That’s a lot harder…
Not just to design and come up with, but to get people to even try it.
The smart move is to make something like this, release your own game, then release the fan project which brings visibility to your original game.
BroBot9000@lemmy.world 9 months ago
Stop with the fan projects already.
These companies don’t give a shit and will just squash any project that they can’t milk for funding.
Best case scenario you never release your work in fear of getting sued and nobody gets to play your game.
Make new projects inspired by these games and actually build your own fanbase instead of being at the behest of greedy corporations.
That’s a lot harder…
Not just to design and come up with, but to get people to even try it.
The smart move is to make something like this, release your own game, then release the fan project which brings visibility to your original game.
lol “the smart move is to make 2 games before you release one”
No shit
ate the onion
Not really, the onion is good satire while your comment is hot garbage.
Any other nuggets of wisdom?
You should probably understand the first one before moving on
Along with that, contribute to Free Software games instead of working for free to improve commercial for-profit ones.
sanpo@sopuli.xyz 9 months ago
You know, you chose a bad post to get edgy.
Valve is actually one of the companies that treats fan projects very well, sometimes they’ll even let you sell your project on Steam (see Black Mesa remake).
NOT_RICK@lemmy.world 9 months ago
Well, not this fan project…
Zorque@kbin.social 9 months ago
No, but one example does not define everything.
woelkchen@lemmy.world 9 months ago
Before the announcement of Counter-Strike 2, a hobbyist team made a prototype of CSGO in Source 2. Then Valve made them stop. Same with TF:Source2 now.
circuitfarmer@lemmy.sdf.org 9 months ago
Yes, but Valve didn’t block it based on their own IP. The focus really should be on the fact that Nintendo is so litigious. This was a fan project of a non-Nintendo IP. Their reputation is preceding them.
vexikron@lemmy.zip 9 months ago
Yeah… what this likely means is one or both of two things, for this Portal Demake and the Source 2 TF2 thing mentioned by another below:
1: Valve is still quite protective of their IP and may be working on their own new releases of some kind in these IP franchises.
and/or
2: Valve is still quite protective of these IPs and may have identified something like serious misconduct regarding something about these particular projects, or the people working on them… or they just are not looking to be even good quality games, and Valve does not want their actual games to be associated with or confused with games they expect to be of low quality.
I realize option 2 there is a bitter pill for many to swallow, but we are talking about a gaming company that is fairly well known for taking actually good mod ideas and at least attempting to hire or in some capacity work with the devs to create what often turned out to be successful games.
They are notorious for high standards in their own IPs. You’ve got Black Mesa and I think theres one HL2 mod that focuses on you as Commander Shepard from Opposing Force that were both actually greenlit to be sold, for money, as games on Steam, as well as a large number of successful HL2 mods that were not cancelled and are distributed for free by Steam, including Entropy Zero 1/2 and MINERVA.
GBU_28@lemm.ee 9 months ago
The actually law DEMANDS you defend your IP or you effectively lose it
yamanii@lemmy.world 9 months ago
Damn, remember when Sega lost the sonic IP to all the fan games?
woelkchen@lemmy.world 9 months ago
Portal64 builds the ROM locally. A legal copy of Portal for PC is required to extract and convert the assets. Websites distributing the finished ROM are liable for copyright violation against Valve but Valve isn’t liable for anything regarding that fan project by Nintendo.
vexikron@lemmy.zip 9 months ago
Yep.
After a tiny bit more research, it looks like for the Portal Demake, Valve did not even actually issue a Cease and Desist, they actually just heavily recommended the project be cancelled /out of fear of the devs being fucked by the far, far more absurdly litigious Nintendo/.
While I think Nintendo’s actually legal argument in that, which would basically be that a whole art style from the lower res and lower poly graphics constitutes essentially their brand … I think this is bullshit and legally dubious, but of course Nintendo has faaaar more money to throw at lawyers than some random indie dev, so theyd likely have their lives ruined one way of another.
sanpo@sopuli.xyz 9 months ago
It’s explained in the article, actually. ;)
The project was using Nintendo proprietary libraries, and Valve’s already shown on previous occasion that they don’t really want to go to court with sue-happy Nintendo.
vexikron@lemmy.zip 9 months ago
Dear fucking god yeah then Valve was definitely trying to save these idiots from themselves, thats nearly certain to get them fucked.
woelkchen@lemmy.world 9 months ago
Why would Valve be sued by Nintendo, considering that they aren’t involved with that fan project at all?
billiam0202@lemmy.world 9 months ago
Guess you didn’t hear about TF2 in Source 2.
rdri@lemmy.world 9 months ago
Image
sanpo@sopuli.xyz 9 months ago
Sure did. It’s really not that hard to understand why Valve would not let someone remake a game that still hovers at around #50th place in Steam’s most played games globally…
GBU_28@lemm.ee 9 months ago
Nah, he’s good
woelkchen@lemmy.world 9 months ago
Except when they don’t feel like it. See “Team Fortress: Source 2”. shacknews.com/…/team-fortress-source-2-cancelled-…