Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine
ampersandrew@lemmy.world 2 months agoNot content to look outdated in 2015 or 2023, now they’re going to look outdated in 2030.
Comment on Elder Scrolls 6 Is Powered By New Version Of Creation Engine
ampersandrew@lemmy.world 2 months agoNot content to look outdated in 2015 or 2023, now they’re going to look outdated in 2030.
lime@feddit.nu 2 months ago
2015? that codebase started in morrowind. and say what you want about that game but it is not a looker. it launched the same year as metroid prime.
ampersandrew@lemmy.world 2 months ago
I didn’t think Skyrim was too outclassed compared to its peers in 2011, given that it was so much larger and doing so much more than a lot of them under the hood. But Fallout 4 came out alongside The Witcher 3, and the difference between the two was night and day. Then of course Baldur’s Gate 3 next to Starfield, and I have to scratch my head wondering what the hell Bethesda is doing still running this tech stack.
ChicoSuave@lemmy.world 2 months ago
Todd Howard doesn’t know how to make games any other way.
boonhet@sopuli.xyz 2 months ago
It’s not entirely out of question that they’ll use Unreal for graphics while retaining Gamebryo for gameplay. That’s kinda how the Oblivion remaster works. And might be best of both worlds if they manage to make Unreal not suck in terms of performance
ampersandrew@lemmy.world 2 months ago
I think graphics are pretty low on my list of priorities for how those games need to modernize. Starfield looks pretty alright in sheer fidelity, but the faces don’t animate well, the conversation system is dated even compared to The Outer Worlds doing basically the same thing, and the engine seems (for some reason) incapable of putting together a proper cut-scene.
mnemonicmonkeys@sh.itjust.works 2 months ago
I fucking hope not. Unreals’s graphics engine looks terrible
msage@programming.dev 2 months ago
Bugs, bugs, always the same bugs.
mcforest@feddit.org 2 months ago
Morrowind? Gamebryo is the continuation of the NetImmerse engine. Development started in 1997 with the first game released in 1999.
lime@feddit.nu 2 months ago
yeah morrowind used netimmerse, first time bethesda used it.
NachBarcelona@piefed.social 2 months ago
I think Gamebryo (neé NetImmerse) is even a bit older than Morrowind.
lime@feddit.nu 2 months ago
yeah it’s not bethesda’s engine. but my point was about where the codebase for the creation engine comes from, and that’s the morrowind code.
Cethin@lemmy.zip 2 months ago
And Unreal Engine started on 1995. This argument always shows people’s ignorance of software development. When the first pieces of the engine were built is not why it’s shitty. It’s because they haven’t invested money into it where it matters. (Unreal Engine also has some serious issues. It just looks prettier.)
lime@feddit.nu 2 months ago
i mean, a 23 year old codebase is bound to have some tech debt.
Benchamoneh@lemmy.dbzer0.com 2 months ago
Very probably yes, but it will also have a lot of mature functions that are stable and work well after 20+ years of development.
A mature codebase is often a double edged sword, it’s not always a good to just throw away all that progress.
mnemonicmonkeys@sh.itjust.works 2 months ago
They rebuild the engine to be 64-bit (instead of 32-bit) for Fallout 4, and that version is what Skyrim Special Edition is running on
HK65@sopuli.xyz 2 months ago
Morrowind is definitely a looker, that art style is something Beth has never been able to approach again.
But hard agree on the VFX.
lime@feddit.nu 2 months ago
yeah it does have style, but it’s pretty low fidelity compared to its contemporaries. the scope is also a lot larger though.