Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.
Wild times!
Submitted 6 days ago by Kain1@lemmy.world to retrogaming@lemmy.world
https://www.retronews.com/ps1-games-now-playable-on-gamecube/
Thanks to a recent update to the WiiSX / CubeSX emulator, PlayStation 1 (PS1) games are now playable on the Nintendo GameCube, offering an exciting new way for retro gaming enthusiasts to experience classic titles.
Wild times!
Ah. “There are now ways to run PS1 games on GameCube, if you’re into that sort of thing”, not “Nintendo has pushed a patch and upgraded the GameCube to somehow accept and play PS1 games”.
Well, yeah
Why would you think Nintendo would do that?
I wouldn’t. It’s just what the headline sounded like to me.
?
Fantastic! I have a PS1 game I have been wanting to play. (Never had a PS1.)
Which game is it?
I cannot find it. Crap. I think “Chrono Cross”.
Is the C stick actually a second analog stick, or is it basically just an 8 way pad with a stick on top?
The c-stick is technically an analog stick. Take apart a Gamecube controller and you’ll see that uses potentiometers just like the left stick. It might have a gate on the stick that snaps to certain positions. I seem to remember something like that when I replaced mine.
yes.
It’s a pad and always has been.
How do I fit the discs in?
But why?
Blasphemy!
CaptDust@sh.itjust.works 6 days ago
I’m curious what the games look like, does it retain the PS1 “wobble” or would it look more clean with the GameCube rendering?
lime@feddit.nu 6 days ago
i may just be talking out of my ass but i recall one of the dolphin devlogs saying something about the gamecube not having an fpu either. it got around wobblies by being 64-bit or something. if that’s the case, going 32-bit only would reintroduce them.
TachyonTele@lemm.ee 6 days ago
Duckstation has a way of “removing” the wobble. I don’t remember what technique they use though, it’s been awhile since I looked at it.
LemoineFairclough@sh.itjust.works 4 days ago
I’m not sure, but the reasons for being “wobbly” are pretty interesting: …stackexchange.com/…/why-do-3d-models-on-the-play…
If I was deigning an emulator, I’d try to match the behavior of the original system as closely as possible, since people designing a program for that system might have depended on any behavior they observed (intentionally or unintentionally), so I’d keep the “wobble” (or provide a way to disable it, but keep it enabled by default).