Paradachshund
@Paradachshund@lemmy.today
- Comment on How do gameplay youtuber develop interesting commentary? 9 hours ago:
Ah got it!
- Comment on How do gameplay youtuber develop interesting commentary? 19 hours ago:
Oh, that kind of RP stream? 😅 I was thinking of something else lol
- Comment on How do gameplay youtuber develop interesting commentary? 22 hours ago:
Thanks! I think you’re right that there could definitely be more granularity to what I said. I was trying to go as broad as I could, which of course leaves out a lot of detail. Good thoughts about other possible categories. I don’t disagree with any of it.
I actually haven’t ever seen the roleplayer category you’re talking about, but I’m intrigued. Is there anyone you’d recommend?
If I had to give a name to the joke streamers you mentioned, I’d probably go with challenge streamers. I think that definitely falls outside of the categories I said, but I also see a lot of streamers that do fall into the three I made up dabbling with that kind of content here and there, so there’s probably some crossover too.
- Comment on How do gameplay youtuber develop interesting commentary? 1 day ago:
I think there are broadly speaking three main categories of let’s players: hypemen, analysts, and tryhards.
Hypemen focus on being boisterous, high energy, and fast paced. They focus on entertainment value above all else, even above the game itself.
Analysts take things a bit slower. They aren’t trying to be the best at the game, but instead like to play a variety of things and talk about their experience playing or insights related to the game.
Tryhards are usually either pro gamers or very close to it. They usually play a smaller number of competitive games trying to be very skilled at them. The enjoyment of these streamers comes more from seeing someone excel, and potentially learning from them if you play the same game.
My point with this is all of these routes are proven ways to engage an audience, so having interesting things to say isn’t a necessity.
That being said, this is an entertainment medium we’re talking about. If you aren’t entertaining in some form then I don’t think you’ll find much success. It’s a learnable skill, so don’t be discouraged if it doesn’t come without practice
- Comment on Devcom speaker survey highlights mixed attitudes towards AI 1 day ago:
The Devcom speaker survey has revealed that 33% of respondents want to use AI as little as possible – but 32% see a use for AI in code and production.
Just 11% want to see AI used in art and animation, while fewer than 10% want to see it used in marketing and communication, and the figures fall to around 3% for narrative design.
- Comment on 🐀🔥🔥🔥 1 day ago:
Not the guy you responded to, but I also love hot sauce. I usually stock franks, yellowbird’s red jalapeño sauce (forget the name), and cholula or Valentina if I don’t feel like paying for it. I also had this really awesome green hot sauce from El Pato brand, but I haven’t ever seen it again. Hopefully someday!
- Comment on Done with being the one in charge of maintaining friendships 1 week ago:
You definitely shouldn’t put energy into a friendship if you feel like the other person isn’t interested, but be careful with this mindset. I’ve seen plenty of cases where this becomes such a fear and habit, that the person never reaches out to anyone, because they’re waiting to be talked to first as a test. It becomes a self fulfilling prophecy.
Others are also busy. Others might also be waiting for you to reach out. If you want a friendship to happen it’s OK to initiate. People will often appreciate it.
- Comment on That sounds like a fun thing to do 2 weeks ago:
To read a very interesting sci-fi take on this concept, check out A Borrowed Man by Gene Wolfe
- Comment on ‘Subnautica 2’ Leaders Say Krafton Sabotaged Game Over Payout [new events in the Subnautica 2 story] 2 weeks ago:
The ousted leadership of video-game developer Unknown Worlds said parent company Krafton Inc. fired them after the executives presented the company with upbeat revenue projections that would have triggered most, if not all, of a $250 million bonus payment, according to a copy of their lawsuit which was unsealed Wednesday.
Former Unknown Worlds Chief Executive Officer Ted Gill and founders Charlie Cleveland and Max McGuire said Krafton sought to delay the release of their new game, Subnautica 2, after realizing they would have to pay that large a sum, according to their complaint. The South Korean game publisher offered the executives a lower payout before terminating their employment earlier this month, the lawsuit alleges.
