No way would that kid be frowning. If this was legitimately in the late 70s or early 80s that kid would be ecstatic with the graphics.
The cartridge art was always so kickass. You just had to use your imagination quite a bit...
Submitted 1 year ago by The_Picard_Maneuver@startrek.website to retrogaming@lemmy.world
https://startrek.website/pictrs/image/550b15ff-c659-43a0-94e2-0f0e975e17db.jpeg
Comments
Hazdaz@lemmy.world 1 year ago
FatTony@discuss.online 1 year ago
Hazdaz@lemmy.world 1 year ago
perfect
Kolanaki@yiffit.net 1 year ago
Always so kick ass
Always?
Have you seen the cover art for the first MegaMan game? lmao
ICastFist@programming.dev 1 year ago
Kolanaki@yiffit.net 1 year ago
Dr. Wiley be lookin’ like fuckin’ Mark Twain.
Mythril@lemm.ee 1 year ago
Looking at this cover art again now, it kinda reminds me of AI-generated art lol
notst@lemmy.world 1 year ago
I love bashing AI art but in AI art it’s usually the details that you spot at second glance that makes it fall apart. The Mega Man cover is just fundamentally messed up to a degree where even AI art is miles ahead.
Mdotaut801@lemmy.world 1 year ago
God damn, that cover art is so weird. It belongs in a Scientology propaganda pamphlet.
MonkderZweite@feddit.ch 1 year ago
He does make a face like he doesn’t want to be seen in that suit and with his frog legs.
CaptainAlcohol@lemmy.world 1 year ago
If you really want to experience the magic of a good covert art check the us version of ico compared to the japanese/eu cover art. Now, that’s gonna be fun…
TwilightVulpine@lemmy.world 1 year ago
The american Ico cover is a crime against art
FullOfBallooons@leminal.space 1 year ago
prettybunnys@sh.itjust.works 1 year ago
I present Rigby, named after the finest fucking raccoon ever.
Ohhhhhhhhhhhhhhb
GreenMario@lemm.ee 1 year ago
Always loved that they play a Master System.
davetansley@lemmy.world 1 year ago
Except in the case of the Sega Master System, where the simplistic 8-bit graphics felt like a massive leap up from the terrible box art!
funkless_eck@sh.itjust.works 1 year ago
probably the nostalgia talking, but it was satisfying having all your games look the same on the shelf
TwilightVulpine@lemmy.world 1 year ago
The common style is iconic, but that plain grid on a white background is a pretty boring style.
That said it did evoke a little imagination, especially with the manuals.
The_Picard_Maneuver@startrek.website 1 year ago
Ugh, yeah those identical cartridges. The cases they came in had some ok art sometimes, but it was always in the middle of that ugly grid.
NumbersCanBeFun@kbin.social 1 year ago
I’m making an indie game. The last thing I’m focused on is the graphics. Nobody gives two shits if the game looks dated or not. The most important factor is how the player FEELS.
I want my players to feel like they are a master strategist as they make their way through my levels. I try to back this feeling up with some good music I’m having made for the game. The artist I’m working with has played a few levels just to get and idea of the vibe I’m going for.
I know there is more to it than that but I’m just one dude and if I’m going to spend the time, I’d rather make it fun than pretty.
FMT99@lemmy.world 1 year ago
I would say It Depends. I play almost exclusively indy games and yes AAA graphics aren’t what I’m expecting.
But some indy games just look like the dev threw the sprites together in less than half a day and it can be offputting. Dated can be ok, but rushed and butt ugly… Hell I almost skipped Rimworld way back when because the visuals looked so lazy.
The gameplay has to be really freaking fantastic to cover that up. In Rimworld’s case it was.
NumbersCanBeFun@kbin.social 1 year ago
Mine looks like very early sega right now but they’d kind of the vibe I’m going for. I know what you mean though. The game is only in alpha but before I release it (if ever, it’s been years now 😅) I plan to spend a couple hundred on an artist to update it and clean it up more.
I’m still actively developing it but the shitty part is that the game might only be line 4 to 6 hours long despite all this time I’ve put into it. So I’m not even sure if I’ll charge money for it with such a low amount of content available to the player.
alignedchaos@sh.itjust.works 1 year ago
Last panel inaccurate, games were vibrant and awesome
Just like the ones today that will feel amateurish compared to future immersive games. Give it time
FatTony@discuss.online 1 year ago
The_Picard_Maneuver@startrek.website 1 year ago
I like this version better!
