Paradachshund
@Paradachshund@lemmy.today
- Comment on As player numbers fall, Highguard makes the actually-quite-good 5v5 mode permanent 3 days ago:
I agree, and the performance thing was my suspicion as well. It just seems off to have a large scale siege game be so small.
To be honest 5v5 still seems kinda small on paper to me, but I haven’t played it.
The focus on player dropoff is always misleading. Free to play games always lose massive numbers of players within the first week generally. What matters is who’s left, and what the company’s operating budget is. 10k players or even less can be plenty for a small team for instance. With such small player team sizes in-game, that would also be more than enough for a populated feeling queue.
- Comment on Gaming market melts down after Google reveals new AI game design tool — Project Genie crashes stocks. (A.K.A . Investors panic because they don't understand what "real" videogames are) 4 days ago:
Welcome to the stock market: where the money’s made up and the rules don’t matter!
- Comment on Bears or no bears? 1 week ago:
Chat, is this true?
- Comment on Ignoring all the hype (and hate), Highguard needs a lot of work - SkillUp 1 week ago:
The team size is so baffling to me in this game, but I’ve been wondering after watching this if it’s actually a performance thing.
It sounds like the game is woefully poorly optimized, and I wouldn’t be surprised if it can’t handle a more fun number of players.
- Comment on We really need to be more wary of everything that promises to do more, faster. 1 week ago:
Hustle culture is a cancer honestly. Way too many people have internalized it and feel guilty for resting. I put myself in this bucket too, but I’m working on undoing that cycle these days.
Not going hard 100% of the time doesn’t make you lazy, it makes you healthy. Lazy is so far on the other end of the spectrum.
- Comment on Why reviving the shuttered Anthem is turning out tougher than expected 1 week ago:
That engine really was a piece of work, huh?
- Comment on Bug ID 2 weeks ago:
I think that’s a zoetrope
- Comment on PC game recommendation for my partner and I 2 weeks ago:
Do you like puzzle games? I played Blue Prince with my wife and that was pretty fun. She’s not much of a gamer, so I just drove and she took notes. We talked about decisions/speculated on puzzles together.
- Comment on Wasting your life because you just can't let it go 2 weeks ago:
Perfectionism be like–
- Comment on Attractive people 2 weeks ago:
Not in a zombie way
This sounds suspiciously like what a zombie would say. 🤨
- Comment on what an odd reoccurring pattern 2 weeks ago:
Goes hand in hand with debate bros who try to apply formal debate rules to every conversation.
- Comment on Interesting 2 weeks ago:
Spending Small Protect Sinking
- Comment on Mirror's Edge's iconic art style? Yeah, turns out it was sort of an accident 3 weeks ago:
Accident is weird to describe what’s in this article. It sounds like standard iteration that all creative works go through.
- Comment on 👁️👄👁️ 3 weeks ago:
Looks like Sam altman
- Comment on Get this filth out of my sight 3 weeks ago:
I think it must not be a thing for everyone cause I’ve never related to the post clarity thing either.
- Comment on Happened to look up "ghoul" on Wikipedia 3 weeks ago:
I think in the us it is dramatically larger for iOS. Last time I checked I think it was 75% share?
- Comment on Pet Peeves with Games? 3 weeks ago:
I wish more games did better sign posting too. I’m not a fan of following the dotted line, but I see too many games where there’s no other way to do it. The NPC tells you to go somewhere, and doesn’t actually give you directions.
- Comment on Competitive gaming 4 weeks ago:
Don’t worry, it’s a laser knife
- Comment on Study Featuring AI-Generated Giant Rat Penis Retracted, Journal Apologizes 4 weeks ago:
Test 'em? I hardly knew 'em!
- Comment on 'Backtracking Development Again Was Out of The Question' — Nintendo Says Metroid Prime 4's Open World Hub Was a Victim of The Game's Lengthy Development 5 weeks ago:
I thought the same thing. I would honestly argue that metroidvanias were open worlds before we had that term. There are some that are more linear than others, but many of them are very exploration heavy and don’t have a single order you must do things in.
- Comment on POSTAL: Bullet Paradise gets cancelled over generative AI with Goonswarm Games shutting down 1 month ago:
If you can’t trust someone called goonswarm games, who can you trust? 😔
- Comment on *confused flatfish noises* 2 months ago:
I don’t remember what it’s called but I’m pretty sure there is one I saw once and it was kind of terrifying looking.
- Comment on I dunno 2 months ago:
The high-and-mightiness quotient in this thread is reaching critical levels
- Comment on 2 months ago:
once.
Oh no it found us even here!
- Comment on Sony cracks down on Concord custom servers, issues DMCA takedowns on gameplay videos 2 months ago:
So let me get this straight… They’re also still burning money on Concord through legal costs? Just walk away guys.
- Comment on CNC 3 months ago:
Fuck yeah command and conquer!!
- Comment on Scientists have been studying remote work for four years and have reached a very clear conclusion: “Working from home makes us thrive” 3 months ago:
Thrive? That sounds like commie talk! Get 'em back in the office ASAP
- Comment on Honestly Bizarre 3 months ago:
My wife and I like to joke that vegetables aren’t real and all of them are just something else in reality.
- Comment on well designed you say 3 months ago:
Is this loss?
- Comment on Updates to Xbox Game Pass: Introducing Essential, Premium, and Ultimate Plans - Xbox Wire [prices going up] 4 months ago:
Thank you!