When I first heard about the firings and the delay to the game I thought "This doesn't sound plausible. Are they really going to ruin their investment and effectively kill the company to supposedly save a quarter of a billion. That would be unbelievably stupid". But with every subsequent nugget of information it's getting increasingly clearer that they, Krafton, actually are unbelievably stupid. They're pretty much guaranteed that if Subnautica 2 gets released (and that's assuming Subnautica 2 is in a good enough position to be released) the studio will shutter as all the talent will move on and all the money Krafton spent acquiring the studio is thrown in the wind. They're not even going to save the quarter billion because the delay means they're going to be paying at least 6 months wages for minimum effort work because I doubt anyone at that studio is willing to put in the effort after being cheated out of their bonus.
Even if it's all so obvious I still find it hard to believe the publisher is THAT stupid. But that's the world we live in, where people get to make idiotic decisions because they're greedy as fuck.
captain_aggravated@sh.itjust.works 11 hours ago
I mean, the publisher seems to be pretty stupid, because…how did they figure that $250 million?
There are two entries in the Subnautica series, Subnautica and Below Zero. Subnautica has sold “over 5 million copies” at a retail price point of $30. So that’s $150 million in gross revenue. For this back of the napkin math I’ll assume that the “over five million” and the number of copies sold at a discount come out in the wash. 30% of that gross revenue is going to immediatley go to Steam or whatever other platform, so the company got $100 million in net revenue before their own expenses like rent and power bills gets at it.
I cannot find sales figures for Below Zero, but it sells for the same price point and I don’t think it could have possibly sold more than Subnautica did, so let’s figure another $150 million gross, $100 million net.
Subnautica as a franchise netted its studio ~$200 million across the launch of two games selling ~10 million copies.
And Krafton had agreed to pay out a $250 million bonus for reaching a certain revenue target in 2025, which they were on track to do given the announced early access launch.
Just to put them in the black for that bonus, Subnautica 2 would have to sell better than both previous games put together at a higher price, and that doesn’t touch the purchase of the studio, operating expenses, or the dump truck of cocaine that must have been involved in these financial decisions.
Goodeye8@piefed.social 10 hours ago
I didn't want to think they're completely incompetent so I decided to do some digging. That $250 million is actually part of their acquisition deal. Krafton technically bought Unknown Worlds for $750 million. $500 million was paid up front and the extra $250 million was due for 2026 if Unknown Worlds met the performance clause. That $250 million has nothing to do with the sales of Subnautica, it's part of the buyout.
This could mean they were always going to try and stiff Unknown Worlds. It also means it's probably less about the people working at Unknown Worlds getting stiffed and more about the leadership expecting a payout that was agreed upon.
captain_aggravated@sh.itjust.works 10 hours ago
Okay, they spent $750 million for a studio that has barely made $250 million in its history. I still don’t think the math mathulates here.