The problem is to really make an informed decision you have to try it first-hand. The sensory experience unlike any other device, so descriptions aren’t super helpful, video doesn’t convey what it’s actually like, so you really have to experience it to understand it.
Also given how common it seems to be anecdotally to get sick from it, no one wants to jump in just to have to jump back out.
And unless you know someone that already jumped in and can try theirs, a lot of people like me just don’t want to commit sight unseen. (I mean I’m also broke, but this would be true anyway)
I don’t have a way to try it out, so until I do it’s not on my radar to care. I’m very curious about it. Even if I don’t like it I do really want to see what it’s like at least once. But I’m not gonna pay for that chance. It’s gotta impress me without effort on my part (more than driving to it anyway).
Rcklsabndn@sh.itjust.works 1 day ago
For most of my life VR has been, ‘VR is a great way to experience shitty games and you just have to pay a grand or more for this interactive tummy ache, and your unit may not be supported next year! Buy!’
I’m going to hold out until I can pick up one of these at the pawn shop for a bill.
zqps@sh.itjust.works 1 day ago
I got an Index for cheap last year and was very excited to play a number of my favorite games with optional VR mode. Turns out:
TonyTonyChopper@mander.xyz 1 day ago
For the most part VR “ports” of traditional games are not worth buying. The developers usually put 0 effort into them. There are exceptions like sim racing titles, but for the most part games developed specifically for VR will be way better designed
Rcklsabndn@sh.itjust.works 1 day ago
Edit! I’m a 90s kid, and I’m really disappointed that VR hasn’t taken off the way scifi suggested it would. Back then, being absorbed in pure information sounded awesome, but now it is just going the way of 24/7 misinformation advertisements and micro transactions.
I’ll hold off on VR until there is a decent open source unit that isnt $800.
whaleross@lemmy.world 1 day ago
I remember trying the first VR headset game 1990 that ran on a Commodore Amiga in like 7 fps and was terrible in every way.
Rcklsabndn@sh.itjust.works 1 day ago
Yegods. My first foray into VR was at a high end arcade at North Pier in Chicago. I think the game was Dactyl. The headset was super heavy and none of the goals of the game were explained to me. I basically wandered around for five minutes, shooting green polygons in the sky, then time was up.
Dad was pissed that he’d blown $20 on it.
Blackmist@feddit.uk 22 hours ago
I remember seeing the Virtuality kits on TV in the 90s. Cyberzone with Craig Charles.
www.youtube.com/watch?v=kLj-xibrpoM
Clearly absolutely unplayable nonsense, and yet I still wanted to play on one.
It took so long for hardware to catch up.
utopiah@lemmy.world 1 day ago
Have you tried Half-life: Alyx?
I recommend you give that, or something equivalent, a go without even buying any hardware. Either ask a friend or go to an arcade. You don’t need to shell out a grand to try.
If you hate it, move on.