A lot of that is shadows and lighting data, sometimes in unusual data structures without readily available compression methods. Compressing textures also impacts load times, obviously decompressing 10gb of jpgs could take a while. Still probably there are good compression methods and good tradeoffs to make, if any AAA studios actually cared about storage space (They do care a lot about GPU memory, just not storage space).
Comment on A 2003 complaint about Half Life 2
RightHandOfIkaros@lemmy.world 1 day ago
This is as much of a valid complaint now as it was back then.
There is absolutely no excuse for games now to be over 100GB in storage space. Unless you have the longest game ever that span across like 1 and a half “normal” game lengths. The biggest games now should be 60GB or less. So many developers refuse to do.press things that could be compressed with zero noticeable loss in quality except for maybe a camera being really close to an object with an 8k display resolution.
At the absolute worst, do what games used to do for like 6 months before not caring: make the game for 1080p players, compression and all, then offer a free DLC with all the uncompressed stuff. At least make the storage feast optional.
AdrianTheFrog@lemmy.world 23 hours ago
ICastFist@programming.dev 14 hours ago
I wish games would release with low/medium, up to 1024x1024 textures and stuff by default and let people choose to download/install higher res stuff. If I’m not going to use the 4k pack, I don’t need it sitting on my hard drive
qarbone@lemmy.world 1 day ago
I mean, if the base game folder is .8 Gb, then aren’t their 3 mods the 1 Gig culprit? That’s a moddev issues and not many are concerned about optimizations.
finitebanjo@lemmy.world 1 day ago
You did misread but you’re probably also still correct. The modded game files are 1.82 total while the previous version of the game was 0.837, while I don’t know for sure what the newer version filesize was it was still an odd complaint for them to make.
PalmTreeIsBestTree@lemmy.world 1 day ago
Reminds of the those shitty Battlefront Remasters with upscaled 8 or 4k texture or whatever it was. Games went from being less than 5gbs to being 60 gb or something like that.
Womble@piefed.world 1 day ago
The most annoying thing is there is a trivial to implement way to close to halve these stupidly inflated sizes: make the highest resolution of textures a free DLC that you optionally install
humorlessrepost@lemmy.world 1 day ago
/c/YourCommentButStroke