Gill, Cleveland and McGuire filed a lawsuit for breach of contract on July 10. A representative for Krafton declined to comment on the suit. In a statement to press last week, Krafton said the three studio leaders had “abandoned the responsibilities entrusted to them” and that “the absence of core leadership has resulted in repeated confusion in direction and significant delays in the overall project schedule.”
Krafton purchased Unknown Worlds in 2021 for $500 million, with as much as $250 million more due to be paid in 2026 if the company hit certain revenue targets. The complaint argues that all was well between the two sides until a series of meetings in early 2025 when Gill was negotiating with Krafton about paying bonuses to employees who weren’t eligible under the original acquisition terms. About 40 people employed by Unknown Worlds at the time of the sale were told they would receive payouts, mostly in the six-or-seven-figures, but the executives also wanted to offer bonuses to those who had joined later.
During those meetings, Gill said that their revenue projections for the coming year had been conservative and that with the upcoming releases of the original Subnautica on mobile and Switch 2, they were expecting significantly higher numbers. Subnautica 2 was also expected to be a big hit, with nearly 2.5 million people adding the game to their wishlists on the PC platform Steam.
“After Krafton’s leaders reviewed Gill’s projections and evaluated the anticipated revenue and earnout numbers, everything changed,” they said in their complaint.
The leadership group said that in subsequent meetings, Krafton began pushing for Unknown Worlds to delay Subnautica 2. In the weeks that followed, Krafton employees told Gill they believed the company was trying to get out of paying the earnout, the complaint alleges.
During one lunch meeting, according to the complaint, Krafton Chief Executive Officer Changhan Kim told Cleveland that releasing the game in 2025 “could be disastrous financially and hugely embarrassing” for the company. Krafton later said that had been a mistranslation.
Throughout May and June, the two sides continued to battle as Krafton halted publishing duties such as marketing and adapting the game for local markets, as well as paying vendors, according to the complaint. The former leadership team said that the publisher refused to support the game’s imminent summer release and that Unknown Worlds missed out on “highly valuable” promotional opportunities because Krafton didn’t respond to emails. Gill said he was told by one of Krafton’s top executives that “pulling these resources was a permissible way for Krafton to avoid supporting the earnout,” according to the complaint.
By the end of June, the relationship had deteriorated. During various meetings, Krafton asked the leadership group to accept a lower earnout, according to the complaint. Around the same time, Kim wrote a letter to the leaders, reviewed by Bloomberg, accusing them of “failing to fulfill the responsibilities with which you were entrusted” and saying that Subnautica 2 had faced “slow and underwhelming progress.”
On July 1, Krafton fired the three studio leaders, who are now seeking damages “in an amount to be determined at trial,” according to their suit. Krafton has said it willextend the bonus period until next year, with Unknown Worlds employees able to share in a $25 million payout if revenue targets are hit.
One main point of contention between the founders and Krafton was whether the game was ready for release this year under the company’s early access model, which allows outsiders to play the game and submit feedback. Presentation slides from Krafton reviewed by Bloomberg, which included quotes from the company’s internal testers, argued that Subnautica 2 lacked content and didn’t feel innovative enough.
The lawsuit alleges otherwise. Pre-release tests involving hundreds of users “drew high marks and confirmed that the game was ready to meet those lofty expectations," it said.
Developers at Unknown Worlds speaking to Bloomberg said they believed the game was in good shape, as did some external parties, who asked to not be identified. One developer at a separate company who played Subnautica 2 and requested anonymity because they signed a non-disclosure agreement told Bloomberg they enjoyed the game and that it “seemed way more robust” than other titles in early access.
The other point of contention was the roles that Cleveland and McGuire played at the studio. In public statements and in documentation reviewed by Bloomberg, Krafton accused the two founders of neglecting their duties because they were minimally involved with the development of Subnautica 2.
In their suit, the founders said that Krafton was aware of their new roles and that Cleveland had spent a large amount of time working on a Subnautica film, which Krafton had asked the studio to develop.
- Comment on The results are in! 98.8% of Lemmy is gay 2 weeks ago:
Does that make me part of the ultra-straights?
- Comment on The results are in! 98.8% of Lemmy is gay 3 weeks ago:
I’m finally part of the 1%! 🎉
- Comment on Are my Frigidaire door bins installed wrong? (Pics in description) 3 weeks ago:
So that’s the craziest part. I actually think it would easily slide in, and then lock. See the way the space is weirdly perfect for it?
