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Submitted ⁨⁨20⁩ ⁨hours⁩ ago⁩ by ⁨Agent_Karyo@piefed.world⁩ to ⁨games@lemmy.world⁩

https://www.leidenmedievalistsblog.nl/articles/why-medieval-city-builder-video-games-are-historically-inaccurate

Why medieval city-builder video games are historically inaccurate - Leiden Medievalists Blog

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Comments

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  • DrSleepless@lemmy.world ⁨18⁩ ⁨hours⁩ ago

    Video games aren’t supposed to be realistic, they’re supposed to be fun

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    • Valmond@lemmy.dbzer0.com ⁨2⁩ ⁨hours⁩ ago

      Noo I want to spend 50 years before I can have a second well!

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    • DonAntonioMagino@feddit.nl ⁨18⁩ ⁨hours⁩ ago

      It’s still interesting to analyse them like the cultural products they are.

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      • FartMaster69@lemmy.dbzer0.com ⁨13⁩ ⁨hours⁩ ago

        Yeah, examining the ways they are inaccurate tells us a lot about ourselves.

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    • ampersandrew@lemmy.world ⁨14⁩ ⁨hours⁩ ago

      You can do all sorts of things with video games, even when sticking to realism, if it helps you achieve your goals.

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  • MurrayL@lemmy.world ⁨19⁩ ⁨hours⁩ ago

    Written in 2020 but still an interesting read. I wonder what the author thinks of games that have released in the intervening years, like Manor Lords, Going Medieval, and Farthest Frontier?

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    • RipLemmDotEE@lemmy.today ⁨17⁩ ⁨hours⁩ ago

      Well, it looks like someone did an interview with a medieval historian about Manor Lords.

      youtu.be/KS56GUgb-08

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  • it_depends_man@lemmy.world ⁨18⁩ ⁨hours⁩ ago

    Pretty insightful. Key takeaways:

    1. linear growth didn’t really happen like that
    2. pre-planning would be good
    3. experience of tax collectors skimming the surplus, plus hazards of rural life.
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    • sukhmel@programming.dev ⁨3⁩ ⁨hours⁩ ago

      Yeah, I thought life was hard but sustainable mostly, turns out one was always at risk of extinction:

      Medieval villagers were often living on the edge of subsistence. Agricultural surpluses were skimmed by the church and the feudal lords. Bad harvests, banditry, warfare and disease might decimate a village community at any time. For this very reason, the demography of many European villages remained relatively stable between the twelfth and the eighteenth century.

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      • leftzero@lemmy.dbzer0.com ⁨3⁩ ⁨hours⁩ ago

        relatively stable between the twelfth and the eighteenth century

        Hm… wasn’t there like a 33% dip back in the fourteenth, not counting subsequent migration to the cities and whatnot…?

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  • EarMaster@lemmy.world ⁨11⁩ ⁨hours⁩ ago

    Well then I guess the Wolfenstein games aren’t historically accurate either…?

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  • HailSeitan@lemmy.world ⁨18⁩ ⁨hours⁩ ago

    Image

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    • Ephera@lemmy.ml ⁨16⁩ ⁨hours⁩ ago

      It’s pretty much just a hook into infodumping about medieval cities…

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      • HailSeitan@lemmy.world ⁨13⁩ ⁨hours⁩ ago

        In a games community…

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