Stovetop
@Stovetop@lemmy.world
- Comment on Speeding overtaking driver who left cyclist with life-changing injures in “horrendous” hit-and-run crash jailed for four years 15 hours ago:
I’m not blocking you because I believe in doing what anyone else should do when they see someone else being harassed, which is to intervene.
Stop stalking OP. I don’t care if you think your reasons are justified, this is not okay to do.
- Comment on Speeding overtaking driver who left cyclist with life-changing injures in “horrendous” hit-and-run crash jailed for four years 16 hours ago:
Let me be clear:
Everything you are talking about is not an OP problem. It’s also everyone else in this thread’s problem despite your insistence that it should be.
This is a you problem, and the easiest way to fix it is if you do what literally everyone else here is recommending: block them and move on.
- Comment on Speeding overtaking driver who left cyclist with life-changing injures in “horrendous” hit-and-run crash jailed for four years 17 hours ago:
That’s called cross posting, it’s an incredibly widespread practice, and it’s a common courtesy to share content between multiple applicable communities where there may be different people to see it.
- Comment on Speeding overtaking driver who left cyclist with life-changing injures in “horrendous” hit-and-run crash jailed for four years 20 hours ago:
All I see in their comments is that you’re apparently stalking this person? The fuck.
- Comment on Day 396 of posting a Daily Screenshot from the games I've been playing 22 hours ago:
I wouldn’t say it’s “slow” per se but it does feel different, and in some ways I believe it’s not as good as its predecessors.
One consideration is that it does not have the 200cc mode that MK8 added after the fact. It’s currently (maybe permanently?) at the default max speed of 150cc.
Another consideration are the courses. Previous MK games use circuit courses, where you start at the finish line and you race in 3 or more laps in a circle that goes back to the same finish line. MK8 fleshed out a bit more by incorporating lengthy straightaway courses where you start at point A and race to point B with laps being more like checkpoints along the way, but the majority were still circuits. Mario Kart World, on the other hand, is primarily straightaway style tracks with only a small smattering of circuits, because it’s attempting to integrate everything with the open world map they made. So the majority of races feel harder to pace because most of them do not repeat themselves.
There’s also the fact that they doubled the number of characters in each race compared to MK8. MK8 had 12 racers per course, MKW has 24. All of those racers are still picking up items, still tossing red shells and blue shells everywhere, still spamming lightning, etc., so it feels a lot more chaotic.
Accommodating that aspect is the fact that it now takes 20 coins to hit max speed instead of 10, because they assume you’re going to get hit by more things that you can’t avoid, so it can take longer to ramp up your speed from the beginning of the race.
Final consideration off the top of my head is that you no longer choose parts of a kart like you did in MK8, you simply choose a racer and choose a cart, and your stars are based only on a combination of those two factors. It is more difficult to optimize for things like acceleration, max speed, and turning because you can no longer mix and match parts that exactly fit your stat preferences.
So my opinion at least is that MK8 is still the better Mario Kart game, and just considering how huge it is and the fact that it still runs well on Switch 2 tells me that it’s still worth keeping it around. MKW is still a fun game and I’d recommend it for Mario Kart fans looking to change things up a bit, but it tried a lot of new things, not all of which work as well as I think they could have.
- Comment on Final Fantasy X programmer doesn’t get why devs want to replicate low-poly PS1 era games. “We worked so hard to avoid warping, but now they say it’s charming” - AUTOMATON WEST 5 days ago:
I was thinking this recently when watching footage of Dread Delusion, a 2024 game that looks like something out of 1999.
It’s a visually interesting game, maybe not profoundly so, but it gave me a passing thought about what makes a game more “artistic”. I was looking at a rocky wall texture, low res enough to count the individual pixels, but I still recognized it as rock. And then I asked myself what takes more skill: a high fidelity AAA game that just megascans a real rock surface to capture as much detail as possible, or a game like Dread Delusion trying to convey the idea of a rock in as little detail as possible.
