“Updated”, not removed.
This is still completely unacceptable. They just changed the threshold so as to not charge devs whose games don’t sell at all. It does nothing to address any of the other concerns.
Our Unity Personal plan will remain free and there will be no Runtime Fee for games built on Unity Personal. We will be increasing the cap from $100,000 to $200,000 and we will remove the requirement to use the Made with Unity splash screen.
No game with less than $1 million in trailing 12-month revenue will be subject to the fee.
Okay, fine, we won’t bankrupt you if your game doesn’t sell.
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. Your games that are currently shipped and the projects you are currently working on will not be included – unless you choose to upgrade them to this new version of Unity.
Okay fine, you won’t retroactively bill us. But you still never answered how we can trust the install numbers that your tool supposedly collects, whether we will be billed for people pirating the game, whether botnets can immediately spike up our costs out of spite, etc.
brawleryukon@lemmy.world 1 year ago
They’re still doing it, albeit in a slightly pared back fashion.
Not really good enough, honestly. Backpedal further, guys, you’re almost there.
gravitas_deficiency@sh.itjust.works 1 year ago
But they’re not almost there.
The exec team isn’t changing. They didn’t even mention the scummy anticompetitive (and potentially illegal in some jurisdictions) fee vouchers they were handing out to try to steal users from AppLovin, nor was the sneaky update of their license terms that was done to enable the whole snafu addressed.
I don’t think Unity is coming back from this. The industry doesn’t trust them anymore, and nothing has been done to materially address the root cause of that lack of trust: the exec team and the board.
If they do a leadership shakeup, it’s possible they can save it. But I don’t think that’s going to happen.
lobut@lemmy.ca 1 year ago
I thought at minimum they needed a sacrificial lamb. The screw up was too big and their first response too blithering.
I was watching a YouTube video of one game Dev saying he’s met John (CEO) and said he’s quite pleasant and has a great rapport with staff. However, this move shows a complete and utter lack of competence.
hightrix@lemmy.world 1 year ago
While they didn’t directly address the retroactive license changes, they did counter the argument. The following text being relevant.
mrsgreenpotato@discuss.tchncs.de 1 year ago
If they started with that proposal 2 weeks ago, there would be no drama at all. I hope studios will stand by their words and will not continue to collaborate with Unity in the future.
brawleryukon@lemmy.world 1 year ago
Agreed, but now they’ve kicked this hornet’s nest, they’re going to need to go back further than their starting point to make up for it.
Adori@lemmy.world 1 year ago
Plan was always 2 steps forwards 1 step back