TwilightVulpine@lemmy.world 1 year ago
It’s a little less impressive when I got my 8-bit console after 16-bit ones were already out, but that didn’t stop me from playing.
The_Picard_Maneuver@startrek.website 1 year ago
Yeah, I played them a little out of order too, but I never cared as a kid.
lemann@lemmy.one 1 year ago
For me the worst was handed down PS1 games with awesome CD art… that just wouldn’t load ☹️
Crul@lemm.ee 1 year ago
A couple of examples from the comments of another post:
Source of the image: Retro 19 – Abu Simbel, Profanation | Commodore Spain
Source of the image: El confidencial
CaptainAlcohol@lemmy.world 1 year ago
I think it’s still true, after all the success of minimalist games (like vvvvv) and similar concepts is a tangible proof of that. Than, if we go back to the past, both atari and nintendo games used the in-game gaphics on the cover art. I remember getting into games cover art after that avgn cover art christmas episodes…side note: they’re still fun, give it a watch of you want.
TwilightVulpine@lemmy.world 1 year ago
I dunno if that’s the same. VVVVVV at no point indicates it’s supposed to represent anything more complex than what it looks like, it just embraces minimalism as it is.
CaptainAlcohol@lemmy.world 1 year ago
You’re right on this…that was to say that minimalism never disappeared. I mean, as the technology evolved we adopted complex and detailed graphics. Of course, that was what they could do with what they had. Still, some atari games were complex, if not cryptic, some would be now full arg. Like that swordquest series, with modern technology that would have been a huge arg.
atrielienz@lemmy.world 1 year ago
How I feel now everytime I load up a new 8bit indie game. I want those kinds of game mechanics. I want those style of games from the perspective of playstyle. I do not enjoy 8bit graphics.
The_Picard_Maneuver@startrek.website 1 year ago
My experience has been that 8-bit on the consoles in the 1980s is very different from 8-bit in most indie games right now.
The art direction in old games felt more polished and easier to look at.
atrielienz@lemmy.world 1 year ago
Yeah. I have a similar experience. Those developers were working pretty hard within the constraints of the mediums they were working with and they made some truly amazing stuff as a result. I feel like 8bit is an attempt at nostalgia in new games and it doesn’t land for me. I know I’m probably in the minority. That’s okay though.
stefenauris@pawb.social 1 year ago
almost amazing that video games even took off lol
lobut@lemmy.ca 1 year ago
I remember playing Doom for the first time and I remember thinking that graphics would never get any better than that. Like the arm even moves when he walks!
How horribly naïve I was.
axellenium@lemmy.world 1 year ago
My peak game i think it was F.E.A.R., my pc couldn’t run it at full but I remember thinking it couldn’t possibly get any better than that
WereCat@lemmy.world 1 year ago
In some ways it didn’t.
ignism@lemmy.world 1 year ago
I had those moments multiple times. I remember thinking the same about International Karate on the Amiga. Then my mind was blown with Street Fighter II, Max Payne was one for sure as mentioned elsewhere and let’s not forget Carmageddon, which got a little bit too realistic. Graphics technology developed so fast, you can’t compare it to today’s upgrades. As I’m older now 10 year old games still feel “new” to me.
GenericUsername34@lemmy.world 1 year ago
Agreed. I used to be blown away by a game from a technical standpoint 2-3 times per console generation and at a similar clip on the PC side. Now we are getting GTA V and Skyrim re-released for the 10th time. Neither of those games were groundbreaking at the time (IMO) as they both were good but predictable progressions from their previous entries.
Playing DKC and seeing the detailed sprites, Mario 64 (and several others) ushering in 3D, the FMVs in FF VII, and the enemy AI in FEAR, these things felt like monumental leaps forward. Nowadays, the closest thing I can think of is something like Elden Ring or TotK which to me is just taking an existing good game (Dark Souls/BotW) and slapping a mechanic onto it (Open world/crafting). They are both excellent games, but neither compare to the leap forward of FF VII or Mario 64.
Maybe I’m just jaded by adulthood and have my rose tinted glasses on.
funkless_eck@sh.itjust.works 1 year ago
grew up with c64, spectrum+3, master system, genesis, nes, snes. So when I bought a ps1 with my paper round money and started up the intro to Soul Blade, that would become Soul Calibur, the graphics jump shook me to my core and brought tears to my eyes. I was like "THIS is the peak of graphics. Nothing can beat this.
Here’s the video: www.youtube.com/watch?v=5Jscuco8zEk
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