Just another 8-10 years before we get to play it guys!
Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.
I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.
ZeroHora@lemmy.ml 10 months ago
Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly
SaharaMaleikuhm@feddit.org 10 months ago
I’ve said it before: if CDPR can’t make UE5 run decently then it’s just impossible (unless you just don’t use 90% of its features for tour game).
killerscene@lemmy.dbzer0.com 10 months ago
i guess we’ll see how the witcher 4 performs on it
Quetzalcutlass@lemmy.world 10 months ago
Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.
I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t nearly there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.
Wahots@pawb.social 10 months ago
I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.
ZeroHora@lemmy.ml 10 months ago
Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.