altkey
@altkey@lemmy.dbzer0.com
- Comment on Sell a !patientgamers reader on your favorite patient game 1 week ago:
I got my hands on the recent remaster and it was a barrel of fun. Idk how well the horror translated from the original, but I couldn’t put the controller down until 3 a.m. the first time I launched it. Also: Steam version worked out of the box on Arch, no fiddling.
- Comment on Sell a !patientgamers reader on your favorite patient game 1 week ago:
For new players:
- It’s not hard and it’s safe to pick whatever you want. Some games can fuck you up or limit you based on mistakes at DND-alike character creation, but there you just choose some weapon type, e.g. long blades as your primary skill, and you are good to go - and can skill up on everything else later, or conpensate it elsehow as you go.
- This game reeks of exploits. Everything, inculding slowness of going A-to-B, can be circumvented by spells, teleports, insect taxis or other game mechanic. Once you feel some aspect of it can be done better, usually there’s a way to optimize it, and it doesn’t hold your hand at it.
- OpenMW is the better way to play it today. It doesn’t change the vanilla experience at all, just makes it less buggy at times and supports Linux at modern resolutions without a question. I played it since it became viable and I had no problems like in the OG game.
…
- If you get cursed to have a reduced carrying capacity in some entry level dungeons, just reload. Fuck that spell. That’s one thing I’d be happy to delete entirely from the game.
- Comment on Sell a !patientgamers reader on your favorite patient game 1 week ago:
I waited a couple of years before I got a PC to run Doom 2016, and ten years after that I still find this game was worth waiting for it.
It’s a short and polished journey, almost without overcomplications and trash mechanics populating/polluting it’s sequel.
Remastered Doom keeps it all constrained to deliver a glimpse of what OG Doom can look like made today. It’s an arena after arena of tight bloody fights with demons to the beat of an awesome soundtrack. Nothing more and nothing less, just 10 hours of blasting faces with a big gun and dodging around.
That AAA return back to basics helped to nurture the playerbase for contemporary nostalgic shooters we enjoy today. And, with how many recaps of older franchises fail to deliver, it’s a wonder we had that thing happen. It ages just as well as older games, although more approacheable to new players.
That’s an ultimate power fantasy where it’s not you trapped with demons, but they are trapped with you (:
Try to avoid paying Bethesda or Microsoft though, because they fucked over their OST artist after that and then murdered the team behind Doom games not long ago. No one responsible for this game would see any buck you spend. Buy indie boomershooters instead, like Ultrakill, Dusk, Selaco, Amid Evil, Turbo Overkill and such, as it would fund another gen of games inspired by the old shooters Doom 2016 aimed to recap.
- Comment on Ramaria flava 1 month ago:
Forest pasta! Is it how people got the idea to invent the mass produced one? Next, you’d say there is a fungi shaped like an alphabet soup that inspired people to use letters.
- Comment on People With Aphantasia Can't Visualize Anything. So How Do They Dream? 1 month ago:
I struggle to calculate how personal interviews alone can capture reliably said subject. Were there studies to tell if it’s 0-1 tumbler or rather a 0-…-1 spectrum, maybe with more dimensions? Do we see differences in brain activity on scans? Is there some map or math we can use there?
From what I’ve read before, this sphere is rather unexplored and more of a starting thesis that would be studied some time in the future that we reflect on after reading on the web.
- Comment on Epic Games CEO says it’s ‘really irresponsible’ of Steam to make studios disclose AI use | VGC 2 months ago:
Besides projected profits from AI hype, he wants to make devs who use it his personal army against Valve, for he is frustrated to burn so much money without establishing his own monopoly. He wants them to be frustrated with Steam policies on disclosure. And, as a side effect, make them more happy about EGS not having them.