Game development wasn’t nearly as corporatized back then. At that timeframe the discovery of what’s possible was still being invented, let alone formulated. The sheer discovery back then of what you could do in gameplay was a brand new frontier.
Decades later, John Romero looks back at the birth of the first-person shooter
Submitted 4 months ago by Xatolos@reddthat.com to technology@lemmy.world
Comments
Shadywack@lemmy.world 4 months ago
JeffKerman1999@sopuli.xyz 4 months ago
This dude peaked in highschool and is still banging on that…
ramirezmike@programming.dev 4 months ago
he was like 24-25 when Wolfenstein 3D came out (having designed like half the levels) and continued on, being an integral part of Doom, Doom 2, Hexen and Quake
ripcord@lemmy.world 4 months ago
As other people mentioned, this is a dumb take.
The guy had a couple cringe moments. And he hasn’t had other insane smash successes like the many he was part of in the 90s. That’d be incredibly tough.
But he seems like a genuinely good dude and was absolutely a pioneer.
Boiglenoight@lemmy.world 4 months ago
We all can’t be l337 like…looks at username…wait a SECOND—
Fredselfish@lemmy.world 4 months ago
Anyone read our heard the audiobook of Masters of Doom by David Kushner? He goes over the history of both Johns and the history of them creating Doom.
five82@lemmy.world 4 months ago
I’ve been listening to it in my car over the last few weeks. I’m really enjoying it so far.
Fredselfish@lemmy.world 4 months ago
I bought on Audible years ago and have listened to it at least 7 to 8 times. Great book and I learned a lot about the two John’s lives.
psyc@lemmy.world 4 months ago
Read his new book and it was a cool look into that era of game design and development. Id games played a huge part in my becoming a computer geek
Potatos_are_not_friends@lemmy.world 4 months ago
He has a new book?
I love John Romero and read all the books about Doom/his life.
Can’t wait to check this one out!
psyc@lemmy.world 4 months ago
Time flies I guess it’s almost a year old already but this is what I was referring to
Defaced@lemmy.world 4 months ago
So what happened to Blackroom? I’d love to know what happened to that game and the fallout of them pulling the Kickstarter. He clearly moved on to sigil but man I really think he could make a cool new IP with gzdoom if he actually tried, instead of just living in the past with sigil.
skulblaka@startrek.website 4 months ago
I think Selaco beat him to the punch there. I am by no means a game designer but it’s seriously impressive what they did with the gzdoom engine. I have a hard time imaging anything that could top it within the same engine.
ThrowawaySobriquet@lemmy.world 4 months ago
Anytime I think of John Romero, I think of Daikatana and their ad campaign
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Potatos_are_not_friends@lemmy.world 4 months ago
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