Morrowind? Gamebryo is the continuation of the NetImmerse engine. Development started in 1997 with the first game released in 1999.
Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine
lime@feddit.nu 11 hours ago2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.
mcforest@feddit.org 11 hours ago
lime@feddit.nu 11 hours ago
yeah morrowind used netimmerse, first time bethesda used it.
NachBarcelona@piefed.social 11 hours ago
I think Gamebryo (neé NetImmerse) is even a bit older than Morrowind.
lime@feddit.nu 7 hours ago
yeah it’s not bethesda’s engine. but my point was about where the codebase for the creation engine comes from, and that’s the morrowind code.
ampersandrew@lemmy.world 11 hours ago
I didn’t think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur’s Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.
ChicoSuave@lemmy.world 10 hours ago
Todd Howard doesn’t know how to make games any other way.
boonhet@sopuli.xyz 6 hours ago
It’s not entirely out of question that they’ll use Unreal for graphics while retaining Gamebryo for gameplay. That’s kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance
ampersandrew@lemmy.world 6 hours ago
I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don’t animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.
boonhet@sopuli.xyz 5 hours ago
Ah to be fair I haven’t played Starfield or even watched too many videos. I also didn’t like FO4 much so I was pretty much running with the assumption that they hadn’t changed much since 2011
Still, they may not need as many engine programmers if they reduce what their in-house engine needs to do. Could free up finances to hire more people to work on the meat and bones of the game. Or they could just pocket the difference and not give a fuck about making a good game, that seems quite likely too.