Today is (finally) some more Prey (2016). I spent a while just dicking around in the Lobby area and ended up going on my first space walk. I completely forgot about these parts of the game, which is a tragedy because they’re so fucking cool. Growing up i always wanted to be an astronaut (a fear of heights quickly put a stop to that though), so anything that let’s me get close to that earns a fuck ton of points from me.

The space segments are so cool too. Being able to float around the space station outside to get around is awesome, and it is faster too so you don’t have to do long ass back tracks.

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The game had this test tube with mimics where you could detonate a recycling charge that i had come across. Honestly, the lab environment i feel let’s this game get away with being really obvious about it’s tutorials. And that’s a good thing! A lot of games need more hands on tutorials in my opinion, as a lot of them neglect to explain crucial mechanics i feel like.

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I also like how the game often has like 7 ways of solving puzzles. Like there was a generator you needed past while it was going hay wire. You could go around it, or shut the power off, or sprint past if your speed was high, or use the Gloo gun to seal it and go past.

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I ended off today by doing the medical center quest and looking around. I had noticed i could see the previous lab area i had been in when i got off, which is such a cool detail i hadn’t noticed. Especially considering they could have just left it blank and too the player’s imagination.