Developers back in the day would have absolutely killed to have the hardware capabilities we have today. No longer needing to worry about fitting games on a tiny disc or cartridge measured only in MB, not even in GB. Even Dread Delusion, despite looking like a PS1 game, could not have fit on even 3 PS1 discs. But it was those very limitations that made developers really have to think carefully about their content, the total scope of the games they wanted to make, how much detail they could afford to include, etc.
I don’t think those limitations necessarily made games inherently better, because there were still a lot of bad games back in the day. But it meant that everything had more deliberation to it, where a developer would create a game that was one really good idea instead of a game made of 20 just “okay” ideas.
- Comment on What I'm playing 🐭📖 Moss: Book II | You can high-five the mouse! 1 week ago:
I think it works best sitting down. The scenes are generally a fixed perspective, but you do at least want to give your head a bit of room to look around because sometimes there’s small details hiding behind parts of the environment you can peek around, and honestly it’s just a beautiful game to take in.
- Comment on beamed poop... 1 week ago:
And it moves us all, from surface to ship!
- Comment on beamed poop... 1 week ago:
Can get beamed up, shit and all, but rematerialized from the pattern buffer without shit.
And then the extra matter from the unrestored shit will get repurposed by the replicators for tonight’s dinner.
- Comment on xkcd #3126: Disclaimer 1 week ago:
Hmmm, I think to know for sure, we’ll have to throw your device into a lake. Apples float, so if it’s a genuine Designed By Apple in California™ computer that supports that option, it won’t sink and then we’ll know you’re telling the truth.
- Comment on xkcd #3126: Disclaimer 1 week ago:
That’s fine, LLMs use mainly em dashes so there would be less suspicion.
- Comment on YSK: US Homeland Secretary Kristi Noem publically bragged about killing her puppy 1 week ago:
All good! I imagine you’ll probably have a healthier outlook on life that way.
- Comment on Battlefield 6 cheats day 1 of early access. Depite kernel level anti cheat, forced secure boot TPM 2.0 1 week ago:
I am not sure what the user above is thinking, but to play devil’s advocate:
One thing that modern AI does well is pattern recognition. An AI trained on player behavior, from beginner level all the way up to professional play, would be able to acquire a thorough understanding of what human performance looks like (which is something that games have been developing for a long time now, to try to have bots more accurately simulate player behavior).
I remember someone setting up their own litmus test using cheats in Tarkov where their main goal was just to observe the patterns of other players who are cheating. There are a lot of tells, a big one being reacting to other players who are obscured by walls. Another one could be the way in which aimbots immediately snap and lock on to headshots.
It could be possible to implement a system designed to flag players whose behavior is seen as too unlike normal humans, maybe cross-referencing with other metadata (account age/region/sudden performance anomalies/etc) to make a more educated determination about whether or not someone is likely cheating, without having to go into kernel-level spying or other privacy-invasive methods.
But then…this method runs the risk of eventually being outmatched by the model facilitating it: an AI trained on professional human behavior that can accurately simulate human input and behave like a high performing player, without requiring the same tools a human needs to cheat.
- Comment on YSK: US Homeland Secretary Kristi Noem publically bragged about killing her puppy 1 week ago:
The US secretary of homeland security and the public face of ICE.
- Comment on xkcd #3126: Disclaimer 1 week ago:
Throw them into a lake, I guess. If they sink and drown, they’re innocent. If they float, you know they’re full of (buoyant) shit (and can then safely burn them at the stake if you want to).
- Comment on xkcd #3126: Disclaimer 1 week ago:
There’s always one good litmus test, if you can ask someone live before they have a chance to do a Google search: ask what the alt code is for an em dash.
If they don’t immediately answer 0151, they’re full of shit.
- Comment on US | Epstein scandal broadens as trove of letters from famous figures published 1 week ago:
Sorry, I followed the link to the New York Times post the article quoted, forgot it wasn’t the linked article itself.
- Comment on US | Epstein scandal broadens as trove of letters from famous figures published 1 week ago:
Wow that is the tackiest residence I think I’ve ever seen, and I’ve seen some pretty bad ones.
Money definitely can’t buy taste.
