I was quite addicted to a Facebook game back in the day. Never went more than a day without playing it and even then I had scripts to play the repetitive parts of the game while I was away. I might’ve spent $50 total on the game but I never really felt like I was missing out because of not spending money. When they got to the point where it was blatantly obvious I would miss rare items or other collectibles if I didn’t pay then I quit altogether.
I think the system could use a change but I still prefer minimal interference. It could do a lot of good if players were notified (monthly/weekly) how much they’ve played the game and how much they’ve spent. The “micro” part is probably what gets a lot of people and they never realize what they’ve paid in total.
bionicjoey@lemmy.ca 1 year ago
Hell, even subscription-based games like MMOs. After all, if you’re paying every month for something, you want to get your money’s worth.
jjjalljs@ttrpg.network 1 year ago
That’s part of why I never played WoW. I knew that I’d constantly be like “I’m paying for it I should be playing”.
EatATaco@lemm.ee 1 year ago
Funny, when I played it, it was always “wow, I’m really getting a good bang for my buck.” It was a huge money saving for me because instead of going out to a bar an extra one or two nights a week, I stayed home and gamed online with friends. Never once did I think “I should play to make it worth it” I was making it worth it without a thought. lol
FinalRemix@lemmy.world 1 year ago
I had a similar thought, but moreso “i’m paying for this… why isn’t it fun?” So I stopped paying after maybe 4 months.
darkdemize@sh.itjust.works 1 year ago
There’s a reason I used to call it World of Warcrack. That game was harder to quit than smoking cigarettes for me.
AeroLemming@lemm.ee 1 year ago
This is the real problem with subscriptions. Yes, they tend to be more expensive in the long run, but they also stress you out because you have to constantly think about whether or not you’re getting your money’s worth. If you buy a game, there’s no stress because even if you’re busy, you’ll have plenty of time at some point in the future to get your money’s worth.
scorpionix@feddit.de 1 year ago
Depends on the implementation: I liked Eve Onlines model where, yes, you had to pay the sub but your character would train skills even while offline.So at least to me there was less of this classical fear of missing out.
bionicjoey@lemmy.ca 1 year ago
Ugh, don’t get me started on EVE. Like yeah, there’s an awesome game underneath it all, but the fact that they make you train your character in real time by reading skill books feels so scummy when they are billing you a monthly fee. Like that has such an obvious perverse incentive. You think those skill books take as long as they take because it’s fun? No way. They take that long because it maximises profit.