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Tekken 8 replaces their entire balance team after disastrous Season 2 update

⁨84⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨simple@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.dexerto.com/tekken/tekken-8-replaces-their-entire-balance-team-after-disastrous-season-2-update-3193709/

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Comments

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  • death@infosec.pub ⁨1⁩ ⁨day⁩ ago

    I wish game developers would stop with this live service bullshit already.

    Make a game. Balance it. It’s good. Release it. Gamers buy it and enjoy it. This is how it used to be.

    But I guess the appeal of potentially scoring a massive cashcow unicorn title is too hard to resist.

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    • Empricorn@feddit.nl ⁨1⁩ ⁨day⁩ ago

      I would normally agree with you. But a fighting game is completely about the balance. You’re assuming the team under crunch, aiming for a financially-beneficial release date magically got it 100% right the first time, under pressure. In reality, they’re responsible for balance. They got it wrong, but it sounds like they’ll fix it.

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      • echodot@feddit.uk ⁨18⁩ ⁨hours⁩ ago

        Even if they got it right the first time if they introduce new characters later on they have to rebalance everything.

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    • echodot@feddit.uk ⁨18⁩ ⁨hours⁩ ago

      Game seasons are not really the same thing as live service games though.

      I’m really not into Tekken but there are games I play that have setup. Of course probably the most famous of all been Foxhole.

      Anyway the point is that without “seasons” (simply called that because it harkens back to TV not because there are necessarily four in a year) there isn’t really any natural conclusion to the game, so you have short tournaments and people rank up within those tournaments, but obviously you don’t want the tournaments to go on for too long because otherwise there’s no way in for new players as they’ll start way down the rankings and not be able to compete. The solution for this is to reset everything every season, but then you’ve got the problem that people learn the meta and are able to rank up to high ranks almost immediately, whereas newer players don’t stand a chance so you haven’t really fixed the problem, the solution to that is to change the meta every season. That way everyone has an equal chance of working it out for themselves and ranking up.

      I’m pretty sure they even did this with OverWatch back in the day.

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    • catloaf@lemm.ee ⁨1⁩ ⁨day⁩ ago

      Investors demand recurring revenue.

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      • ampersandrew@lemmy.world ⁨1⁩ ⁨day⁩ ago

        Fighting games have been doing this since the beginning in one sense or another though.

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    • Emerica@lemmy.world ⁨1⁩ ⁨day⁩ ago

      There has been one constantly updated game that I loved, I think because it wasn’t actually live service.

      Dead Cells! They were always putting out balance passes but also included a new weapon occasionally, then would release a true DLC that added new levels, new enemies and new weapons. Would spend some time balancing that drop and eventually release a new one.

      I miss games like that, I’m happy to buy an expansion of a game I love, not going to buy a new battlepass or skins or whatever though.

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  • jsomae@lemmy.ml ⁨19⁩ ⁨hours⁩ ago

    What does “season 2” mean? Since when do games have seasons.

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    • e8d79@discuss.tchncs.de ⁨14⁩ ⁨hours⁩ ago

      Diablo 2 came out in the year 2000 it has ladder seasons.

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    • OrgunDonor@lemmy.world ⁨19⁩ ⁨hours⁩ ago

      In this context, Tekken and other fighting games have competitive and content seasons. Where over a year winners from large international events earn places in a final, and new characters/stages are released

      After the final there is normally a very large update to the game which comes with new game mechanics and large balance changes, and the start of a content season pass. With enough time before the first tournament kicks off(street fighter is being weird this year though)

      For Tekken that season patch dropped recently but was a massive let down(fuck up) and the community wasn’t happy with it at all.

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    • Soggy@lemmy.world ⁨15⁩ ⁨hours⁩ ago

      Pretty much for as long as online games have gotten updates. DOTA kinda codified it with the Battle Pass system but WoW battlegrounds/arena had seasons way before that. They’ll wait and do content/balance updates in chunks and that effects the meta in waves defined as “seasons”.

      It’s everywhere now. It can be weaponized FOMO or a clean way to provide regular novelty without being tied down to legacy content.

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  • SplashJackson@lemmy.ca ⁨15⁩ ⁨hours⁩ ago

    Season? Is Tekken a tv show now? Shit.

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