The resolution thing is actually almost solved IMO. I used my Quest 3 in AR mode almost every single day and the screens are perfectly fine for reading text or having a video on in the background.
Yeah there’s still some screen door effect but it’s really only noticeable when I look for it, it disappears in normal use.
And I genuinely can’t think of a reason you would need 1000hz monitors. Human eyes start to get steady motion at like 50-60 and 90-150 is when the normal eye starts to hit the limit.
turtlesareneat@discuss.online 10 hours ago
Yep I’ve played with virtual monitors in VR space and I don’t even like watching movies on them, the loss in resolution and the way the dynamic aspect of it (using a moving screen to simulate a static screen) makes it a shitty solution. Eventually it’ll be good enough to watch TV in but I can’t imagine doing serious work in it.
Tarquinn2049@lemmy.world 4 hours ago
Quest 3 was the first VR headset to make virtual screens worth it. The clarity of pancake lenses cannot be overstated. The Quest pro technically had them too, but it wasn’t quite good enough in some of the other aspects.
A Quest 3 with Virtual Desktop has replaced my TV and monitor because it was an upgrade to both. Even if all I did was placed those screens statically exactly where they used to be in real life. But of course, they can be anywhere, any size. The screens are 4k 120hz, good enough for pretty much anything. Once you get to about 80 degrees field of view, every pixel of a 4k 60hz signal can be temporally represented. Your head micromoves enough that you aren’t missing any detail between each frame of the reference taking up two of the headsets frames. And when playing a game in actual 120 fps, you won’t notice that you aren’t seeing every single pixel directly physically represented every single frame, it looks good. Worth doing. 4k still looks much nicer than 1440p, which can be fully properly represented at that size.
Using anything other than Virtual Desktop, there is no need to set a monitor any higher than 1080p since they can’t even draw that well enough to be properly represented. Virtual desktop is the only one that uses timewarp layers. If you were around for Carmack, you’ll know that was always his first advice to every piece of VR software he reviewed, “please use timewarp layers for anything you want to look clear face-on” it’s a huge difference.
turtlesareneat@discuss.online 4 hours ago
Interesting. Ok, I will give it another go at some point. I had an Oculus Rift and there was a ton of promise but the tech was just not ready.
Tarquinn2049@lemmy.world 3 hours ago
Oh yeah, for sure. The rift was great for it’s time, but it is straight up comparitively garbage compared to what is out now. Wireless is now even more stable than it was at tracking, and the screens are so high res and they can decode at such speed that a wireless feed is almost as low latency and higher fidelity than what the Rift could do. There are still wired headsets that would be more clear nowadays, but with Virtual Desktop, the downsides to streaming wirelessly are pretty minimal.
ShinkanTrain@lemmy.ml 10 hours ago
I did have fun with the novelty of moving multiple screens around like Minority Report but it really just a novelty at this point