I never thought the scaling was an issue, but it was goofy to see bandits in glass armor trying to mug you when they’re obviously quite wealthy already.
Elder Scrolls 4 Oblivion's level scaling was a "mistake", says designer, so why is it in the remaster?
Submitted 16 hours ago by ZippyBot@lemmy.zip [bot] to gaming@lemmy.zip
Comments
TheAlbatross@lemmy.blahaj.zone 15 hours ago
Sendpicsofsandwiches@sh.itjust.works 15 hours ago
The only time I think it really becomes a problem is if you level up too quickly and don’t get the full stat bonuses and end up woth a busted build that can’t damage the now godlike bandits
Asafum@feddit.nl 15 hours ago
dwindling7373@feddit.it 13 hours ago
Oblivion without mods is traight up unplayable without an unhealthy amount of metagaming because of this.
But to be fair the metagaming couldn’t help with the crashes either way…
UnpledgedCatnapTipper@lemmy.blahaj.zone 11 hours ago
Because it’s a visual remaster with a few minor tweaks, not a remake.
Philote@lemmy.ml 11 hours ago
I disagree, I don’t like when they alter the game away from the original, just make a new game then. Some of us want the remasters to have as much original content as possible, flaws and all. I like that this is essentially the same game I fell in love. I can always mod it to be what I prefer later.
Postmortal_Pop@lemmy.world 14 hours ago
so why is it in the remaster?
Because Bethesda doesn’t care how shit their games are. Every skyrim release has come packaged with the same bugs and errors that the original 360 disk has when they first released it, all they do is step up the graphics for nicer TVs. If they were a company that cared about their product, they’d fix the problems at the root for each re-release or add more to the game. Imagine how many more hours we’d all get to look at the gorgeous textures if they put fo4’s crafting management into it after they “rebuilt the game from the ground up to test our new engine” imagine how much more quest you could have if they added 15min more story every time they made a new release.
We could’ve had gold and instead we get dragon shit.
unhrpetby@sh.itjust.works 19 minutes ago
Trihilis@ani.social 11 hours ago
This is why rock paper shotguns sucks ass and I never take their articles seriously.
Bethesda DID fix the leveling system in the remasters. The problem was not the level scaling, it was the fact you had to train every single major skill perfectly or else you would miss out on points and become underpowered compared to the enemies which have leveled with you. So if you leveled wrongly you would have anywhere between 5? To 10 points ti spend and if you did correctly you had more… the remaster fixes this by always giving you the max amounts of points to spend each level you gain.
I can spend an entire paragraph explaining why but this article Probably does it better
shani66@ani.social 3 hours ago
No, the problem was the scaling. Even if you leveled perfectly you’d be out matched eventually.