Paradachshund
@Paradachshund@lemmy.today
- Comment on Valve accused of "letting children and adults alike illegally gamble" via loot boxes in New York state lawsuit 13 hours ago:
People were constantly saying this when I was a little kid. I’m 35 now.
- Comment on Microsoft's throne room rejigging has seen Sarah Bond take the bullet for marketing strategy which was "failing internally", report claims 2 days ago:
Things are definitely going to be way better now that she’s been replaced with an AI division executive! They even said they don’t want to use “bad AI”, so it’s definitely going to work out!
🫡
- Comment on Magical 4 days ago:
You’re looking at the shit post right now
- Comment on US Supreme Court strike down majority of Trump's tariffs, so hopefully that's one less hardware buying headache to worry about 6 days ago:
Hell of a thing that I’m surprised when the highest court actually follows the law
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
Sounds like it’s a little more nuanced than I thought. In my play throughs it seemed like everyone was always ready to go!
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
Do you mean the being shot down part? Cause the devs have said in interviews that they purposely made the characters player-sexual.
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
I also would love to see this!
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
🫡
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
Thanks for writing all that! I’m interested as someone who isn’t asexual, so I find your perspective really interesting since it’s not something I can personally experience.
I haven’t played mass effect, but that write up mirrors how I’ve felt about a lot of games with tacked on romance. Also, as someone who does enjoy sex, I don’t think I’ve ever seen a good sex scene in a game. Baldur’s Gate 3, for all the hype about the sex in it, was still pretty weak imo. You’re not missing much in other words!
I mentioned it in another comment on this thread about BG3, but it sounds like mass effect also went with the “player-sexual” approach, meaning every character is into you no matter who you are. I find that approach really off-putting personally. I would much rather have characters love or hate you based on the character you made. This means you could even try and get shot down, which would be a nice realistic image of dating where that is always very possible (even more bonus points if a game let you fuck up the relationship after it started).
I like how you emphasize the focus on a relationship in Haven. I think most romances in games are dating simulators, not relationship simulators, and I hadn’t been able to put that into words until you said all this.
I’m someone who has always preferred the stability and comfort of an established relationship over the high stakes feeling of dating, but that’s not true for everyone. Some people who only like the beginning, and once things settle they lose interest. I’ve been happily married for a long time, and I don’t miss dating at all. It seems like there need to be more relationship simulations so that people like you and I can enjoy romance in games more!
- Comment on ‘This shouldn’t be normal’: developers speak out about bigotry on Steam, the world’s biggest PC gaming storefront 1 week ago:
I agree with that, but negative reviews also affect the algorithm. If enough of those reviews drown out positive ones it will reduce the chance you see the game at all.
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
If you don’t mind sharing, what are the differences in how sex is portrayed in this game vs how you don’t like it?
- Comment on Video game romances need to evolve beyond lore dumps 1 week ago:
I think it also makes them feel more shallow because the characters are all “player-sexual” to use an industry term. Basically every character is into you if you want them to be.
I’d love to see more games have characters with preset likes and dislikes and how you’ve built and played your character will determine who will be interested (and who will shoot you down!)
- Comment on Been putting a lot of thought into this 1 week ago:
Taking off your belt and switching to pajama pants.
- Comment on Highguard studio Wildlight confirm layoffs, after level designer claims "most of the team" have been let go 2 weeks ago:
Yeah I always think this stuff is sad. Even if the game wasn’t great, it just sucks to see hard work go to waste.
- Comment on Valentines Scam Alert 2 weeks ago:
Can confirm. Me and my wife are just trying to make you feel bad.
- Comment on Discord attempt to put out the fires with a clarification over new age verification 2 weeks ago:
But it’sadvanced, didn’t you read? 😉
- Comment on Remedy's new CEO is a former sports betting guy and EA executive who aims to 'scale Remedy in a way that builds lasting value' 2 weeks ago:
“Art is something that we think is a little outdated in the modern business landscape” - this guy probably.
- Comment on Discord will restrict your account next month unless you scan ID or face 2 weeks ago:
- Comment on As player numbers fall, Highguard makes the actually-quite-good 5v5 mode permanent 3 weeks ago:
I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.
To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.
The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 3 weeks ago:
Welcome to the stock market: where the money’s made up and the rules don’t matter!
- Comment on Bears or no bears? 3 weeks ago:
Chat, is this true?
- Comment on Ignoring all the hype (and hate), Highguard needs a lot of work - SkillUp 4 weeks ago:
The team size is so baffling to me in this game, but I’ve been wondering after watching this if it’s actually a performance thing.
It sounds like the game is woefully poorly optimized, and I wouldn’t be surprised if it can’t handle a more fun number of players.
- Comment on We really need to be more wary of everything that promises to do more, faster. 4 weeks ago:
Hustle culture is a cancer honestly. Way too many people have internalized it and feel guilty for resting. I put myself in this bucket too, but I’m working on undoing that cycle these days.
Not going hard 100% of the time doesn’t make you lazy, it makes you healthy. Lazy is so far on the other end of the spectrum.
- Comment on Why reviving the shuttered Anthem is turning out tougher than expected 4 weeks ago:
That engine really was a piece of work, huh?
- Comment on Bug ID 4 weeks ago:
I think that’s a zoetrope
- Comment on PC game recommendation for my partner and I 5 weeks ago:
Do you like puzzle games? I played Blue Prince with my wife and that was pretty fun. She’s not much of a gamer, so I just drove and she took notes. We talked about decisions/speculated on puzzles together.
- Comment on Wasting your life because you just can't let it go 5 weeks ago:
Perfectionism be like–
- Comment on Attractive people 5 weeks ago:
Not in a zombie way
This sounds suspiciously like what a zombie would say. 🤨
- Comment on what an odd reoccurring pattern 5 weeks ago:
Goes hand in hand with debate bros who try to apply formal debate rules to every conversation.
- Comment on Interesting 5 weeks ago:
Spending Small Protect Sinking