cross-posted from: lemmy.world/post/5196308
It’s scary that the Unity debacle is not just happening in games but a very real threat not just in digital and app space but in real life.
It can happen in medicine, housing, even the food we eat if the trend of subscriptions and lock ins continue.
Despite this, a global concerted effort towards Open Source tech is still not happening.
In Unity for example, there is a push to transition to Unreal but less so for Godot. We see this happening with reddit too. And soon maybe we’ll see it in real life. What’s stopping our hotels and landlords from charging us everytime we open doors.
We see this in the rampant mandatory tips. Where everyone is automatically charged per order.
It’s scary and frustrating at the same time that there may not be a clear remedy for this. As the world shifts to subscriptions and services, do we truly own anything anymore?
BombOmOm@lemmy.world 8 months ago
Unreal is creaming their pants this week. They can’t have imagined a better sales pitch.
50gp@kbin.social 8 months ago
they just have to unveil some new shiny tools to convert from unity to unreal
Dangdoggo@kbin.social 8 months ago
There will never be a tool to convert Unity projects to Unreal. However there are already several to convert Unity to Godot, because both use C#
messem10@lemmy.world 8 months ago
Sadly it can’t work that way. From a programming perspective alone they are very different engines.
Unity uses C# while Unreal is C++.
FLX@lemmy.world 8 months ago
We chose unity because we thought unreal model was shitty too.
Next time it’s open source, godot or stride or i don’t know, but not unreal.
They would have done the same shit if it worked
hamsterkill@lemmy.sdf.org 8 months ago
I’ve honestly been surprised that Godot’s getting a lot of hype out of this. I honestly expected MonoGame/XNA to be the big beneficiary – particularly for Unity’s 2D users, but also 3D (though I expected Unreal to benefit the most there just because of developer familiarity).
excel@lemmy.megumin.org 8 months ago
Except Unreal already had the same kind of pricing structure that Unity is trying to move towards, that’s why Unity thought they could get away with it.