The first review that came up for me:
This was not like the simulations.
Submitted 8 months ago by simple@lemm.ee to games@lemmy.world
https://www.ign.com/articles/star-wars-battlefront-classic-collection-launch-is-a-disaster
The first review that came up for me:
This was not like the simulations.
Another game launch, another broken game. How hard is it to just release a game that works? This is a port as well - pretty much their entire job with this was fixing issues and optimisation
How hard is it to just release a game that works?
Harder than delivering shit and cashing in just as much. The grab&run simply is more profitable than actually putting in the work - especially since there seem to be no palpable negative consequences.
I want to blame the company but from their point of view this business model works so I understand why it keeps happening.
Steam refunds are great for situations like these but I doubt the average casual knows how easy it is. The other platforms are much stricter on refunds.
There’s also the culture shift of gamers defending broken releases with “at least they fixed it!” Or “they released a roadmap for future fixes” that encourages early releases.
A game with a working version on the same platform and distribution program, no less!
Sear the name Aspyr into your mind, and look out for them when they redo old star wars games like this. An underwhelming experience is what I've come to expect from their attempts at Jedi Outcast/Academy and Republic Commando on Switch.
The best you can expect from them is bare minimum passably running games, sort of the antithesis to Night Dive
Nightdive, my beloved
Sear the name Embracer into your mind. This is what’s going to happen with any studio owned by them. This is what ruthlessly taking a blowtorch to all of your studios headcounts gets you.
Generally speaking, game devs never like putting out a bad product. It’s a creative industry, and one that people go into because they love games (otherwise they’d be working in fintech where the pay is much better). I guarantee it was Embracer who made the call to launch this product in its current broken state, and probably also Embracer who put so little money aside for server infrastructure.
and I bet this made bank, hence why things will never change with online game releases
I just want to give a shout out to the Star wars mod Galactic Contention for Squad. steamcommunity.com/sharedfiles/filedetails/?id=24…
It is a bit more involved than your typical battlefront match, but the reward is a Star Wars game we could have only dreamed of in the past. I can’t overstate how good of a mod this is.
Laughs on dark forces remaster
Night Dive should've been given some of these old Lucas Arts SW games. These were my childhood, and I've watched as Aspyr has been assigned game after game of my childhood to be released on modern platforms, and time and time again they either don't give enough of a shit to do anything more than get them running (sometimes barely that, Republic Commando runs worse on a switch than an original Xbox), or they're not given the proper time or financial budget to pull it off.
It's a crime.
I want to see Jedi Knight now
I need Nightdive to do for Jedi Outcast/Jedi Academy what it did for System Shock.
Like goddamn it would be amazing.
I was not aware this existed. Thanks for pointing it out! Added to wish list and waiting for sale :D
Weren’t there a bunch of mods for the original releases that upgraded textures, added Maria and factions and all that? Why would anyone buy these rereleases instead?
I’ve been playing the campaigns and a bit of multiplayer on Battlefront 1 on PS5 and it’s been absolutely fine.
I’m not sure where all these complaints are coming from. Is the PC version a lot worse?
From what I read on Steam: Three servers, 64 players max each. Embarrassingly miniscule for one of the best selling, best received Star Wars games of its time, if not of all time. You’d expect more than 192 people would buy your game on launch, especially something this big.
That was as it launched. There are now a whole bunch of dedicated servers.
People have got their knickers in a twist over nothing.
the16bitgamer@lemmy.world 8 months ago
For those wondering if this is under exaggerated, it’s not. Now my experience is on the Switch.
This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)
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Textures that are still in 4:3 and not 16:9
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Random Texture floating when they shouldn’t be
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The lighting failing on the Bridges on the Naboo Map
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And the FMV’s being so compressed you can see the compression artifacting (and this is a game that ~34GB)
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simple@lemm.ee 8 months ago
Wow, that is… Bad.
approxamatrix@lemmy.world 8 months ago
Lol that FMV looks like it came from a long lost GBA Video release of Star Wars
the16bitgamer@lemmy.world 8 months ago
This is a frame, it cleans up in the next. However it is sooooo distracting.
circuitfarmer@lemmy.world 8 months ago
And not to mention: the original versions actually run fine to this day. Pure money grab and they made the product(s) worse to do it.
rottingleaf@lemmy.zip 8 months ago
Headed for Tortuga.
Tattorack@lemmy.world 8 months ago
The original games are about 4 GB each. Together they should be around 8 GB.
What the fuck is the rest of the size used for!?
the16bitgamer@lemmy.world 8 months ago
My guess 4K textures or the 720p switch 🤣
Katana314@lemmy.world 8 months ago
Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.
When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.
frezik@midwest.social 8 months ago
Emulators don’t take up that kind of space. In general, code makes up a small fraction of any game.
rottingleaf@lemmy.zip 8 months ago
Bugs with textures and lighting seem just the way I remember BFII.
34GB? Yowch.
bitwolf@lemmy.one 8 months ago
Wow this looks so disappointing.
It look like they just barely fixed controller support in the original.
I expected at least upgraded textures and particle effects.
Two Battle front let downs in a row (EA, and now this). 😞
the16bitgamer@lemmy.world 8 months ago
The controls are “fine” for the most part. If you were on an Xbox controller it would work. Space Battles in Battlefront II are an improvement, but the same treatment was never made to Battlefront 1. If I had to complain about anything, it’s that the auto aim needs to be more sensitive and when you blast an enemy it auto locks on them like the console games. Mouse and keyboard this would be annoying but on controller it’s necessary.
BoiLudens@lemmy.world 8 months ago
Well I’m glad you laying it out for us, I’ve got a better idea what I’m dealing with. And it really does miff me on how unnecessarily wasteful the game is with storage
the16bitgamer@lemmy.world 8 months ago
Ditto, I sadly didn’t go online so no comment there. Well I mean I tried once and I couldn’t connect so I just jumped into instant action. But yeah the storage requirements are a bit unrealistic on Switch. I don’t think you can even play it on OG switch without a Micro SD Card.