- Comment on PlayStation 6 Console And New PS6 Handheld ‘Canis’ Specs Leak, It’s Claimed - Insider Gaming 2 weeks ago:
I don’t think that’s a bad thing, though. It’s not like I’d be bothered if someone with a GPU 5 years older than mine is able to play the same game on PC.
This is what consoles just should be. No longer locking games to specific generations, letting newer hardware run older titles better, and letting developers continue developing for lower hardware targets to include more people.
- Comment on Epic Games just won its antitrust lawsuit against Google again 2 weeks ago:
The issue though is that Chinese companies have the ability to tap into the massive domestic market in China in addition to international markets, while non-Chinese companies are locked out of the Chinese market unless their Chinese competitors get a cut. So the Chinese developers who get that additional profit from domestic Chinese players end up with a lot more financial weight to throw around than non-Chinese developers, who easily end up getting bought out or pushed out.
- Comment on Epic Games just won its antitrust lawsuit against Google again 2 weeks ago:
Traditional devs need to be ready to compete
I think that is the problem, though. The Chinese market is inherently anti-competitive.
- Comment on Gamers Bombard Visa & MasterCard With Emails and Calls Over Steam and itch.io Censorship 2 weeks ago:
Smartwatch-sized screenshots too for some reason?
- Comment on Startup Claims Its Fusion Reactor Concept Can Turn Cheap Mercury Into Gold 2 weeks ago:
I think gold could become a less coveted substance just in terms of value as a status symbol, but it could still benefit from being mass produced just due to its material properties. It’s a good conductor, doesn’t tarnish, is very malleable, etc.
- Comment on Startup Claims Its Fusion Reactor Concept Can Turn Cheap Mercury Into Gold 3 weeks ago:
Currently many orders of magnitude more expensive than just buying an equivalent amount of gold, but makes me wonder what the future might be capable of with those proofs of concept.
Science circling back around to alchemy is an interesting thought.
- Comment on The european mind can't comprehend this 3 weeks ago:
Honestly better stats for the US than I thought they’d be. Surprised that my state’s obesity rates are better than any number of European countries despite the situation here still not seeming great.
Wondering if that is an endorsement of things my state is doing right or an indictment of the countries in Europe that are somehow worse.
- Comment on Idibiks Oiho 3 weeks ago:
Sorry, not looking to be accusatory, that’s on me for my own lack of additional context.
Most of these buildings are abandoned due to white flight. The resources needed to support and maintain urban communities are disproportionately allocated to white, suburban growth, and the shells left behind were intentionally kept out of the hands of minority communities and left to rot.
In my area, a lot of old mill towns have had their mills be repurposed as community centers, offices, business hubs, etc. after the mills were left abandoned for a number of years. The latest project near me is a beautiful looking conversion for subsidized housing for 60+ year old residents.
- Comment on Idibiks Oiho 3 weeks ago:
Sure, if you think it’s better to strip old buildings of value to make wealthy brick buyers happy instead of repurposing those old buildings for the public good of underserved communities.
- Comment on Idibiks Oiho 3 weeks ago:
Related note: a lot of salvaged brick is stolen. Old rust belt cities like Detroit, Pittsburgh, St. Louis, etc. have so many abandoned brick buildings. People set fire to the building to collapse the wooden supports, and when the mortar holding the bricks together is heated by the fire, the pressure of the hose from responding firefighters helps flake it off and clean the brick. Then people show up a few days later, grab all of the undamaged bricks from the rubble, and sell it to unscrupulous distributors who flip it for a premium on new developments looking for that expensive aged brick look.
- Comment on YSK Billionaire Rupert Murdoch owns Sky News, The New York Post, The Sun, The Times,Fox News and the Wall Street Journal. He is the most powerful businessman in the West 3 weeks ago:
I’ll put him as a close enemy #2 after Trump, if only because I believe Murdoch is closer to death and his heirs are trapped in a succession crisis that may compromise his conservative media empire when he’s gone.
- Comment on PS5 update introduces Power Saver option with a trade-off | Polygon 3 weeks ago:
And yet still no Discord streaming support…