“Oops, we ratcheted up the heat too fast. We’ll need to do it again slower.”
Comment on Unity boycott begins as devs switch off ads to force a Runtime Fee reversal - Mobilegamer.biz
deranger@sh.itjust.works 1 year agoThey’re going to try this bullshit again, or in another manner. Maybe having everything centralized onto a proprietary single point of failure isn’t a great idea.
Cutting ties and moving on is the right answer.
StarServal@kbin.social 1 year ago
echo64@lemmy.world 1 year ago
No one wants this situation, but the reality is that you can not switch from one engine to another engine without rebuilding the product. This is true for every game development company on the planet, this is how the industry is.
we can sit and laugh at that and call them stupid for building an entire multi-billion dollar industry on this, or we can understand the realities of the whole thing.
deranger@sh.itjust.works 1 year ago
The reality is they’ve shown their hand.
Why anyone would continue to do business with them is insane to me. You’re setting yourself up for future failure.
echo64@lemmy.world 1 year ago
basically, it’s incredibly naive to just say “just switch, obviously they are bad, they will be bad in the future too so switch”. it shows deep ignorance. it’s worth trying to understand the situation before saying any of this stuff.
deranger@sh.itjust.works 1 year ago
I’m saying that whole production concept is flawed. You’re at the mercy of a single company. You don’t need to explain it further than that. You’ve centralized and specialized too much. It’s naive to assume they aren’t going to squeeze developers again.
Good luck to those who stay on Unity, you’re going to have a similar issue later down the line until they wear you out.
Hiccup@lemmy.dbzer0.com 1 year ago
This isn’t a normal scenario/ situation. This is an all hands on deck emergency, worst case situation. You cannot continue with unity under any circumstances. This is a pivot moment with unity endangering your whole existence, as well as showing their obsolescence. Anybody that sticks with unity now is setting themselves up for failure. This installation charge isn’t just bad for developers/ businesses, but consumers as well and consumers will need to avoid unity games. Unless you’re a dev or really into gaming, most people probably couldn’t even tell you what a game engine is or what their favorite games’ are built in. This will now force them to be conscience of unity games and to avoid them.
tvbusy@lemmy.dbzer0.com 1 year ago
The fact that it’s impossible to change game on an ongoing/completed game is exactly the reason why everyone is angry. This is distortion, simple, just like the example of car being charged for miles mentioned in the article. It’s no coincidence that games are advertised as “built on …” since game engine decides how the game is built.
Buddahriffic@lemmy.world 1 year ago
I think the word you’re looking for is “extortion”.
Honytawk@lemmy.zip 1 year ago
The thing is that switching engines isn’t impossible, it is just an extreme amount of work.
The sad reality is that sometimes projects aren’t meant to last, most don’t even reach fruition. And I know it can be a hard pill to swallow, but it is sometimes necessary to rebuild an entire project, or drop it completely.
Whether that necessity is valid depends entirely on the developer.