hisao
@hisao@ani.social
- Comment on anime that are built diffrent 14 hours ago:
Pop Team Epic. It was so weird I couldn’t get anything at all and dropped it in first 10 minutes, but I’m planning to give it another try someday 😅
- Comment on How would a stateless society handle serious threats such as mass murder and terrorism? 3 days ago:
There could be alternative to state with its own police. If alternative to state is some kind of unions/syndicates, it could mean, there are, for example, Team Space (Union of Spaceship Institutions + some relevant Universities and Industry Manufacturers) and Team Earth (Union of Agricultural Manufacturers + Farmers + Union of Solar Energy Organisations) represented in the same city. Each of those have their own police funded by their own taxpayers. There could be many such “teams” in the same city, and they together manage infrastructure and security in the city. I think it’s important that those teams are kind of “omnipresent”, meaning the same team is present in many locations throughout the planet. For example there could be multiple dozens of such teams, and each city on the planet is run by some combination of those teams, which depends on variety of cultural and economic concerns and interests of such teams.
- Comment on Is this person an art thief? 2 weeks ago:
Hmm, you’re right! I definitely remember this picture posted somewhere maybe like 3-4 days ago?
- Comment on Why the Epic Games Store was hated during it's early existence? 2 weeks ago:
I personally never hated it, I just prefer Steam, because it has stuff like dedicated game workshop, forums, screenshots, achievements, cards, etc. Even when I got something for free in Epic Games Store I would later proceed to buy it in Steam and play there to have all those features.
- Comment on [deleted] 2 weeks ago:
Sorry, I don’t have one I can share.
- Comment on [deleted] 2 weeks ago:
You can use mobile internet or wifi in McDonald’s then. I’m personally using VPN mainly to protect myself from my ISP and local MITM.
- Comment on [deleted] 2 weeks ago:
PS: try to register an account without VPN, then log in, then turn on VPN and see how it goes.
- Comment on [deleted] 2 weeks ago:
I’m using Proton VPN all the time with Reddit, servers from all over the world: Europe, Asia, Africa. I have 365 day streak achievement on day 320 today, so at least those past 320 days I’ve been using Reddit with Proton VPN every day (I also have killswitch permanently enabled). Also used two other lesser known providers years ago with no issues. Keep in mind though, I’m only ever using paid servers. Wouldn’t surprise me if those few free ones are banned everywhere. It takes one user to misbehave from IP to get that IP banned.
- Comment on [deleted] 2 weeks ago:
I’ve been using Reddit with VPN for years. Not sure about registering, but using existing accounts with VPN works just fine.
lemmy.world
allows to register but doesn’t allow to post with VPNs, this is also one of big reasons I don’t use that instance. - Comment on [deleted] 2 weeks ago:
Even though Lemmy is made by communists, there is nothing stopping anybody from creating a total nazi instance and have their own circlejerk there. That’s just a funny example, applicable to anything else too.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 2 weeks ago:
Don’t underestimate what hobbyists want in their games. It’s actually AAA games that don’t want to risk and do fairly standard stuff while indies/hobbyists like to experiment and implement unorthodox mechanics and visuals. I think that, for example, writing your own 3rd person character controller (with stuff like snappy raw input movement, walljumps and also properly handling moving/rotating platforms) and cartoonish NPR rendering requires going through a lot more irrelevant systems in UE5 than doing the same in many other engines including Unity, Godot, and UPBGE. In Unity there actually is a similar kind of bloat (like URP), but it’s optional and you can just hack “good old” built-in render pipeline (also has tons of ready-to-use snippets and shaders open-sourced by community through years). In other words for me UE5 vs other engines is more like Java EE vs Python (or NodeJS) than Java EE vs Wordpress. UE5’s complexity is more of too many abstraction layers and lengthy workflows rather than being too low-level and flexible. Lightweight and flexible engines are great for hobbyists, game constructors are fine too for those who really want something very basic.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 2 weeks ago:
Arguing about UE5 feels just as bloated and convoluted as using the engine itself! Sorry, I couldn’t resist 😅
If a slow startup of the editor the first time
By “one-time learning cost” I meant that to learn how to do a thing in UE5 you will have to spend 95% of time learning things you won’t ever need to understand that 5% that you actually want. Yes, it’s also a one-time cost, but it’s not one-time cost most developers want to pay unless they really need all that compexity.
It is a philosophical difference.
It’s a personal productivity difference. If you are able to allocate N hours to make a game and you don’t need most of those features, you will be much more likely to finish that game in time in a simpler engine.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 2 weeks ago:
one time cost
Maybe stuff like shaders compiling isn’t a big deal in the long run, but one-time cost in terms of learning may be too much. If you’re going to use 5% of its features, having to go through the rest 95% when learning how to do things is a big distraction and productivity killer. Also, there is a surge of AAA games made in UE5 that have critical performance issues that developers struggle to fix for extended periods of time after release, killing performance even on the most top-notch hardware that most gamers could never afford.
an indicator that you probably shouldn’t be developing medium fidelity 3d games on a potato
Why though? Just use other engine and you’re good.
For “hobbyist” 3d games, Unity is still the king.
I’m doing a hobbyist 3d game and I’m using UPBGE. It’s terrible in a lot of ways, depsgraph kills performance, but it’s very convenient to just hit P and play during 3d modelling of the scene. This is what I would call an engine for “hobbyist”. Unity is a decent engine for professionals, for indies, for AAA, for AA, for a lot of things. At least, technically it’s there. Its management is a big issue though.
