Says mods are not supported, but then goes on to suggesting you uninstall mods if you’re experiencing an issue with them.
Sounds less like the game itself can’t be modded, and more like they can’t provide support for issues stemming from mods.
Comment on Here the fuck we go again
Slab_Bulkhead@lemmy.world 1 day ago
all i needed to know was… help.bethesda.net/#en/answer/69672
Says mods are not supported, but then goes on to suggesting you uninstall mods if you’re experiencing an issue with them.
Sounds less like the game itself can’t be modded, and more like they can’t provide support for issues stemming from mods.
But no game officially supports mods, at first. Like 99% of mods for games are made without the developer’s assistance or blessing. That’s part of being a mod developer, figuring out how to do shit. I honestly want developer’s hands off of the community
That’s absolutely not true anymore. Many games support mods now, and Steam Workshop is a thing.
There’s a semantic difference between “supporting mods” and “provide support for modded installations”. The former is fairly common and is what steam workshop is about and is what you are talking about.
The latter is basically unheard of (for what I hope are obvious reasons).
The OP is a bit ambiguous about which of the two or is.
Steam workshop isn’t mod support. It’s a place to get mods. Mods work without developer support, always have, always will.
This is definitely untrue and the reason some games have 18,000 mods and some games have 0 is almost entirely down to developer cooperation.
Sometimes if a game is using an existing engine that is known to be moddable, you can get a community built off of some pre-existing knowledge and kind of strike out on your own to build a mod. In most cases if the devs didn’t build the game with mod support in mind you’re not getting any mods.
I’m fairly sure Bethesda released Skyrim, Oblivion, and Morrowind with officially supported mod toolkits shipping on day one. The reason their games have official mod tools is to make it much easier to work with which leads to the huge number of mods in their games compared to other games, and contributes to the longevity of their games.
I recall there being a period before a mod toolkit where sanic, bonesaw dragons, and alternative mudcrabs were all that was on tap. Like 4, 5 months of “bonesaw is ready” feels right.
Tmodloader is basically official for Terraria at this point, no?
If it was then you would get steam achievements with them, like stardew.
Wtf happened to bethesda
Who will make the game then ? It’s like firing their entire dev team
Wtf happened to bethesda
Todd
Or in german: Tod
Mods are not supported “officially” but check NexusMods and then get back with me
THEIR BREAKING THE EULA!? TODD! TODD THEY DIDN’T READ THE EULA!!!
Ah, so it’s going to flop hard, at least by Beth standards
They scared a lot of us away with Shitfield, if I can’t fix it with mods then I’m not gonna bother even pirating that shite
Starfield? Try Fallout 76.
Hell, Fallout 4 was still not a great game, but at least it was functional and had a story. As soon as they announced that there was zero NPCs in Fallout 76, I knew that they COMPLETELY lost the plot, and the point of any of their previous RPGs.
Made in unreal engine, so fewer bugs, in the very least.
Nope! AFAIK Unreal is only used for rendering, not logic. So you’ll get the bugs from Bethesdas engine with the performance of Unreal 5.
Why in the world would they shoot themselves in the foot like that?
Because they don’t make money from mods and this was an obvious cash grab from the beginning. If Bethesda had any good ideas they’d be making a game out of them. They don’t, so instead they’re reselling you the same game they already sold you 19 years ago with a fresh coat of paint on it. A million people will buy it anyway because nostalgia, Bethesda gets their money, and whatever happens afterward is not their concern.
I saw a rumour that somehow they’re building Unreal Engine 5 for graphics on top of the old Gamebryo engine the original release used so they can keep the game logic working somehow.
???
What’s even the point, then?
$$$
jaark@infosec.pub 1 day ago
Are you implying by that that mods are being prevented from operating? The second line implies the opposite … “If you are experiencing gameplay issues while playing with mods, it’s recommended you first try uninstalling your mods”
‘Supported’ could means that Bethesda will basically ignore any problem reports or support requests whilst mods (which are completely out of their control) are installed - seems reasonable to me.
shiroininja@lemmy.world 1 day ago
This. When have developers actually put in support for mods, except for paid bullshit like the content store?
Bartsbigbugbag@lemmy.ml 1 day ago
I mean, every previous ES game has had the modloader as part of the launcher, allowing you to enable or disable mods as well as change their load order from there directly.
shiroininja@lemmy.world 1 day ago
What? I remember always remember having to use an external mod manager for ES games to work with load order. I’m pretty sure Skyrim didn’t have that at launch because I required the mod manager when I first started modding it. But steam workshop wasn’t even much of a thing then