hisao
@hisao@ani.social
- Comment on Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered 1 week ago:
Let me explain how Honkai Star Rail handles gearing. Every single character has six relic slots: head, hands, body, feet, planar orb, and planar ornament. These relics go from level 0 to level 15, and four of them have a randomized primary stat. They all feature four randomized secondary stats, and every three levels a random one of those secondary stats gets a bonus. Each relic also belongs to a set of relics, and characters benefit from having two or four pieces of a given relic set. That means for every character in your party, you need to get the right items at the maximum rarity, the right primary stats, the right secondary stats, and the right level-ups for those secondary stats.
This is min-maxer mindset and I would hope randomized systems like this will prevent it but unfortunately no: even here some people think they actually need to roll every dice exactly the right way. I don’t think it’s true that this is really necessary. And no, it is not necessary to do top 10 world parses; you can just beat endgame content on modest, casual difficulty and call it a day, rather than try hard to set a record.
- Comment on Gachapwned: How gacha MMOs drown us in progression and randomness | Massively Overpowered 1 week ago:
Even co-op in gacha games doesn’t qualify as MMO, because for that you need hundreds or thousands of players being simultaneously in the same persistent world. This is the same reason why games like Dota, League of Legends or Counter Strike aren’t considered MMO.
- Comment on We have to solve the money problem! 1 week ago:
Yes, the cheapest ones might have some risks, I mostly presented it as an example of what the opposite extremity looks like. There is a lot in-between, something a bit more expensive is even more guaranteed win. For example last time I used Hetzner, I had a server with 64gb RAM, 2TB SSD, and 16 cores Ryzen for something like €34/month. Hetzner support is very decent and they’re very well known, have decent reputation and been providing their services for a long time.
- Comment on We have to solve the money problem! 1 week ago:
I’m talking about 3d software one, and author obviously talks about that one too.
- Comment on We have to solve the money problem! 1 week ago:
Maybe the problem is that they are using ridiculously overpriced enterprise services like AWS or Azure, which provide their own solutions for a lot of common things like backups, replicas, logging, etc, but cost 100x more than what you can get with DIY on some cheap VPS if you’re fine with spending 1.25x more time.
Also, given that the instance is called “infosec.exchange”, you can be sure that he is not running this on some cheap VPS.
Why not, though.
- Comment on We have to solve the money problem! 1 week ago:
I wonder why it needs so much money for infra? Last time I rented a VPS it was €7/month for 8 Core Xeon E5 V4, 12 GB DDR4 RAM, 150 GB SSD/NVME, Unlimited Traffic, 1 Gbps Port.
- Comment on We have to solve the money problem! 1 week ago:
If Blender had a patreon or coffee or kofi, I would happily subscribe to something like $3/month. I know artists that have tens of thousands of paid subscribers and their minimal plan is $3. Blender could achieve hundreds of thousands of paid subscribers eventually imo. To make things interesting, they could release prebuilt binaries of some subprojects like NPR fork, only to subscribers, also they could do partnership and paid plugin giveaways every month to subscribers. It just needs a bit of dedicated SMM work. One-time donations just don’t hit the same. I do those maybe once a year or two, and don’t do another one until I get the feeling “it’s been a while”.
- Comment on Are there any initiatives aimed at training generative AI using 100% public domain works and works authorized by the creator? 4 weeks ago:
we’ll just pay artists to produce training data en masse’.
If they want to make sure it was actually drawn specifically for them and not generated by other AI or stolen from internet, they’ll need to ask timeline of work. And people doing commissions like this with also timeline provided will ask considerable payment. The smallest I’d expect is like maybe 30$ per small drawing of beginners. But it might as well be 300$ or more per drawing for pro works. Even with 30$, are they really able to pay that? How many drawings they need? Can they spend millions on this?
- Comment on [deleted] 1 month ago:
Maybe it’s just your subscriptions? I don’t feel the same way. Just curate your list more actively and make sure to browse communities from global pool of instances.
- Comment on Usernames using randomized nonsense 1 month ago:
My first guess with this would be: they were read-only, then they wanted to post something or write a reply to someone and at the time considered it to be a one-time thing and created sort of “throwaway account” for that specifically, but then they kept visiting the place and it kind of just stick with them. Yet again, my guess might be completely wrong. But at least this is one of the possible motivations behind such accounts.
- Comment on What is this called? 2 months ago:
That looks like the perfect outfit for a stroll to the Totem of Earth!
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players
I don’t feel it’s “hyper”, it’s only 8 crystals instead of 10 for guaranteed Noelle. Other pull categories have something guaranteed for 10 crystals, what exactly they guarantee changes depending on current events and such. Classic pulls category is 10 crystals for guaranteed 4+ star something, which can be character or weapon.
to give them enough of a dopamine rush to hang around and be more likely to spend more later
“Dopamine rush” sounds like a bit of a stretch, because normal gameplay here with tons of randomized minibosses, minigames and puzzles, all of which reward you fancy chests with random loot in open-world, gives way more dopamine every few minutes, and the whole gacha thing feels quite underwhelming compared to that in terms of neurochemistry.
Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.
