Stovetop
@Stovetop@lemmy.world
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
Wouldn’t be much of a point, though. Skyblivion is already just about done, if they C&D it later this year there will still be a 99% finished Skyblivion floating around on various hosting sites that they’d never be able to stop people from getting their hands on.
It’s not the same sort of situation as teams making mods or romhacks of Nintendo games who (foolishly) announce it early and get C&D’d immediately before there’s anything to play. Skyblivion is something you can play in an almost-complete state right now if you wanted, and I don’t think a C&D in a few month’s time will stop modders from finishing it anyways since it’s so close to completion.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
It wouldn’t be the first sort of game that Microsoft has remastered in that style, though.
The Halo 1 and 2 remasters used a separate rendering layer over the original game which included updated art assets, and a setting to toggle between the original graphics and the updated ones on the fly. For the most part it was fine, but there were a couple of (primarily out of bounds) areas where the original collision did not always align with the updated geometry.
But I am hoping that it is more than just a simple rendering layer over the original game, because like you said it would require more hands-on work to improve things like forest density and interior clutter. It would look odd if they just increased the polygon count of foliage while still leaving it as sparse in places as the original. At least based on the leaked screenshots, the side-by-sides do give the impression that things have moved slightly and additional objects have been added, so extra rendering layer or not, my guess is that edits to the original game are also still involved (and likely means there won’t be a Halo-style graphics toggle button).
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
My copium is maybe we get a little update with this announcement. Not thinking it likely, but this whole Oblivion shadowdrop move would tie in well with a statement that ES6 is still coming and this is their way of tiding people over until then.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
My only thing is that Oblivion does not play well on newer hardware. It was a bit of an ordeal to try to get it running well on my PC where I have two monitors, since it only runs on whichever monitor is primary and only if in Fullscreen mode. And don’t even think about alt-tabbing to check Discord, or it just crashes.
If it got the OpenMW treatment, I’d be thrilled with even that.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
Agreed, though one would think they’d have taken steps to C&D Skyblivion the very moment they decided to move forward with their own project if that was their intent. It wouldn’t make much sense otherwise to let Skyblivion keep going this whole time if they saw it as a threat to their profits, since the mod is pretty close to completion at this point.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
I’m guessing not likely, if only because we’ve already seen mod compatibility take a hit for less drastic engine updates (Skyrim vs Skyrim SE, Fallout 4 vs Fallout 4 next-gen). The work they’re doing seems more extensive than those examples, so I wouldn’t expect old mods to work, but maybe they could be recreated or converted through community effort.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
As another user already said, this remaster is being done by an outside studio, so it shouldn’t be significantly affecting any ongoing work at Bethesda.
While Todd Howard is full of shit half the time, I do believe him when he talks about their development roadmap. When Elder Scrolls 6 was announced, it was under the disclaimer that it was not an active project for the team at the time, and would not enter full production until Starfield was done. Starfield released in fall of 2023, so Elder Scrolls 6 should have been in full development for about a year and a half now.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
That is still the big question for me. I am all for modernizing the engine and don’t care if that means Unreal Engine 5, but if it doesn’t have comparable mod support to other Bethesda games, I feel that will end up hurting it pretty badly.
But as long as they don’t pull a Blizzard and replace the original game with the remaster, the original game and all of its mods will still be there to be enjoyed.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
Don’t think we know yet. Based on earlier leaks, the thought is that Unreal Engine 5 is involved somehow, but there is uncertainty about whether or not it is full-on in UE5 or if UE5 is just being used as a rendering layer. If Bethesda’s own engine is still used as the core of the game, we don’t know if that means simply reworking the original Oblivion code, or if they updated everything to the latest version used for Starfield.
What we can assume is that, even if the original engine is used, there will need to be a good deal of work done to update it regardless, since it is still a 32-bit application that would need to be rewritten for proper 64-bit support. And a lot of the game mechanics, physics, movement, etc. would need to be updated to work with the UE5 rendering layer if that is indeed how it’s working.
- Comment on Elder Scrolls IV: Oblivion Remake Reveal Livestream (starts in 23 hours) 2 days ago:
I don’t expect they would, since Skyblivion already has their blessing and the team has been working with representatives from Bethesda to make sure that everything they’re doing continues to be kosher with them.
The Skyblivion devs also released a statement recently that they are also looking forward to the release of this remaster, and believe that there is enough love to go around for both projects.
