I did most of a Dark Souls playthrough with a PS3 controller that was breaking down. There’s a tiny foam block on the inside that, after some years of abuse, will flatten out and trigger spurious inputs if some controls are pressed too hard. This caused an interesting challenge, since after panic-rolling, I would usually stand back up disarmed (d-pad alt right/left swaps that hand out for an alt item which was empty). It seemed kinda/sorta natural that way, and didn’t know that wasn’t a game mechanic (in this already ludicrously hard game) until I talked to some friends about it.
Comment on Who plays like that x_x
betterdeadthanreddit@lemmy.world 1 day ago
The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
dejected_warp_core@lemmy.world 1 day ago
Blackmist@feddit.uk 1 day ago
I think it’s the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.
tgirlschierke@lemmy.blahaj.zone 1 day ago
I think the third (fourth?) Ratchet & Clank also did that.
VindictiveJudge@lemmy.world 1 day ago
2 and 3 do the same diagnostic routine, and Reach asks you to look at a building in the distance.
Allero@lemmy.today 1 day ago
Wow, that’s an interesting way
dream_weasel@sh.itjust.works 1 day ago
Me: right stick
Computer: … Welp
TriflingToad@sh.itjust.works 1 day ago
what kinda games do you play???
betterdeadthanreddit@lemmy.world 1 day ago
I’ll let you know when I figure out how to get to the title screen.
justme@lemmy.dbzer0.com 1 day ago
StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle… I had headache for 2 days…
Dreaming_Novaling@lemmy.zip 4 hours ago
Okay, not nearly the same, but I swear to god KH changes the fucking axis, target, and menu buttons each game, and my ass was fucking tired of it. So if a game changed inputs every save/startup I’d probably cry.