Sure, I will be looking carefully at this dynamics as I progress. I find it quite surprising what you’re describing is still not there.
and can’t last or elee the game will not make nearly as much money
Who knows, maybe it makes enough money even without being that pushy? For me it’s too early to say.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
Also, I’m personally more interested in “no money” challenge. I like “gambling elements” tbh and enjoy all kinds of RNG in games: starting from randomized items stats in Diablo and procgen in roguelikes and ending with randomized perks in roguelites and stuff like pulls in Genshin. So for me “gambling elements” themselves aren’t something inherently bad and definitely not something I would want to avoid. For me, it’s social implications of gambling mechanics that are sometimes bad (in context of people who can’t control their spending), but not randomness or mechanics themselves.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
Well, all I can say for now is that my week of playing wasn’t enough to be able to say whether this is even possible at all. Maybe there will be more unlocked characters from regular questing later in the game, but so far I only got a single dendro character (Collei) from a random pull. And I think there were some open world mini-puzzles activated by dendro. I don’t think there were a lot of them though. Also they are definitely optional and not a big deal. Could also be possible it was intended for later game players going back with their dendro characters unlocked organically in the later questlines.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
vulnerable people are paying more than they can afford to finance the game for everyone
Well said. I think a lot of things in the world work like this, unfortunately. Like, some people have to work long hours or hard jobs because they didn’t choose a career path that would allow them to work less and earn more. I mean, it sounds very different, but it’s also kinda similar in a way. There are people suffering for the benefit of other people. Saying they could choose another job is the same as saying vulnerable people could choose to not be vulnerable.
Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.
Agree, this is a great idea.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
The only “pity” I dealt with at this point is guaranteed 4star for every 10 pulls. It can be anything though, not necessarily a character. But there are sometimes special offers (like tutorial pull) that indeed guarantee that you get a particular character or item for 10 pulls.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
With a gacha, if they’re promoting some super-strong character, weapon, etc. that you want and you buy currency to spend in the gacha, you are not guaranteed to get that item or anything of the same quality/rarity in any of those pulls you make
I have only basic understanding of those systems, but it seems, there are “pity” systems which do give some guarantees that you get something if you fail rolling for it for long enough. I do agree it’s all very gamblish at its core though.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
No money challenge so far sounds very realistic to me, but no gatcha at all? I’m not sure you can get characters except early game ones any other way. And those starter characters don’t even cover full list of elemental powers meaning you won’t even be able to solve some open-world puzzles that require certain elementals to interact with stuff. And I’m not sure those crystals can be used for much more than wishes (aka pulls aka gatcha? do I understand correctly it’s all synonyms?).
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
brain
RPG enjoyers have talked like this since before computer games existed. I think D&D terminology for all their kinds of dice rolls and internal math would sound similar, but even more gibberish.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
What I’m trying to figure out is exactly how pushy they are. Because I’m playing Genshin for a week already and there wasn’t a single moment I considered spending real money. Even a week worth of this kind of content (open world, quests, parkour, puzzles, minigames, bosses, mini bosses, multiple types of craft, randomized encounters, etc), is quite something and there’s still no sign of anything P2W on the horizon. Should I even expect some extra beefy bosses that are impossible to beat without buying crystals for tons of wishes? If not, then how is it morally different from any game that has any paid extra content at all? Like, you definitely can buy some optional cosmetics in almost any MMORPG game. People who can’t live without buying all the unnecessary cosmetics will proceed to spend a lot of money there as well.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
Honestly it was pretty good
Yeah, I have never seen anyone talking about benefits of gacha model online. People only ever talk about it like it’s pure evil in its most refined form. Yet to hear anyone say how this model allows developers to fund basically F2P “Breath of the Wild” tier games with 100x more content.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 2 months ago:
Anyone into Genshin here? When do you think the urge to spend a lot starts? I’m AR19 now, I rolled 2 characters from 20 basic wishes (Noelle and Collei), and I think I have enough crystals and primos for maybe 10-20 wishes more which is likely to yield yet another 2 characters (or more if I’m lucky). At this point, I still have no clue when I should start wanting to spend real money. There seems to be so much content to earn primos and everything else I need organically.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 2 months ago:
Good response. A bit offtopic but:
Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.
I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:
- It’s more fun to have individual item icons than just text or generic icon just for item type
- Those classic brass borders are beautiful
- Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough
Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.
- Comment on Policy Updates and Feedback (+ a few other things) 2 months ago:
I always assumed that creating a community completely unrelated to anime is not something you should do on an instance called ani.social lol
Maybe someone misread that as “anti.social” and decided to create anarchist-cookbook type community 😅
- Comment on Media Do Distributor Sells MyAnimeList Site to Web3/AI Company Gaudiy 2 months ago:
The date it posted on this site doesn’t convince me it is a joke, and even if it is, it’s not funny.
Found this posted on March 28 elsewhere:
- Comment on I mean......if you really think about it..... 2 months ago:
I consider them being ridiculous is a whole point? It’s often fun for me reading those, especially when they’re pushed ad absurdum.
- Comment on Silent Hill f has been banned in Australia, and no one knows why 2 months ago:
Japanese schoolgirls is a big NO-NO in Australia 😅 Jokes aside, this is the first time I hear about this game, watching trailer I immediately thought about “When They Cry”, and then I read this from article: “Silent Hill f is being developed by Neobards Entertainment (which has previously served as a support studio for Capcom’s Resident Evil games), with creature and character design by Kera, and a script by When They Cry writer Ryukishi07.” So now I’m hyped!
- Comment on lemmy-like fediverse forum that lets you post things to your "profile"? 2 months ago:
Some benefits of federation for a system like this is possibility of integrated-into-one-system project comments, friends/subscriptions and user/project search/discovery (also by tags).
- Comment on lemmy-like fediverse forum that lets you post things to your "profile"? 2 months ago:
What I personally miss in every single one of recommendations in this thread is: they’re all timeline-based, without a good way to showcase and arrange content. When I want to showcase my projects (be it code or art), I’d want them to be structured in arbitrary ways on my profile that make most sense at the moment, and I’d want to be able to rearrange them at any moment. ArtStation gets this right, Github also to some extent - they have pinned projects on your profile that you can showcase and rearrange.
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 3 months ago:
Any recs for person who enjoyed HL Alyx + community mapsets and Ancient Dungeon VR?