Basically, Oblivion fans are going to be eating well this year. If the official Oblivion remaster is underwhelming, there will still be Skyblivion to look forward to.
- Comment on LG TVs’ integrated ads get more personal with tech that analyzes viewer emotions 1 week ago:
Luckily digital signboards will always be an option to replace TVs with if the situation becomes truly dire. The sorts of no-frills displays corporations buy to display whatever media they want in store.
Might not come with sound, but you can pick up a cheap sound bar and it will still be better than whatever cheap speakers commercial TVs try to cram in there.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
Why is that? It’s being done by a different studio entirely that specializes in ports and remasters.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
This is definitely a ground-up remake, not a port with original code.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
It’ll happen. I don’t think it’ll be good, but it’ll happen.
This remaster was made by a different studio, not Bethesda, so I do believe them after they said that TES6 is now in full production following Starfield.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
Microsoft likes doing shadowdrops, apparently. Hi-Fi Rush being the most prominent, but they also shadowdropped the Ninja Gaiden 2 remake a few months ago.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
I mean, despite whatever reputation UE5 may have, Oblivion was legendarily buggy. Oblivion defined Bethesda’s reputation for producing bug-riddled games.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
Well…more room for improvement, then?
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
I am actually not even sure how much input Bethesda had in this. It was remastered by an outside studio contracted by Microsoft. The same studio handling the remaster of Metal Gear Solid 3, apparently.
- Comment on The Elder Scrolls 4: Oblivion Remaster is real - Eurogamer 1 week ago:
The only part that gives me pause is that this is supposedly in Unreal Engine rather than Bethesda’s usual engine.
Not to say that there won’t be a modding scene, but it will be substantially different without the equivalent of the Construction Set/GECK/Creation Kit.
- Comment on PS5 price to rise in Europe, Australia and New Zealand 1 week ago:
For me they’re still on par in terms of game pricing because PC still doesn’t have the advantage of physical media that you can buy used or borrow for free. But the console makers seem to be doing everything in their power to kill that advantage, with Nintendo’s “game key card” being the latest move in the all-digital direction.
- Comment on PS5 price to rise in Europe, Australia and New Zealand 1 week ago:
Good luck getting one, hardware has been practically non-existent lately. At least for anything other than scalper prices. I hope that this trend doesn’t continue too much longer.
- Comment on PS5 price to rise in Europe, Australia and New Zealand 1 week ago:
It’s not like the PC market is in great shape either, though. I mean I’m sure it’s fine if you’re mostly playing indie games that are not too visually demanding and taxing on the hardware, but it is insanely expensive to buy a good computer these days that can play newer games in good quality. Even with the price increases, a GPU alone will run you the cost of a PS5 or more, maybe even double.
Or maybe that’s just it, maybe there won’t be a noticeable gen bump for a long time, since no one can afford it. Time to start focusing on how to make hardware cheaper instead of better.
- Comment on Marathon | Reveal Cinematic Short 1 week ago:
No matter how interesting a concept it may look, it’s still just a shitty live service game.
- Comment on Baldur’s Gate 3 is getting 12 new subclasses next week 1 week ago:
Not to develop mods, but the PS5 version of the game (and Xbox) supports some mods available from the mod manager that you can also find on PC. I think the console versions of mods require an approval process to make sure they work.
- Comment on Baldur’s Gate 3 is getting 12 new subclasses next week 1 week ago:
You can turn auto updates off
- Comment on The sound of Windows 95 about to disappoint you added to Library of Congress significant sound archive 1 week ago:
- Comment on Day 268 of posting a Daily Screenshot from the games l've been playing 1 week ago:
Really? I get like very creepy uncanny valley vibes with these cats
- Comment on Appers 1 week ago:
American sports fans literally don’t know any other chants besides “Let’s go (Team Name)! clap clap clapclapclap” for domestic games, or “U-S-A! U-S-A!” for international ones.
- Comment on Ubisoft says you "cannot complain" it shut down The Crew because you never actually owned it, and you weren't "deceived" by the lack of an offline version 2 weeks ago:
Sadly, the legal interpretation of copyright says you own the plastic, but not the data it contains. It sucks but it’s not just Ubisoft.
- Comment on Hades 2 will be a Nintendo Switch 2 console exclusive at launch 2 weeks ago:
It’s no different from Hades 1. It was exclusive to PC and Switch at launch, then released for other consoles 11 months later.