hisao
@hisao@ani.social
- Comment on Media Do Distributor Sells MyAnimeList Site to Web3/AI Company Gaudiy 2 days ago:
The date it posted on this site doesn’t convince me it is a joke, and even if it is, it’s not funny.
Found this posted on March 28 elsewhere:
- Comment on I mean......if you really think about it..... 3 days ago:
I consider them being ridiculous is a whole point? It’s often fun for me reading those, especially when they’re pushed ad absurdum.
- Comment on Silent Hill f has been banned in Australia, and no one knows why 1 week ago:
Japanese schoolgirls is a big NO-NO in Australia 😅 Jokes aside, this is the first time I hear about this game, watching trailer I immediately thought about “When They Cry”, and then I read this from article: “Silent Hill f is being developed by Neobards Entertainment (which has previously served as a support studio for Capcom’s Resident Evil games), with creature and character design by Kera, and a script by When They Cry writer Ryukishi07.” So now I’m hyped!
- Comment on lemmy-like fediverse forum that lets you post things to your "profile"? 1 week ago:
Some benefits of federation for a system like this is possibility of integrated-into-one-system project comments, friends/subscriptions and user/project search/discovery (also by tags).
- Comment on lemmy-like fediverse forum that lets you post things to your "profile"? 1 week ago:
What I personally miss in every single one of recommendations in this thread is: they’re all timeline-based, without a good way to showcase and arrange content. When I want to showcase my projects (be it code or art), I’d want them to be structured in arbitrary ways on my profile that make most sense at the moment, and I’d want to be able to rearrange them at any moment. ArtStation gets this right, Github also to some extent - they have pinned projects on your profile that you can showcase and rearrange.
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 2 weeks ago:
Any recs for person who enjoyed HL Alyx + community mapsets and Ancient Dungeon VR?
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 2 weeks ago:
Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.
- Comment on What could cause one to randomly twitch? 3 weeks ago:
From what I know this is called dyskinesia and wiki article has some possible causes listed: en.wikipedia.org/wiki/Dyskinesia
I’ve seen some medication list this as possible side-effect. Don’t know anything else about it.
- Comment on playing around with desktop ai 4 weeks ago:
Interesting. I immediately see first two replies as LLM, third sound like a generic pre-LLM bot autopost, the last one sounds kinda legit. Because it’s so short and forward, it’s really hard for me to see LLM behind it. I don’t know what they’re talking about though, maybe it’s easier to spot the bot from semantics POV.
- Comment on Preliminary LLM tests 4 weeks ago:
With technology like this, it’s only a matter of time before big players start using it all over the internet, whether for commerce, propaganda, or pushing their agenda. So it’s interesting to observe an amateur trying it right now and sharing their findings. If anything, it might give us a glimpse of what the future holds.
- Comment on Preliminary LLM tests 4 weeks ago:
Do you generate replies in a custom way every time, adjusting the prompt and supervising the result, or do you have fully-automatic system? If you do use any sort of manual intervention on per post basis, whatever you’re doing is not going to work as a bot.
- Comment on Weekly Recommendations Thread: What are you playing this week? 4 weeks ago:
- Comment on Is there any counter AI bots in the fediverse 4 weeks ago:
With human post-processing it’s definitely more complicated. Bots usually post fully automatic content, without human supervision and editing.
- Comment on Cybernetics - a cybernetics community from anarchist perspective 4 weeks ago:
!cybernetics@lemmy.dbzer0.com
- Comment on Is there any counter AI bots in the fediverse 4 weeks ago:
Imo their style of writing is very noticeable. You can obcure that by prompting LLM to deliberately change that, but I think it’s still often noticeable, not only specific wordings, but higher-level structure of replies as well. At least, that’s always been the case for me with ChatGPT. Don’t have much experience with other models.
- Comment on Is there any counter AI bots in the fediverse 4 weeks ago:
What I would expect to happen is: their posts quickly start getting many downvotes and comments saying they sound like an AI bot. This, in turn, will make it easy for others to notice and block them individually. Other than that, I’ve never heard of automated solutions to detect LLM posting.
- Comment on AI Kingdom - Lemmy's AI Safe Space 4 weeks ago:
AI imagery looks like shit. But that is its main draw to the right. if AI was capable of producing art that was formally competent, surprising, soulful, they wouldn’t want it.
Among many artists I’m subscribed to, there are few who specialize exclusively in AI art.
Here’s my current favorite:
- Comment on AI Kingdom - Lemmy's AI Safe Space 4 weeks ago:
However, there’s lots of assholes who are negative towards other AI Developers because they’re envious because they suck.
