A 3-year breakdown of Cyberpunk's bugs, lawsuits, and the many, many patches that brought it back.
So I actually tried it again last night.
My partner and I had finally gotten around to watching EdgeRunners and had heard that the game had improved quite a bit. Anyway so I have the thing install over dinner and sit down to play for a couple of hours before bed. I start a new game since you can’t just jump in after being away for months right. I load up a new character start doing the intro and instantly am reminded of why I disliked the game. The intro is incredibly rushed and all of your choices don’t matter. I bugged out in the middle of conversations at least 2 different times where I was unable to move my character and no dialogue was presented. The combat is boring and uninspired. My character would consistently load in T posing to areas. Characters would suddenly stop moving their mouths during conversations. And for a game meant to be open world the game was really really insitent that I play their dumb linear story that is absolutely fucking full of these damn trains-that-look-like-car-rides.
Idk guys I think it’s the same game with the same core design flaws. Sure it’s probably gotten a face lift but it sure as hell doesn’t play any different than it did a year ago
bluespin@lemmy.world 1 year ago
This reeks of sponsorship. The expansions isn’t even out yet
Primarily0617@kbin.social 1 year ago
journalism aligning solely with corporate interests to tell you what you like
it's so meta i love it
Chozo@kbin.social 1 year ago
1: PC Gamer has already played and reviewed Phantom Liberty.
2: Of course every outlet that can write about Cyberpunk is going to right now. It's what people are searching for. They want clicks on fresh content that is relevant to their readers' interests.