cross-posted from: programming.dev/post/37310154
Patch Notes:
Fixed situation where players could remain cloakless after Slab escape sequence.
Fixed wish Infestation Operation often not being completable during the late game.
Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
Fixed getting stuck floating after down-bouncing on certain projectiles.
Fixed courier deliveries sometimes being inaccessible in the late game.
Fixed craft bind behaving incorrectly when in memories.
Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
Fixed Snitch Pick not giving rosaries and shell shards as intended.
Fixed Swamp Squits becoming invincible if hit under water.
Fixed instance where Lugoli could leave the arena and not return.
Removed float override input (down + jump, after player has Faydown Cloak).
Slight difficulty reduction in early game bosses Moorwing and Sister Splinter.
Reduction in damage from Sandcarvers.
Slight increase in pea pod collider scale.
Slight reduction in mid-game Bellway and Bell Bench prices.
Slight increase in rosary rewards from relics and psalm cylinders.
Increase in rosary rewards for courier deliveries.
Various additional fixes and tweaks.
Not mentioned in the patch notes is that they apparently made many environmental hazards deal 1 damage instead of 2, including the worms at Blasted Steps and the cogs in act 2. In classic Team Cherry communication, they just didn’t include it in the patch notes!
nfreak@lemmy.ml 2 days ago
Really don’t think the boss nerfs were warranted at all but the environmental damage change is very welcome.
popcar2@programming.dev 2 days ago
Moorwing filtered a lot of bosses because if you don’t move the flea caravan, it blocks the entrance to Bellhart. That change makes sense imo.
As for Sister Splinter, I’m not sure why they nerfed her. I guess some players got overwhelmed by the spawned enemies in phase 2.
Goodeye8@piefed.social 1 day ago
You can enter Bellhart from the east by going up the worm ways which means Moorwing is optional even if you don't move the caravan.
I'm also not sure why they nerfed Sister Splinter. I'm more confused about the fact that they nerfed her but not the Last Judge. I've seen more people complain about the judge (due to the runback path) than sister splinter.
whelk@retrolemmy.com 1 day ago
Sister Splinter fight frustrated me while with Last Judge (and pretty much every other boss so far) I looked forward to just getting the pattern right and finally beating them. I don’t know why that is, though. I just recall getting really annoyed with it. Might have been the slow elevator and annoying bounce flowers (I think?) in the runback more than the fight itself. I got the blasted steps runback down pretty quick to the point I actually kind of enjoyed feeling cool zipping through it
piyuv@lemmy.world 1 day ago
I haven’t seen moorwing but I’m currently fighting bellhart boss. Spoiler free, can you guide me to it? I’ve been all around birds area.
Carnelian@lemmy.world 2 days ago
Do we know what the nerfs actually are?
nfreak@lemmy.ml 1 day ago
Not sure yet. They did say they were small so probably nothing too egregious, I’d imagine a contact damage nerf if anything.
Splinter is an odd choice to update at all but w/e, Moorwing I felt was tough but fair and really forces the player to learn the fundamentals.