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Uniciv (open-source android/desktop 4x game) 4.17 release!

⁨193⁩ ⁨likes⁩

Submitted ⁨⁨1⁩ ⁨day⁩ ago⁩ by ⁨Artisian@lemmy.world⁩ to ⁨games@lemmy.world⁩

https://github.com/yairm210/Unciv

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Comments

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  • LegoBrickOnFire@lemmy.world ⁨5⁩ ⁨hours⁩ ago

    That’s fun because I was wanting to make my own civ-like game. I’ve been thinking about that a lot the last 3 days

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    • caseyweederman@lemmy.ca ⁨5⁩ ⁨hours⁩ ago

      Make your game as a total conversion mod for Unciv, then we all get TWO cakes.

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  • kozy138@slrpnk.net ⁨9⁩ ⁨hours⁩ ago

    Super fun game. I just wish it was easier to win in non-combat ways

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    • Artisian@lemmy.world ⁨9⁩ ⁨hours⁩ ago

      That sounds like something easily modded; like a couple of integers somewhere. It would be cool to do (and seems vibe-code accessible if a model can hold the full script in context?)

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      • echodot@feddit.uk ⁨8⁩ ⁨hours⁩ ago

        Vibe coding is an utterly stupid idea that just results in you not knowing how the code works.

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  • schnurrito@discuss.tchncs.de ⁨1⁩ ⁨day⁩ ago

    Unciv, not Uniciv. For search result purposes do you want to fix that typo?

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    • Artisian@lemmy.world ⁨1⁩ ⁨day⁩ ago

      Thank you!

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  • fossilesque@mander.xyz ⁨1⁩ ⁨day⁩ ago

    This game and Cities Skylines… I’ve banned myself from them lest I become a complete goblin.

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    • philpo@feddit.org ⁨11⁩ ⁨hours⁩ ago

      If we ever get a proper open source version of a city skyline like game…I need a sabbatical or early retirement.

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    • SippyCup@feddit.nl ⁨1⁩ ⁨day⁩ ago

      Be the goblin you were destined to be

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      • Jeffool@lemmy.world ⁨2⁩ ⁨hours⁩ ago

        Meanwhile I’m still over here dorfing life away.

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  • Dicska@lemmy.world ⁨1⁩ ⁨day⁩ ago

    I was looking for the changes - I hope I found them at the right place:

    
    Resolves  - Fix ancient ruins not spawning as much as they should
    
    Maybe fix Android dev console - will require testing
    
    Fixed Happiness being found as a global stat
    
    Resolves  - trigger conditionals are a superset not global uniques
    
    "Unowned" capitalized for consistency, whoops
    
    Added "unowned" tileFilter for 
    
    
    
    By SomeTroglodyte:
    
    - Move parsing of localized numbers to UncivTextField 
    
    - Better Validation of Nation colors 
    
    - Avoid List.removeFirst() not being available on Android API 21..34 levels 
    
    - Minor Unique documentation improvements 
    
    - Fix doc writer escaping 
    
    
    By RobLoach:
    
    - When capturing settlers, fix finding the Worker units with conditionals 
    
    - Add ability to remove policies with ModOptions 
    
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  • tuckerm@feddit.online ⁨1⁩ ⁨day⁩ ago

    First time I'm hearing about this; looks great!

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  • kaosof@lemmy.world ⁨1⁩ ⁨day⁩ ago

    Did not know this was a thing, thanks for the heads up!

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