hisao
@hisao@ani.social
- Comment on What is this called? 3 days ago:
That looks like the perfect outfit for a stroll to the Totem of Earth!
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 5 days ago:
Like I mentioned before, “tutorial pulls” are part of that hyper-generosity that gachas will commonly have for new players
I don’t feel it’s “hyper”, it’s only 8 crystals instead of 10 for guaranteed Noelle. Other pull categories have something guaranteed for 10 crystals, what exactly they guarantee changes depending on current events and such. Classic pulls category is 10 crystals for guaranteed 4+ star something, which can be character or weapon.
to give them enough of a dopamine rush to hang around and be more likely to spend more later
“Dopamine rush” sounds like a bit of a stretch, because normal gameplay here with tons of randomized minibosses, minigames and puzzles, all of which reward you fancy chests with random loot in open-world, gives way more dopamine every few minutes, and the whole gacha thing feels quite underwhelming compared to that in terms of neurochemistry.
Give it another week and you will find that the supposed good luck runs out, as well as the free currency offered for things like logging in, and then it will start requiring a ton of grinding or real world money to acquire the necessary currency to get to the “pity” in order to ensure you get a top-rarity item. That’s how gacha systems work.
Sure, I will be looking carefully at this dynamics as I progress. I find it quite surprising what you’re describing is still not there.
and can’t last or elee the game will not make nearly as much money
Who knows, maybe it makes enough money even without being that pushy? For me it’s too early to say.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 5 days ago:
Also, I’m personally more interested in “no money” challenge. I like “gambling elements” tbh and enjoy all kinds of RNG in games: starting from randomized items stats in Diablo and procgen in roguelikes and ending with randomized perks in roguelites and stuff like pulls in Genshin. So for me “gambling elements” themselves aren’t something inherently bad and definitely not something I would want to avoid. For me, it’s social implications of gambling mechanics that are sometimes bad (in context of people who can’t control their spending), but not randomness or mechanics themselves.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 5 days ago:
Well, all I can say for now is that my week of playing wasn’t enough to be able to say whether this is even possible at all. Maybe there will be more unlocked characters from regular questing later in the game, but so far I only got a single dendro character (Collei) from a random pull. And I think there were some open world mini-puzzles activated by dendro. I don’t think there were a lot of them though. Also they are definitely optional and not a big deal. Could also be possible it was intended for later game players going back with their dendro characters unlocked organically in the later questlines.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
vulnerable people are paying more than they can afford to finance the game for everyone
Well said. I think a lot of things in the world work like this, unfortunately. Like, some people have to work long hours or hard jobs because they didn’t choose a career path that would allow them to work less and earn more. I mean, it sounds very different, but it’s also kinda similar in a way. There are people suffering for the benefit of other people. Saying they could choose another job is the same as saying vulnerable people could choose to not be vulnerable.
Legislation that effectively adds an upper limit to unlock the entire game with a sensible maximum monthly cost for new content, is needed in my opinion.
Agree, this is a great idea.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
The only “pity” I dealt with at this point is guaranteed 4star for every 10 pulls. It can be anything though, not necessarily a character. But there are sometimes special offers (like tutorial pull) that indeed guarantee that you get a particular character or item for 10 pulls.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
With a gacha, if they’re promoting some super-strong character, weapon, etc. that you want and you buy currency to spend in the gacha, you are not guaranteed to get that item or anything of the same quality/rarity in any of those pulls you make
I have only basic understanding of those systems, but it seems, there are “pity” systems which do give some guarantees that you get something if you fail rolling for it for long enough. I do agree it’s all very gamblish at its core though.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
No money challenge so far sounds very realistic to me, but no gatcha at all? I’m not sure you can get characters except early game ones any other way. And those starter characters don’t even cover full list of elemental powers meaning you won’t even be able to solve some open-world puzzles that require certain elementals to interact with stuff. And I’m not sure those crystals can be used for much more than wishes (aka pulls aka gatcha? do I understand correctly it’s all synonyms?).
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
brain
RPG enjoyers have talked like this since before computer games existed. I think D&D terminology for all their kinds of dice rolls and internal math would sound similar, but even more gibberish.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
What I’m trying to figure out is exactly how pushy they are. Because I’m playing Genshin for a week already and there wasn’t a single moment I considered spending real money. Even a week worth of this kind of content (open world, quests, parkour, puzzles, minigames, bosses, mini bosses, multiple types of craft, randomized encounters, etc), is quite something and there’s still no sign of anything P2W on the horizon. Should I even expect some extra beefy bosses that are impossible to beat without buying crystals for tons of wishes? If not, then how is it morally different from any game that has any paid extra content at all? Like, you definitely can buy some optional cosmetics in almost any MMORPG game. People who can’t live without buying all the unnecessary cosmetics will proceed to spend a lot of money there as well.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
Honestly it was pretty good
Yeah, I have never seen anyone talking about benefits of gacha model online. People only ever talk about it like it’s pure evil in its most refined form. Yet to hear anyone say how this model allows developers to fund basically F2P “Breath of the Wild” tier games with 100x more content.
- Comment on Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST 6 days ago:
Anyone into Genshin here? When do you think the urge to spend a lot starts? I’m AR19 now, I rolled 2 characters from 20 basic wishes (Noelle and Collei), and I think I have enough crystals and primos for maybe 10-20 wishes more which is likely to yield yet another 2 characters (or more if I’m lucky). At this point, I still have no clue when I should start wanting to spend real money. There seems to be so much content to earn primos and everything else I need organically.
