Paradachshund
@Paradachshund@lemmy.today
- Comment on Forgo visiting the real thing this summer and build the waterpark of your dreams in Aquapark Tycoon, now out in early access 1 week ago:
Don’t touch grass, stay indoors 👍
- Comment on Palworld Hits Nearly 1 Million Concurrent Players 10 Days After 1.0 Launch 1 week ago:
I came back after trying it a bit in early access a year ago. Definitely feels way more fleshed out and I’m really enjoying it so far
- Comment on Linux creator Linus Torvalds puts foot down on anti-AI comments 2 weeks ago:
Yeah agreed. It’s pretty wild what the tech can do at the best of times, but it’s just way too half baked on many levels right now to rely on.
- Comment on Linux creator Linus Torvalds puts foot down on anti-AI comments 2 weeks ago:
AI is a tool, just like other tools we use. And it’s clearly a useful one.
It may not have been that “clearly” even just a year ago, but it’s no longer in question today.
This is such a massive red flag comment. If anything it’s become increasingly clear in the last year how problematic the tech is…
He follows that up by saying people should make the tools help maintainers not harm them, but suggests no means to do so. This is so blasé and hand wavy, especially when he’s responding to people complaining about how it’s making their jobs harder. “Just use the tools better”. Gee, thanks Linus.
- Comment on Id Software co-founder John Carmack "can’t muster anger or outrage" over Xbox gutting the Doom studio, but does say it'll "dampen the mood of the founder reunion" 3 weeks ago:
Its all so misanthropic. Not once does he actually justify whether they needed to make more money to be profitable. It’s just flippantly assumed that they would have needed to double revenue to be worth keeping. That sounds like a made up number.
- Comment on "I could feel myself coming apart at the seams": Suicide Squad leads on almost leaving the games industry after its failure 4 weeks ago:
I’ve had a moment like this even doing indie game dev as a passion project. There’s a never ending flood of marketing and sales advice for game devs, and it can really suck the fun out of a project if you start to obsess over doing everything the “right way”.
Unfortunately marketing is a necessity, and if you need to make money from a game you have to try and make a product, not just a piece of art. I think for most creatives they want the business side to stay as backseat as possible, though.
- Comment on Despite investors moaning that Elden Ring's success hasn't been milked hard enough financially, FromSoftware parent company's CEO has kept his job 5 weeks ago:
Or an algae bloom, because they inject the money first.
- Comment on Sony say goodbye to PC and hello to AI in their annual business report, which must be a good thing, right? 1 month ago:
Now introducing Steam Agent. It buys your games for you!
- Comment on Scientists have been studying remote work for four years and have reached a very clear conclusion: “Working from home makes us thrive” 9 months ago:
Thrive? That sounds like commie talk! Get 'em back in the office ASAP