Asurion shot me down :(
Comment on Video game romances need to evolve beyond lore dumps
Paradachshund@lemmy.today 23 hours agoI think it also makes them feel more shallow because the characters are all “player-sexual” to use an industry term. Basically every character is into you if you want them to be.
I’d love to see more games have characters with preset likes and dislikes and how you’ve built and played your character will determine who will be interested (and who will shoot you down!)
RightHandOfIkaros@lemmy.world 13 hours ago
Some games in the past were like this but people complained because “I want the goth baddie but I am not an 80 year old man with a white beard names Santa Claus, this game’s romance system sucks.”
Katana314@lemmy.world 17 hours ago
Part of me thinks the devs should just be more settled about having more relationships that don’t involve the player. You get 5 supporting characters, and character A, in their “relationship event” with you, admits that they have feelings for character C and want your advice because they don’t know how to express it.
Paradachshund@lemmy.today 12 hours ago
I also would love to see this!
snooggums@piefed.world 23 hours ago
Shallow and rushed, since it has to develop in a few dozen hours of gameplay with a limited number of NPCs!
EncryptKeeper@lemmy.world 3 hours ago
The game already works this way I believe.
Paradachshund@lemmy.today 28 minutes ago
Do you mean the being shot down part? Cause the devs have said in interviews that they purposely made the characters player-sexual.
EncryptKeeper@lemmy.world 20 minutes ago
Yeah I mean the way you play your character, depending on the likes/dislikes of the companions does have an effect on whether or not you can romance them.