The chargers work pretty well with a shot from the recoilless rifle in one of the front legs followed by a magazine of the primary gun in the now exposed leg.
HMG + recoilless also works pretty well, rocket in leg and 1-2 seconds with the HMG and he’s gone.
Only downside is the reload time so if you have 2 or more chargers somebody has to kite them while you reload.
ksharp@lemmy.ml 8 months ago
Hard agree.
Arrowhead published a blog post where they went into detail about their design philosophy: arrowheadgamestudios.com/…/balancing-the-firepowe…
I did not like the subtle arrogance behind their rationale here for the changes.
DingoBilly@lemmy.world 8 months ago
Subtle arrogance? It seems like a completely reasonable and well thought out post. People read way too much into normal posts.
Lesrid@lemm.ee 8 months ago
I rather disliked the whole ‘your primary weapon is not supposed to be the weapon you primarily use’. Fine then rename them to small, medium, large or something instead of leading me to believe I should be able to kill a smaller horde without a Destroyer or Eagle.
blegeg@lemmy.world 8 months ago
I think what I didn’t like is: I could maybe agree with their line of thought for the changes they made to the weapons. I don’t like that they prioritized these as the first balance patch.
As many have said it was meta because of the abundance of chargers/heavy enemies in 7-9 for folks trying to get the super samples.
Before the high difficulties felt chaotic but at least doable. Now… it still is but it’s even more running and kiting. To me it’s a less fun gameplay loop.
And the “arrogance” is probably perceived from the other dev comments like “get good” “stop clutching your pearls” “goodbye crutches”. If that’s how the devs feel, it’s easy to imagine the balance person, who prioritized removing tools vs making the reason the tools were needed first, thinks the same way.
jballs@sh.itjust.works 8 months ago
It feels like the game balance team hasn’t played the game on the higher difficulties. If your primary weapon isn’t supposed to be able to deal with tanks, then your strategems are your only option. But nerfing the railgun without giving us other alternatives makes killing massive amounts of tanks impossible. I doubt the buffs to the flamethrower and laser cannon are going to be enough.
Theharpyeagle@lemmy.world 8 months ago
Meh, I disagree. With the “meta” loadout of breaker, shield, and railgun, even helldiver difficulty can be relatively easy as long as you can avoid getting surrounded. If the goal is to always feel like you need to work together and barely make it out alive, these changes make sense. I personally prefer that there isn’t one correct way to play the higher difficulties.
jballs@sh.itjust.works 8 months ago
I agree that there should be many viable ways to at higher difficulties. I just think that nerfing the only way that seems to work without providing alternatives doesn’t seem like the way to go about making that happen.
Lesrid@lemm.ee 8 months ago
Maybe my friends are too drunk but with the shield and the railgun we still get about three bile titans per breach and breaches retrigger regularly. With automatons it is easy for us to kite circularly, thereby reducing the number of patrols we drag in, but the speed of bugs leads us to back pedal across the map. If you care to share advice I would welcome it.
dlpkl@lemmy.world 8 months ago
Played today. The buffs are not nearly enough.
jballs@sh.itjust.works 8 months ago
Yeah, we were struggling with heavies playing just on Hard. We didn’t even bother to play anything higher than that.
Theharpyeagle@lemmy.world 8 months ago
I don’t think it’s arrogant, I think it’s actually really interesting how they talk about the “fantasy” of the game. I get not everyone plays the game for the same reason, but I understand the devs’ vision of the game really being about the feel of being a hero against the odds, not having the most effecient loadout or unlocking everything as fast as possible.
Sylvartas@lemmy.world 8 months ago
I’m getting irrationally angry at everyone crying about the hard difficulties being “too hard”. Diff 7, which is the last “mandatory” difficulty to obtain everything in the game, has decent balance imo. It’s not easy by any stretch but it’s not impossible, or even “too hard”. It’s challenging and can definitely get very chaotic, even if you bring your A-game, and that’s good.