Lmao…. Show you the data that would otherwise be impossible to show you?
There is no tangible way to prove who would or wouldn’t buy a thing if the parameters were different other than polling them.
And how exactly do you think polling dishonest people will turn out?
Katana314@lemmy.world 3 hours ago
The only way to do this accurately would require the same game to release twice on two planet Earths. It gets harder when pirates are not the types to offer up their purchase data honestly and willingly, for somewhat expectable reasons.
BUT, the closest we got is an old version of FIFA (we’ll assume it was FIFA. This is an old article, and unfortunately I’m only recalling details from memory until I can locate a very old bookmark) Those games sell each year, generally just to update the roster. You’ll see many college dorms where people just stack up each year’s edition they bought because that trend doesn’t change. In the year that the publisher added Denuvo encryption, the PC sales jumped significantly. The only reasonable explanation most analysts could come to is that many PC gamers found they couldn’t pirate the game, and bought it.
It’s not perfect data, not least because I don’t have a link right now. The other murky point is that the people who need to be convinced are not gamers, but publishers. Whatever arguments we make in forums, Denuvo makes its own arguments to them behind closed doors. So far, their arguments have been convincing, enough for publishers to burn money on licenses, and it may be because they have some very valuable, and non-public, figures that make the case. The games industry is not always obligated to release full numbers to its fanbase.
I’m not trying to suggest anyone should shut up and accept Denuvo, I think a lot of the frustration is valid. But I do think it can be more nuanced than you reali3z