Wait, like…all mods? Even the multiplayer mod? how the hell does that even work?
RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow
Submitted 2 weeks ago by GamingBot@lemmy.zip [bot] to gaming@lemmy.zip
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djsoren19@lemmy.blahaj.zone 2 weeks ago
UltraGiGaGigantic@lemmy.ml 2 weeks ago
I passed on rimworld because I didn’t want to get the DLCs and I felt like the game would need them.
diaphragmwp@discuss.tchncs.de 2 weeks ago
It’s hardware Vulkan graphics only. A friend I played the multiplayer mod with doesn’t have Vulkan. I myself for a while played on a computer that doesn’t have Vulkan (well, technically does but most of the things I’ve tried to run just black screened because of missing functions).
Speaking of the multiplayer mod, it’s no simple text file shit. I built it by downloading dotnet from marcoshaft. I wonder how mods like these (in general, not this specific one) are claimed to be compatible, I guess they rewrote Unity builtins or something. In the modern day and age, sounds like something that would be LLM assisted… We will see if it sucks I guess.
mushroomman_toad@lemmy.dbzer0.com 2 weeks ago
All graphics cards from the last 10 years have vulkan support on Linux, i would think it isn’t that expensive to find something that supports Vulkan.
Doomsider@lemmy.world 2 weeks ago
Way to show how it is done. If only Notch could have updated MC just fucking once without breaking every mod everytime.
Allero@lemmy.today 2 weeks ago
I really cannot comprehend how Minecraft collected such a mod base while also being this unbearable.
So many players just end up playing old versions because mod developers cannot reliably keep up with this nonsense. The last version to have decent mod support is probably 1.21.1, and there are so many mods dead after 1.7.10, 1.6.4, or even earlier.
Some of the mods, like Better than Wolves, have it literally in their name.
Ricaz@lemmy.dbzer0.com 2 weeks ago
It’s pretty simple: Notch was never a great coder and the game never had any mod support or APIs. He didn’t support the idea of mødding the game at all.
Modders literally have to decompile and reverse engineer most of the game to add mods. Only last year did they remove obfuscation so the community didn’t have to make up their own naming for everything.
jumping_redditor@sh.itjust.works 2 weeks ago
that is impressive, but not entirely suprising considering there aren’t any reasons for most mods to ever touch the engine
Rom@hexbear.net 2 weeks ago Damn am I going to have to play Rimworld again next?
OpenPassageways@lemmy.zip 2 weeks ago
It seems like a good strategy to improve time-to-market by leveraging an existing engine, and then if you’re successful enough then maybe you can afford to create your own.
filcuk@feddit.uk 2 weeks ago
I think it would be quite rate for something like this to be feasible at all. Decisions like this are set in stone before development starts, and tend to dictate the development direction.
GunValkyrie@lemmy.world 2 weeks ago
Yeah because gaming companies are notorious for delivering what they promise with no deviation.
Jakeroxs@sh.itjust.works 2 weeks ago
If you’re a megacorp sure, don’t think that applies to most indie games tho lol
warm@kbin.earth 2 weeks ago
What a fantastic indie story RimWorld continues to be!
TheAlbatross@lemmy.blahaj.zone 2 weeks ago
Shocking the article left out the last surprising note on the update blog: Ludeon Studios says Rimworld isn’t the only game running on the new, homemade Waylith engine. 😉
Ricaz@lemmy.dbzer0.com 2 weeks ago
I wonder which games they will blatantly rip off this time
Kyrias@lemmy.ca 2 weeks ago
Probably because there’s no details and it probably won’t be out for years.
I was hoping for a new DLC announcement at least.
deadcream@sopuli.xyz 2 weeks ago
There are rumors it’s based on the engine that Kitten Space Agency’s (spiritual successor to Kerbal Space Program) devs develop. So it would be that other game.
Creat@discuss.tchncs.de 2 weeks ago
Not a single of their dlc has spoken to me or my play style. So a new game sounds great to me.
DarkCloud@lemmy.world 2 weeks ago
Why would they write a custom engine that also breaks mods? It shouldn’t be surprising that they wrote it so mods keep working.