- Comment on Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate" 1 week ago:
Good response. A bit offtopic but:
Earlier this month our Jim called upon Bethesda to remake Morrowind rather than Oblivion. “You cowards,” Jim wrote, calling Morrowind a “special game, where a beautifully unique fantasy setting is locked away behind technology and interface design that has aged particularly badly”.
I prefer Morrowind’s UI to Skyrim’s, even with SkyUI mod:
- It’s more fun to have individual item icons than just text or generic icon just for item type
- Those classic brass borders are beautiful
- Choosing one of multiple reply options work more reliable in Morrowind, in Skyrim when playing on PC you often click one option and it still picks the wrong one because you didn’t scroll enough
Overall, this whole system was obviously designed for consoles and it doesn’t really work well on PC even with mods. I don’t really remember Oblivion’s interface, but the one in Morrowind’s is something that I think definitely needs less “fixing” than Skyrim’s for example. And I don’t think it aged bad at all. Also hotkey system was great, I really miss it in Skyrim, potions are way less fun when you need to go through a bunch of menus every time you want to drink one.
- Comment on Policy Updates and Feedback (+ a few other things) 1 week ago:
I always assumed that creating a community completely unrelated to anime is not something you should do on an instance called ani.social lol
Maybe someone misread that as “anti.social” and decided to create anarchist-cookbook type community 😅
- Comment on Media Do Distributor Sells MyAnimeList Site to Web3/AI Company Gaudiy 3 weeks ago:
The date it posted on this site doesn’t convince me it is a joke, and even if it is, it’s not funny.
Found this posted on March 28 elsewhere:
- Comment on I mean......if you really think about it..... 3 weeks ago:
I consider them being ridiculous is a whole point? It’s often fun for me reading those, especially when they’re pushed ad absurdum.
- Comment on Silent Hill f has been banned in Australia, and no one knows why 4 weeks ago:
Japanese schoolgirls is a big NO-NO in Australia 😅 Jokes aside, this is the first time I hear about this game, watching trailer I immediately thought about “When They Cry”, and then I read this from article: “Silent Hill f is being developed by Neobards Entertainment (which has previously served as a support studio for Capcom’s Resident Evil games), with creature and character design by Kera, and a script by When They Cry writer Ryukishi07.” So now I’m hyped!
- Comment on lemmy-like fediverse forum that lets you post things to your "profile"? 4 weeks ago:
Some benefits of federation for a system like this is possibility of integrated-into-one-system project comments, friends/subscriptions and user/project search/discovery (also by tags).
- Comment on lemmy-like fediverse forum that lets you post things to your "profile"? 4 weeks ago:
What I personally miss in every single one of recommendations in this thread is: they’re all timeline-based, without a good way to showcase and arrange content. When I want to showcase my projects (be it code or art), I’d want them to be structured in arbitrary ways on my profile that make most sense at the moment, and I’d want to be able to rearrange them at any moment. ArtStation gets this right, Github also to some extent - they have pinned projects on your profile that you can showcase and rearrange.
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 5 weeks ago:
Any recs for person who enjoyed HL Alyx + community mapsets and Ancient Dungeon VR?
- Comment on PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now 5 weeks ago:
Currently 100% of my time is spent on games that are “six or more years old”, and a lot of that is spent on games that are more than 30 years old. But! I’m playing newly-made community content for 30 y/o games. This kind of retrogaming is something that evades Steam statistics entirely because it usually means playing custom sourceports of old games which rarely are on Steam. One old game I play on Steam to contribute to this statistics is Skyrim.
- Comment on What could cause one to randomly twitch? 1 month ago:
From what I know this is called dyskinesia and wiki article has some possible causes listed: en.wikipedia.org/wiki/Dyskinesia
I’ve seen some medication list this as possible side-effect. Don’t know anything else about it.
- Comment on playing around with desktop ai 1 month ago:
Interesting. I immediately see first two replies as LLM, third sound like a generic pre-LLM bot autopost, the last one sounds kinda legit. Because it’s so short and forward, it’s really hard for me to see LLM behind it. I don’t know what they’re talking about though, maybe it’s easier to spot the bot from semantics POV.
- Comment on Preliminary LLM tests 1 month ago:
With technology like this, it’s only a matter of time before big players start using it all over the internet, whether for commerce, propaganda, or pushing their agenda. So it’s interesting to observe an amateur trying it right now and sharing their findings. If anything, it might give us a glimpse of what the future holds.
- Comment on Preliminary LLM tests 1 month ago:
Do you generate replies in a custom way every time, adjusting the prompt and supervising the result, or do you have fully-automatic system? If you do use any sort of manual intervention on per post basis, whatever you’re doing is not going to work as a bot.
- Comment on Weekly Recommendations Thread: What are you playing this week? 1 month ago:
- Comment on Is there any counter AI bots in the fediverse 1 month ago:
With human post-processing it’s definitely more complicated. Bots usually post fully automatic content, without human supervision and editing.
- Comment on Cybernetics - a cybernetics community from anarchist perspective 1 month ago:
!cybernetics@lemmy.dbzer0.com
- Comment on Is there any counter AI bots in the fediverse 1 month ago:
Imo their style of writing is very noticeable. You can obcure that by prompting LLM to deliberately change that, but I think it’s still often noticeable, not only specific wordings, but higher-level structure of replies as well. At least, that’s always been the case for me with ChatGPT. Don’t have much experience with other models.
- Comment on Is there any counter AI bots in the fediverse 1 month ago:
What I would expect to happen is: their posts quickly start getting many downvotes and comments saying they sound like an AI bot. This, in turn, will make it easy for others to notice and block them individually. Other than that, I’ve never heard of automated solutions to detect LLM posting.