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RimWorld switches engine from Unity to the devs' own, faster Waylith Engine, all apparently without breaking mods somehow

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Submitted ⁨⁨2⁩ ⁨weeks⁩ ago⁩ by ⁨GamingBot@lemmy.zip [bot]⁩ to ⁨gaming@lemmy.zip⁩

https://www.rockpapershotgun.com/rimworld-switches-engine-from-unity-to-the-devs-own-faster-waylith-engine-all-apparently-without-breaking-mods-somehow

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  • DarkCloud@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    Why would they write a custom engine that also breaks mods? It shouldn’t be surprising that they wrote it so mods keep working.

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  • djsoren19@lemmy.blahaj.zone ⁨2⁩ ⁨weeks⁩ ago

    Wait, like…all mods? Even the multiplayer mod? how the hell does that even work?

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  • UltraGiGaGigantic@lemmy.ml ⁨2⁩ ⁨weeks⁩ ago

    I passed on rimworld because I didn’t want to get the DLCs and I felt like the game would need them.

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  • diaphragmwp@discuss.tchncs.de ⁨2⁩ ⁨weeks⁩ ago

    It’s hardware Vulkan graphics only. A friend I played the multiplayer mod with doesn’t have Vulkan. I myself for a while played on a computer that doesn’t have Vulkan (well, technically does but most of the things I’ve tried to run just black screened because of missing functions).

    Speaking of the multiplayer mod, it’s no simple text file shit. I built it by downloading dotnet from marcoshaft. I wonder how mods like these (in general, not this specific one) are claimed to be compatible, I guess they rewrote Unity builtins or something. In the modern day and age, sounds like something that would be LLM assisted… We will see if it sucks I guess.

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    • mushroomman_toad@lemmy.dbzer0.com ⁨2⁩ ⁨weeks⁩ ago

      All graphics cards from the last 10 years have vulkan support on Linux, i would think it isn’t that expensive to find something that supports Vulkan.

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  • Doomsider@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

    Way to show how it is done. If only Notch could have updated MC just fucking once without breaking every mod everytime.

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    • Allero@lemmy.today ⁨2⁩ ⁨weeks⁩ ago

      I really cannot comprehend how Minecraft collected such a mod base while also being this unbearable.

      So many players just end up playing old versions because mod developers cannot reliably keep up with this nonsense. The last version to have decent mod support is probably 1.21.1, and there are so many mods dead after 1.7.10, 1.6.4, or even earlier.

      Some of the mods, like Better than Wolves, have it literally in their name.

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      • Ricaz@lemmy.dbzer0.com ⁨2⁩ ⁨weeks⁩ ago

        It’s pretty simple: Notch was never a great coder and the game never had any mod support or APIs. He didn’t support the idea of mødding the game at all.

        Modders literally have to decompile and reverse engineer most of the game to add mods. Only last year did they remove obfuscation so the community didn’t have to make up their own naming for everything.

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  • jumping_redditor@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

    that is impressive, but not entirely suprising considering there aren’t any reasons for most mods to ever touch the engine

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  • Rom@hexbear.net ⁨2⁩ ⁨weeks⁩ ago

    Damn am I going to have to play Rimworld again next?

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  • OpenPassageways@lemmy.zip ⁨2⁩ ⁨weeks⁩ ago

    It seems like a good strategy to improve time-to-market by leveraging an existing engine, and then if you’re successful enough then maybe you can afford to create your own.

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    • filcuk@feddit.uk ⁨2⁩ ⁨weeks⁩ ago

      I think it would be quite rate for something like this to be feasible at all. Decisions like this are set in stone before development starts, and tend to dictate the development direction.

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      • GunValkyrie@lemmy.world ⁨2⁩ ⁨weeks⁩ ago

        Yeah because gaming companies are notorious for delivering what they promise with no deviation.

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      • Jakeroxs@sh.itjust.works ⁨2⁩ ⁨weeks⁩ ago

        If you’re a megacorp sure, don’t think that applies to most indie games tho lol

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  • warm@kbin.earth ⁨2⁩ ⁨weeks⁩ ago

    What a fantastic indie story RimWorld continues to be!

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  • TheAlbatross@lemmy.blahaj.zone ⁨2⁩ ⁨weeks⁩ ago

    Shocking the article left out the last surprising note on the update blog: Ludeon Studios says Rimworld isn’t the only game running on the new, homemade Waylith engine. 😉

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    • Ricaz@lemmy.dbzer0.com ⁨2⁩ ⁨weeks⁩ ago

      I wonder which games they will blatantly rip off this time

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    • Kyrias@lemmy.ca ⁨2⁩ ⁨weeks⁩ ago

      Probably because there’s no details and it probably won’t be out for years.

      I was hoping for a new DLC announcement at least.

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      • deadcream@sopuli.xyz ⁨2⁩ ⁨weeks⁩ ago

        There are rumors it’s based on the engine that Kitten Space Agency’s (spiritual successor to Kerbal Space Program) devs develop. So it would be that other game.

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      • Creat@discuss.tchncs.de ⁨2⁩ ⁨weeks⁩ ago

        Not a single of their dlc has spoken to me or my play style. So a new game sounds great to me.

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