- Comment on Are my Frigidaire door bins installed wrong? (Pics in description) 3 weeks ago:
I tried it but I think the back of the part that the tab is in goes too far towards the sides. It seems pretty impossible to remove without breaking it.
I think I’m going to have to glue it in place. I was hoping to get it out because I didn’t want to get glue on the side of fridge where the crack touches. It’s pretty flush to the side right now. It’s also going to be tough to keep the crack compressed while the glue dries without just holding it in place with the fridge wide open. If you have any suggestions for that let me know. I’m pretty new to this kind of stuff.
- Comment on Are my Frigidaire door bins installed wrong? (Pics in description) 3 weeks ago:
I just tried that and it doesn’t seem like it. It’s hard to see in the picture but there’s plastic on the back of the part going around the tab, and it goes so far towards the side I’m not actually sure if bending it would work. I think it might break before it bent enough. 🫤
- Comment on Are my Frigidaire door bins installed wrong? (Pics in description) 3 weeks ago:
Oh wow that sounds like it might explain things then. It’s a long story but there’s a lot of partially finished but kinda botched stuff in this house so I guess add this to the list
- Submitted 3 weeks ago to [deleted] | 10 comments
- Comment on bluey 4 weeks ago:
Bro needs to work on his kiss game based on that forward lean in the bottom left
- Comment on A video game on 'gold diggers' is fuelling a sexism debate in China 4 weeks ago:
That last “if” is a big one. Most of the time these relationships aren’t as clear headed and well thought out as you’re hoping they are. Hurt feelings are the norm, and hurt feelings of powerful people lead to revenge.
- Comment on Game Pass will "either kill everyone else, or give up", says Dishonored and Prey dev Arkane founder 4 weeks ago:
“The service will succeed or fail”. Not much of a hot take, even though I agree with his sentiment.
- Comment on Nintendo Switch 2 prices might climb due to tariff changes — US hikes Vietnam tariffs to 20%, up from 10% when the console launched 4 weeks ago:
Or better yet, don’t buy one at all
- Comment on Xbox Producer Recommends Laid Off Workers Should Use AI To 'Help Reduce The Emotional And Cognitive Load That Comes With Job Loss' 4 weeks ago:
I prefer having your cake and fucking it, too.
- Comment on What are the games you played in your youth that you still play today? 5 weeks ago:
I remember people doing that! I never did it myself (way too grindy for me), but it’s pretty crazy the game let you do it
- Comment on What are the games you played in your youth that you still play today? 5 weeks ago:
Because they have ai controlled party members (and have since the beginning), it’s actually completely playable solo to this day.
You might be surprised how many people still play though.
- Comment on What are the games you played in your youth that you still play today? 5 weeks ago:
Guild wars 1. I don’t play it often but every once in a while I get the itch. It’s honestly still really compelling.
- Comment on Sign me up 5 weeks ago:
And not the first time they’ve tried to slam something and actually made it look great instead.
- Comment on Sign me up 5 weeks ago:
I’d say it has to be satire, but these days you just never know, do you?
- Comment on Is this anything? 1 month ago:
Gesundheit!
- Comment on The end of humanity will come about through people's apathy. 1 month ago:
This is kind of an apathy echo chamber tbh (not just here, other socials too). Out in the real world lots of people are trying very hard to improve things all around the globe. If you’re feeling depressed by perceived apathy I would encourage you to look into organizations working to make a difference. They’re out there and need your help.
- Comment on Stellaris updates are slowing down to stop empires randomly destroying themselves, among other bugs 1 month ago:
I was pretty ambivalent about the subscription. I don’t like subs in general, but I joined stellaris a little late and the amount of money to get all the DLC is very daunting. I can see how as a new player it would be a good offer.
That being said rent to own is always going to be how it should be imo.
- Comment on Stellaris updates are slowing down to stop empires randomly destroying themselves, among other bugs 1 month ago:
Oof, yeah that performance point is rough.
Stellaris is such an interesting game to follow. I’ve never seen another game so willing to change major stuff regularly. It’s definitely got its upsides and downsides.