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Cyberpunk 2 is now in preproduction, CD Projekt says

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Submitted ⁨⁨10⁩ ⁨months⁩ ago⁩ by ⁨abobla@lemm.ee⁩ to ⁨games@lemmy.world⁩

https://www.videogameschronicle.com/news/cyberpunk-2-is-now-in-preproduction-cd-projekt-says/

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  • ZeroHora@lemmy.ml ⁨10⁩ ⁨months⁩ ago

    Sad that they will use Unreal garbage. Maybe in 2040 Unreal will run properly

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    • SaharaMaleikuhm@feddit.org ⁨10⁩ ⁨months⁩ ago

      I’ve said it before: if CDPR can’t make UE5 run decently then it’s just impossible (unless you just don’t use 90% of its features for tour game).

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    • killerscene@lemmy.dbzer0.com ⁨10⁩ ⁨months⁩ ago

      i guess we’ll see how the witcher 4 performs on it

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    • Quetzalcutlass@lemmy.world ⁨10⁩ ⁨months⁩ ago

      Every major Unreal Engine upgrade sucks for the first few years. Eventually it’ll get optimized (the source is available and studios regularly contribute to it) or the documentation will start pointing out pitfalls and ways to increase performance. We’ll just have to suffer through a deluge of chip-melting games until then.

      I wish there was more competition in the high-end game engine scene. Unreal tries to do all of the things all of the time and suffers for it, Unity requires tuning to look good and its management keeps shooting itself in the foot, Godot isn’t nearly there yet and has a bare-bones approach that requires devs to implement nearly everything from scratch, and the dozens of in-house engines that have been open-sourced lack the community or documentation quality to foster significant uptake.

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      • Wahots@pawb.social ⁨10⁩ ⁨months⁩ ago

        I want more cel-shaded games. And more engines mean more unique experiences. I hate when every game starts to handle the same way.

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      • ZeroHora@lemmy.ml ⁨10⁩ ⁨months⁩ ago

        I wish there was more competition in the high-end game engine scene

        Me too. The problem with every major company using unreal is that every game that try to be realistic looks the same.

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  • otacon239@lemmy.world ⁨10⁩ ⁨months⁩ ago

    Just another 8-10 years before we get to play it guys!

    Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

    I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

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    • tauren@lemm.ee ⁨10⁩ ⁨months⁩ ago

      Seriously, though. I don’t know how you one-up the first game.

      By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

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    • VirgilMastercard@reddthat.com ⁨10⁩ ⁨months⁩ ago

      I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.

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      • peoplebeproblems@midwest.social ⁨10⁩ ⁨months⁩ ago

        I finished it once!

        But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

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      • DoucheBagMcSwag@lemmy.dbzer0.com ⁨10⁩ ⁨months⁩ ago

        PC version with mods fixes that

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      • dual_sport_dork@lemmy.world ⁨10⁩ ⁨months⁩ ago

        I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

        2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

        There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

        Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

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    • drzoidberg@lemmy.world ⁨10⁩ ⁨months⁩ ago

      I don’t know how you one-up the first game.

      They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

      I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

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      • DoucheBagMcSwag@lemmy.dbzer0.com ⁨10⁩ ⁨months⁩ ago

        Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…

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    • ampersandrew@lemmy.world ⁨10⁩ ⁨months⁩ ago

      I don’t know how you one-up the first game.

      Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

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      • MITM0@lemmy.world ⁨10⁩ ⁨months⁩ ago

        Have you tried Deus Ex ?

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      • Initiateofthevoid@lemmy.dbzer0.com ⁨10⁩ ⁨months⁩ ago

        “This is the live cannibalism option”

        “… the what?”

        chomp

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    • iAmTheTot@sh.itjust.works ⁨10⁩ ⁨months⁩ ago

      Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

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    • LandedGentry@lemmy.zip ⁨10⁩ ⁨months⁩ ago
      [deleted]
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      • Quetzalcutlass@lemmy.world ⁨10⁩ ⁨months⁩ ago

        If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

        I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

        I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

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    • wirelesswire@lemmy.zip ⁨10⁩ ⁨months⁩ ago

      I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

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      • ThePantser@sh.itjust.works ⁨10⁩ ⁨months⁩ ago

        That’s just a DLC then.

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      • ampersandrew@lemmy.world ⁨10⁩ ⁨months⁩ ago

        It’s going to be in a new city.

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  • 9point6@lemmy.world ⁨10⁩ ⁨months⁩ ago

    See you in 2033

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    • state_electrician@discuss.tchncs.de ⁨10⁩ ⁨months⁩ ago

      Woah, you’re an optimist.

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  • madcat@lemm.ee ⁨10⁩ ⁨months⁩ ago

    The first game was such a pandering trash that I won’t even bother with this.

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    • MITM0@lemmy.world ⁨10⁩ ⁨months⁩ ago

      We had a better cyberpunk game called Deus Ex: Mankind Divided

      The graphics have aged well

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    • SaharaMaleikuhm@feddit.org ⁨10⁩ ⁨months⁩ ago

      You can just say you didn’t like it, it’s fine. You don’t have to try and rationalize everything. Like this: I don’t like the new Doom games and think the OGs are way more fun. See? Now you go.

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    • TachyonTele@lemm.ee ⁨10⁩ ⁨months⁩ ago

      In what way? I haven’t played it yet.

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      • Moobythegoldensock@lemm.ee ⁨10⁩ ⁨months⁩ ago

        I’m playing it right now and enjoying it. Not sure what the person you replied to disliked.

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      • Sepix@feddit.org ⁨10⁩ ⁨months⁩ ago

        To me it felt completely sterile, lifeless and just set dressing. Although the stories where cool the immersion didn’t work at all, turning it into a bore and ultimately disappointing. I played the patched version that supposedly had all this fixed.

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      • BuboScandiacus@mander.xyz ⁨10⁩ ⁨months⁩ ago

        Don’t listen to them

        The first game is amazing and it also runs very well now

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  • Metostopholes@midwest.social ⁨10⁩ ⁨months⁩ ago

    Huh, so it’s taking place in 2 AD instead of 2077. Weird direction to take.

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    • KammicRelief@lemmy.world ⁨10⁩ ⁨months⁩ ago

      ha!

      maybe it’s 2 AV (after V)

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      • Quetzalcutlass@lemmy.world ⁨10⁩ ⁨months⁩ ago

        I can’t not read AV as ΔV. Damn you, KSP!

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  • Apeman42@lemmy.world ⁨10⁩ ⁨months⁩ ago

    Before they get too far, can someone please make sure they have the rights to Joe Walsh’s “In The City” this time? It would be fantastic music for an intro, outro, or act break.

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