This + the way raid difficulty ramps proportionally to the value of your settlement and has nothing to do with where you’re located or anything else.
It sorta makes sense as you’re a more attractive target, but it feels way too artificial and gamey, at least when i played. You can be out on an ice sheet in the middle of nowhere and get raided by a bunch of shirtless guys that all freeze to death as soon as they spawn on the map. Or how you can feed valuable objects into an incinerator and that sends out a telepathic signal that your base value is lower. Aside from the immersion issues (“immersion” is not exactly the right word for it, as I think this kind of artificiality actually kills systems based gameplay, not just the atmosphere of the game) this is also auto-scaling difficulty, which has never felt good in any game ever.
To be honest I dislike a lot of the design of rim world, which presents itself as a sandbox game but actually has all kinds of heavy handed difficulty ramps and guardrails built into it. You can make it somewhat better by switching to Randy Random, but the whole game is riddled with that design philosophy.
clay_pidgin@sh.itjust.works 8 months ago
Are there mods to make that part more interesting? The colony building and management is my favorite part of the game.
Hugin@lemmy.world 8 months ago
Custom storytellers. I also like Vanilla Outposts Expanded. Send pawns to form defensive outposts that reduce raid sizes.
clay_pidgin@sh.itjust.works 8 months ago
Those sound great. Will look! Thanks.