I have a hard time even figuring out what the issue here is? it’d be one thing if the first iPhone shipped and was riddled with bugs and promised/demoed features weren’t there, but that wasn’t the case. Launched more or less rock solid, and iPhoneOS 1.0 (as it was called then) was far from the buggiest wide release.
Dra@lemmy.zip 11 months ago
This is how all demos used to be. If the author/publisher of the ai prompt wasnt born less than 20 years ago they would know this
whofearsthenight@lemm.ee 11 months ago
Pohl@lemmy.world 11 months ago
Yeah. Am I supposed to be upset by this? Fuggen thing worked when it shipped. Are people angry that the marketing campaign started before every single engineering problem was solved? Why?
intensely_human@lemm.ee 11 months ago
Why?
Because they’ve never solved a complex problem, or accomplished anything that took the conscious coordination of multiple people.
Ilikecheese@lemm.ee 11 months ago
That is easily the dumbest thing I’ve read today.
GladiusB@lemmy.world 11 months ago
I’m not upset at all. Because I understand. But maybe they are upset they promised something they didn’t know they could deliver.
datelmd5sum@lemmy.world 11 months ago
Used to be? Why did I just demo a Potemkin village and get drunk in the middle of the week?
Potatos_are_not_friends@lemmy.world 11 months ago
Used to be?
Even as early as a few years ago, game demos at E3 were extremely controlled environments to avoid the journalist player crashing the game.
sunbeam60@lemmy.one 11 months ago
I’ve been at Gamescom once where we considered backup consoles and HDMI switches in the cable aisle to ensure we could rapidly switch onto a running game when the first instance crashed. Stability improved enough that it wasn’t required in the end but yeah, software for trade shows was always hot as hell.