I was hoping the article would mention Manor Lords. It’s a medieval city-building game where you fight against brutal changing seasons and invading enemies, hoping to eventually develop your own kingdom from scratch. And you can plan your city pretty early on or grow it from a single small farm. It’s surprisingly difficult because there’s not a set progression. A single bad winter can kill off your entire civilization.
The article mentions building curved roads rather than just straight plots of land. Manor Lords sort of plots its own roads based on where NPCs travel most. So if you put a well in a central location and a farm off to one side of a strip of homes, roads will automatically form in desire paths between resources and homes. Your city infrastructure can follow these desire paths while expanding, or cut them off and force your citizens to form alternate roads around new buildings.
I haven’t played much of Manor Lords because it was so difficult. I was having trouble keeping a civilization alive with neighboring armies ransacking my villages, or not stocking enough resources before winter set in to survive the season. But it seems like a game the author of this article should check out.
szprot@sh.itjust.works 3 hours ago
Knights and Merchants is as much a city builder as StarCraft is, which is to say, not at all.
Other than that, an interesting article.