That’s not how you bring people together
- Comment on anime that are built diffrent 4 weeks ago:
Pop Team Epic. It was so weird I couldn’t get anything at all and dropped it in first 10 minutes, but I’m planning to give it another try someday 😅
- Comment on How would a stateless society handle serious threats such as mass murder and terrorism? 5 weeks ago:
There could be alternative to state with its own police. If alternative to state is some kind of unions/syndicates, it could mean, there are, for example, Team Space (Union of Spaceship Institutions + some relevant Universities and Industry Manufacturers) and Team Earth (Union of Agricultural Manufacturers + Farmers + Union of Solar Energy Organisations) represented in the same city. Each of those have their own police funded by their own taxpayers. There could be many such “teams” in the same city, and they together manage infrastructure and security in the city. I think it’s important that those teams are kind of “omnipresent”, meaning the same team is present in many locations throughout the planet. For example there could be multiple dozens of such teams, and each city on the planet is run by some combination of those teams, which depends on variety of cultural and economic concerns and interests of such teams.
- Comment on [deleted] 1 month ago:
Hmm, you’re right! I definitely remember this picture posted somewhere maybe like 3-4 days ago?
- Comment on Why the Epic Games Store was hated during it's early existence? 1 month ago:
I personally never hated it, I just prefer Steam, because it has stuff like dedicated game workshop, forums, screenshots, achievements, cards, etc. Even when I got something for free in Epic Games Store I would later proceed to buy it in Steam and play there to have all those features.
- Comment on [deleted] 1 month ago:
Sorry, I don’t have one I can share.
- Comment on [deleted] 1 month ago:
You can use mobile internet or wifi in McDonald’s then. I’m personally using VPN mainly to protect myself from my ISP and local MITM.
- Comment on [deleted] 1 month ago:
PS: try to register an account without VPN, then log in, then turn on VPN and see how it goes.
- Comment on [deleted] 1 month ago:
I’m using Proton VPN all the time with Reddit, servers from all over the world: Europe, Asia, Africa. I have 365 day streak achievement on day 320 today, so at least those past 320 days I’ve been using Reddit with Proton VPN every day (I also have killswitch permanently enabled). Also used two other lesser known providers years ago with no issues. Keep in mind though, I’m only ever using paid servers. Wouldn’t surprise me if those few free ones are banned everywhere. It takes one user to misbehave from IP to get that IP banned.
- Comment on [deleted] 1 month ago:
I’ve been using Reddit with VPN for years. Not sure about registering, but using existing accounts with VPN works just fine.
lemmy.world
allows to register but doesn’t allow to post with VPNs, this is also one of big reasons I don’t use that instance. - Comment on [deleted] 1 month ago:
Even though Lemmy is made by communists, there is nothing stopping anybody from creating a total nazi instance and have their own circlejerk there. That’s just a funny example, applicable to anything else too.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 1 month ago:
Don’t underestimate what hobbyists want in their games. It’s actually AAA games that don’t want to risk and do fairly standard stuff while indies/hobbyists like to experiment and implement unorthodox mechanics and visuals. I think that, for example, writing your own 3rd person character controller (with stuff like snappy raw input movement, walljumps and also properly handling moving/rotating platforms) and cartoonish NPR rendering requires going through a lot more irrelevant systems in UE5 than doing the same in many other engines including Unity, Godot, and UPBGE. In Unity there actually is a similar kind of bloat (like URP), but it’s optional and you can just hack “good old” built-in render pipeline (also has tons of ready-to-use snippets and shaders open-sourced by community through years). In other words for me UE5 vs other engines is more like Java EE vs Python (or NodeJS) than Java EE vs Wordpress. UE5’s complexity is more of too many abstraction layers and lengthy workflows rather than being too low-level and flexible. Lightweight and flexible engines are great for hobbyists, game constructors are fine too for those who really want something very basic.
- Comment on Report: Unity continues mass layoffs with 'abrupt' communications and 5am emails 1 month ago:
Arguing about UE5 feels just as bloated and convoluted as using the engine itself! Sorry, I couldn’t resist 😅
If a slow startup of the editor the first time
By “one-time learning cost” I meant that to learn how to do a thing in UE5 you will have to spend 95% of time learning things you won’t ever need to understand that 5% that you actually want. Yes, it’s also a one-time cost, but it’s not one-time cost most developers want to pay unless they really need all that compexity.
It is a philosophical difference.
It’s a personal productivity difference. If you are able to allocate N hours to make a game and you don’t need most of those features, you will be much more likely to finish that game in time in a simpler engine.