Whenever a fast paced action game like Devil May Cry, Protheus or Doom have a grading system then I would feel like not continuing them as if some one is judging my performance, instead of a bar to get better.
It’s weird that this feeling never happens in a game like Hitman or Overcooked. I view them as challenges, but not grading like in DMC.
Pxtl@lemmy.ca 1 year ago
It’s funny, even though mechanically they’re the same, different games make it feel different.
Like, if a game presents them as special objectives or something, that seems okay. Extra stars for extra achievemnt? Fine.
But when they say “you finished the level… I rate you a D+” that’s kind of a kick in the nards.
Katana314@lemmy.world 1 year ago
It’s definitely nicer if there’s far less visual emphasis to it, like having the score be in small font rather than slammed in the middle of the result screen.
learningduck@programming.dev 1 year ago
Yeah, I don’t have this kind of issue with Hitman’s grading at all. Guess, each grade (Progressional, Silent Assassin) isn’t judgmental.
papel@lemmyf.uk 1 year ago
Same applied to the original Medal of Honor, though I never understood why some of those grades were given, I think they had more to do with where most of your shots landed?