- Comment on Unblocked Games 76 - Play Your Favorite Games Anytime, Anywhere! 2 weeks ago:
I checked some random game, which should have assets worth few gb minimum, got redirected to shady mediafire link with 10mb archive. I don’t even have to download it to tell it’s a virus.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 2 weeks ago:
Unreal is easy to pick up for 3D.
Unreal Engine 1.5 - yeah, maybe. Definitely not UE5. It’s one of the most complicated, convoluted and heavyweight systems in existence. Just engine itself is 100gb+ download, opening it the first time takes 30m to compile shaders. Just reading briefly through gtlf import dialog took me like 10minutes.
- Comment on 2 weeks ago:
There are plenty of “zoomers” playing “boomer shooters”, old TES games, retrogaming on emulators, etc. In my opinion, retrogaming increased significantly during the last decade. It’s kinda a part of mainstream gaming now, it was more niche before.
- Submitted 3 weeks ago to meta@ani.social | 1 comment
- Comment on Are mods usually confusing as hell or am I just an idiot? 3 weeks ago:
Doom … mod-friendly
If it’s non-standard engine (“sourceport” in Doom terminology) with its own scripting infrastructure (like GZDoom) then sure. Vanilla and Boom compatible engines are kinda tricky, DeHackEd isn’t exactly the easiest modding approach. Mapping-friendly - for sure, but modding - less so.
- Comment on What do you think of anarchism? 4 weeks ago:
exarcheia and anabaptist
Do those guys build their own roads, pipes for water and heat, homes, bake bread, make drugs, provide healthcare? Or do they depend on external nation-states and their economy to exist?
- Comment on What do you think of anarchism? 4 weeks ago:
Why this mechanism has to be casual? Nation-states exist, just imagine existing state like Russia, China or America deciding to take over your anarchist society.
- Comment on What do you think of anarchism? 4 weeks ago:
Something that can replace state, at least basic stuff like economy and infrastructure.
- Comment on What do you think of anarchism? 4 weeks ago:
In the context of previous message I meant anarchist society comparable to state, at least very small state. Not just a club of shared interests with members living their lives in regular nation-states. Do you have any examples in mind?
- Comment on What do you think of anarchism? 4 weeks ago:
Theoretically maybe, but empirically, humanity was completely unstructured at the beginning and currently not a single anarchist society exists. Why do you think everyone transformed into various kinds of nation-states eventually? Because nation-states were exceptionally good at filling that “power vacuum”. To overpower nation-states, something at least comparable is needed. Transnational corporations/syndicates/unions, something like that.
- Comment on What do you think of anarchism? 4 weeks ago:
Responsible anarchism is a good ideal to aim for, but in pure form it’s utopian. Realistic way to get closer to this ideal is shifting to stateless/borderless societies that center around some alternative entities other than geopolitical nation-states.
- Comment on [deleted] 4 weeks ago:
Being “social” often involves power dynamics games. Often that’s even part of the culture. Sometimes people who are not interested in that notice each other and proceed to their own comfy wavelength, but it’s not something I would expect in average “social group”.
- Comment on What anime is in your PTW but haven't gotten a chance to watch it? 1 month ago:
I have 87 animes in PTW list, it’s populated faster than I watch. Recently as I went through video explaining elves appearance and development in anime, I added a whole bunch of late 80s-90s stuff like Elf 17 and Record of Lodoss War. Something that was in the list for a while, but I never felt quite in the right mood for it yet is Aria the Animation.
- Comment on How many games do you manage to play at the same time? 1 month ago:
Surprisingly to myself, I’m also using the same system as you. Currently I’m playing Skyrim as a story/ambiance game and Doom 2 (community maps/mapsets, which are releasing every day) as forever playable game. I have time to play more, but I somehow settled on this as I find it very comfortable and enjoyable. Before current Skyrim playthrough I played Steins;Gate and before than original Silent Hill 1 and so on. As infinite games I also sometimes play Quake (community maps/mapsets) and modded Minecraft.
- Comment on UPBGE - What is Depsgraph? And How to Optimize for Depsgraph? 1 month ago:
Good job writing this up! When I picked UPBGE I expected the only big performance concern to be highpoly deformations in rig animations, so I thought it’s a no issue for me as I’m doing a very lowpoly thing. Eventually depsgraph turned out a massive problem and at this point every new dozen of objects added to scene hits FPS in mysterious ways, even when there are no constraints or anything like that on those particular objects. Overall I’m using maybe a two dozens of constraints and one simple geonodes setup in the scene, and being able to use those was one the biggest motivations to use UPBGE at all. Turned out they’re really problematic due to depsgraph. I’m sticking with UPBGE for my current project, but I’m really considering moving on afterwards, the way I sticked to organising everything in separate composable components going to make porting it simple. I actually ported enemy ai state machine from my other Godot project to UPGBE, and now it seems I’m going to port evolved version of it either back to Godot or maybe even Unity 😅
- Comment on DOOM® CAPTCHA 1 month ago:
Not only nightmare, it’s also
-fast
. Clickhow it works
in the bottom of the page. - Comment on DOOM® CAPTCHA 1 month ago:
One fun and moderately easy strategy is running into forward tunnel all the way down into the pit, killing a sergeant for a shotgun, running through acid into the room with health and pickups on the left, and then killing 2 more imps.