This distinction — between “design” and “content” — sounds reasonable for about three seconds. Then you realize it falls apart completely.
Bull fucking shit. This is not about platforms being held responsible for user content. This is about adding points and badges and achievements and all kinds of things designed to reward engagement with dopamine.
The author’s example of all content being drying paint would absolutely be addictive if the platform added an achievement for watching 100 different colours. Congratulations, you’ve watched paint dry for 100 hours! As a reward, you get a new fancy emote! THAT is what these platforms do, and that is what is addictive. And that is what they’ve been convicted for.
Is not a loophole to get around section 230 as the author claims.
KoboldCoterie@pawb.social 3 days ago
This feels like an awful argument to make. It’s not the presence of those things that make Meta and co so shit, it’s the fact that they provably understood the risks and the effects that their design was having, knew that it was harming people, and continued to do it anyway. I don’t care if we’re talking about a little forum run by a Grandma and Grandpa talking about their jam recipes; if they know that they’re causing harm and don’t change their behavior, they should be liable.
HeartyOfGlass@piefed.social 3 days ago
“We designed, marketed, and sold the gun, but we didn’t think anyone would use it.”
KoboldCoterie@pawb.social 3 days ago
It’s like if someone had a forum where insurrectionists were discussing how to build bombs and where they were going to use them, and the owners had an internal meeting where they said, “Hey, we’re hosting some pretty awful people, should we maybe report them or shut this down?” and the answer was, “Nah, they’re paying users, and we want their money.”
Pretty sure Section 230 wouldn’t protect them, either.
Chulk@lemmy.ml 3 days ago
Yeah this feels very much like, “censor content, but don’t change Meta’s practices”
Which begs the question, does the author know what they’re cheering for?
XLE@piefed.social 3 days ago
It’s like he’s describing a slot machine with unpainted wheels, leaving out the context that it’s in a casino with a big “paint me and enjoy a share of the profit” sign above it.
The social media machine was designed to be a self-serve addiction generator. It intentionally used every trick it could legally get away with.
avidamoeba@lemmy.ca 3 days ago
Also they can now generate content without users, which they already do a lot on Facebook.
lmmarsano@group.lt 3 days ago
I don’t know. Seems like a self-control issues. People can get addicted to anything: shopping, sex, internet use, work, gaming, exercise. I also disagree with prohibitions on gambling, drug use, prostitution: it’s their money, their body, etc.
Penalizing systems of communication & information delivery seems overreach. The harm seems phony & averted by basic self-control.
KoboldCoterie@pawb.social 2 days ago
Addictive Personality Disorder is a disorder that makes sufferers more vulnerable to developing addictive behaviors, including things like gambling or social media. Does it help to frame it in a different light for you if you think of it as those companies exploiting vulnerable peoples’ disorders to extract money from them?