Low quality headphones don’t add sounds that doesn’t exist in the original track. The thing with DLSS is that it adds details that doesn’t exist in the original image.
Comment on Developers Were Left in the Dark About DLSS 5
Jakeroxs@sh.itjust.works 11 hours agoThat’s why only studio quality headphones are even worth listening to music on, if you’re not hearing exactly what was intended then it’s shit garbage. Too bad if you’re poor
red_tomato@lemmy.world 10 hours ago
Jakeroxs@sh.itjust.works 10 hours ago
It sure does take away and distort sounds, to the extent where it can sound very very different.
Goodeye8@piefed.social 9 hours ago
Poor headphones takes something away, but (unless they’re so cheap they pick up static) it won’t add anything to the song. What Nvidia is selling, in terms of audio, is having an AI filter between the song and your headphones that enhances the sound however it sees fit. It might take something away but more often than not it’s just going to add something to it. You want to listen to Bad Bunny but the AI is going to generate English over Spanish because people are more likely to understand what he’s singing about. If you had headphones like that you’d throw them in the trash because they are trash.
Jakeroxs@sh.itjust.works 8 hours ago
That actually sounds really fucking cool, if you could automatically translate songs in real time? That would be bad because it’s not the original artistic version of the song? Are we really stooping to that level of groupthink where having options to change how you enjoy something is actually a bad thing now?
red_tomato@lemmy.world 9 hours ago
It takes away sounds, but don’t hallucinate new ones
Jakeroxs@sh.itjust.works 8 hours ago
Does that matter when all the arguments I’m seeing against it are “its not the original vision of the artist” as if most of the corporate garbage games had any soul to begin with?
The original vision is not the same, what can be changed are now all bad? I remember when people complained about games not having a way to disable bloom or chromatic abberation or whatever, that somehow wasn’t taking away from the “original artistic vision” but now we have to get out our pitchforks?
djdarren@piefed.social 9 hours ago
My Sony MDR-7506 are studio quality reference headphones, and they only cost me £80.
TalkingFlower@lemmy.world 5 hours ago
[deleted]Jakeroxs@sh.itjust.works 2 hours ago
I wasn’t being serious, it’s sarcasm because the “artists origin vision” argument is dumb.
nightlily@leminal.space 9 hours ago
Studio quality headphones tend to be a flat response curve, which is not what professional music producers master for - so no, that’s a poor argument.
nutsack@lemmy.dbzer0.com 9 hours ago
mixing headphones aren’t expensive. industry standard headphones cost less than a lot of consumer grade headphones
Jakeroxs@sh.itjust.works 8 hours ago
I mean I own a pair of sennheiser HD800, let’s compare audio quality.
But I’m obviously not saying it’s a good argument, I figured the sarcasm was evident, I think the “its not the original intention of the artist” argument is a bad one.
There are plenty of legitimate arguments against DLSS, such as companies not properly optimizing their games because they can just make it “good enough” and tell people to use DLSS. That is obviously bad.
Adjusting literally any of the many possible settings in a game “takes away from the original artistic vision” yet generally we see people complain if certain options to their taste/needs isn’t present.
Kolanaki@pawb.social 8 hours ago
Adjusting literally any of the possible settings in a gane “takes away from the original artistic vision”
Those settings don’t completely alter what the art looks like. It changes the method in which the math behind the scenes works. Like setting shadows from Ultra to Low doesn’t remove the shadows, it just alters how they are rendered.
Any game with any actual design put into it woild account for these and also be part of the artistic vision and intention.
Jakeroxs@sh.itjust.works 7 hours ago
I don’t see how you could argue adjusting graphical settings in a game doesn’t change how the art looks.
eyes@lemmy.world 10 hours ago
This is kinda kinda a bad example, it’s more akin to listening to a bad cover of the original song. Also this tech sure as shit isn’t going to run on cheap hardware which makes it even more egregious.
Jakeroxs@sh.itjust.works 10 hours ago
No, because the original information is still there, it’s just filtered on top. Exactly like how listening to the same audio on different headphones can sound completely different.
abbotsbury@lemmy.world 9 hours ago
If you put new information on top of a pixel, the pixel is changed and it is no longer the original information. Your headphones example would be more accurately applied to the visual medium as running custom color profiles, like adjusting saturation and contrast. The original information is there (music waveform or pixel color) but affected by delivery (bass boost or colorblind adjustments).
Jakeroxs@sh.itjust.works 8 hours ago
I’m not sure I understand the difference when DLSS is a toggle.
You made exactly my point in your last sentence.