Valve isn’t forcing anyone to use their platform.
If Steam’s terms aren’t satisfactory for developers, then they don’t have to use Steam.
Matt@lemdro.id 1 day ago
Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.
Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?
Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.
Valve isn’t forcing anyone to use their platform.
If Steam’s terms aren’t satisfactory for developers, then they don’t have to use Steam.
I could see Valve controlling a bit of a monopoly in the game launcher and gaming social media markets.
A pro-consumer change that the EU could impose would be to split up the game marketplace from the game launcher and gaming social media markets through intercompatible APIs.
Maybe you could download games from steam in GOG or Lutris, and the steam overlay works on GOG or Lutris too. Maybe your discord friends could show up in the Steam friend list.
There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don’t have to use it, but it is basically impossible for indie developers to make a living without it.
Now, the question is if valve’s actions are actually abusing the monopoly, or normal business practices.
looks at Hytale doing quite well without even touching Steam
Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.
Got any other modern examples than just the one game that had a massive following for the last 7 years of development?
I would say they aren't.
Because, they aren't like Epic, who has been going around and locking games behind exclusivity deals. Name me one game by one developer, who Valve went to and was like "hey, I'm going to give you a $5 Million exclusivity deal. I'd like for your game to be available on our Steam platform for 2 years before you're allowed to sell anywhere else!"
I'm sure nobody can find that game. Meanwhile, Epic has done this to Metro: Exodus, Tony Hawk Pro Skater 1+2 for the PC and outright buying studios going "hey, delist your game on Steam and only be available to our platform."
How the fuck can that broad be so stupid to not notice that? But it's all Valve's fault, somehow.
I don’t know if valve are or aren’t abusing their monopolistic position. I am not a lawyer and i don’t have a horse in the race.
I was just answering to someone who said “if you don’t like valve policies, dont publish your games there”, which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably
Epic can do things much more freely, because they dont hold a monopoly on pc games
hey, I’m going to give you a $5 Million exclusivity deal
This isn’t something they need to.do, as they have a monopoly.
There are not many objectively provable monopolies and i doubt that English law would support that claim without extremely strong evidence, generally utilities are the only ones that'd get close. A necessity with high fixed costs and infrastructure lock-in.
Steam has high market share in a segment, but not necessarily a distinct segment, I'm sure steam would argue that there are enough consumers who can and do substitute between pc and console and mobile, as well as other vendors so that their market power is mitigated by a fair amount of consumer mobility.
So what you're looking to prove is unlikely to be a pure "monopoly" but 'excess market power', and 'abuse of market power'. That is a complex legal art that the competition regulator is usually not that successful at proving, at least in English law.
Abuse of market power has to impact consumers not producers. There are always marginal producers struggling to make a profit - that happens in competitive markets, producers bidding prices down, some going out of business. I'm not saying I agree, but that's more or less how the law sees it, lookup what they let supermarkets get away with in contracts with farmers.
To show consumer harm from upstream market manipulation you'd probably have to show a material dearth of choice being created by steam policies in order to jack up prices. Maybe that can be demonstrated, but it's not simple and more likely to come down to subjective interpretation of the arguments and evidence from both sides rather than any unarguable objective truth.
If it were unarguable or objectively true then the CMA might lead the investigation itself instead of this being a private action. Though maybe this is too small a market for them to worry about.
You have to differentiate between a monopoly in economics and a monopoly in law.
In economics a monopoly is the only seller of a good with no other competition. If I am the only one who owns apple trees, I got a monopoly on apples.
In law a monopoly is someone who owns so much of the market that they can charge unfair prices. If I am the only one who owns large orchards full of the best kind of apple trees, it doesn’t really matter to me that someone else has a couple mediocre trees in their backyard. I am not a economics-monopoly, since someone else is also selling apples, but I hold enough of the market that I can set the price to whatever I want.
(Ok, the analogy isn’t perfect, but you get it, I hope. Basically the “excess market power” thing you talked about is the legal definition of a monopoly.)
Customers don’t necessarily need to be end customers. If steam is charging their business customers too much, that counts too. (It also affects the end customers too, btw.)
So the question is: If I don’t release a game on steam, will that cause it to underperform significantly? If so, does steam charge a lot above market price? If both of these questions are answered with yes, a lawsuit could be successful.
They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.
Which ones?
mushroomman_toad@lemmy.dbzer0.com 1 day ago
Isn’t valve being sued for
Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam
Not allowing devs to sell steam DLC download codes on other stores
I don’t think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don’t want to pay the valve tax, then they don’t need to offer a Steam download code.
markz@suppo.fi 1 day ago
So the entire problem is about restrictions on steam codes?