I’m not particularly deep into the emulation scene or even a dev with actual knowledge. But from what i’ve read over the years X86 doesnt have to be a beneficial because the instruction set is ridiculously big and complex. While the chips are based off of PC hardware there still is a lot of custom fuckery going on which isnt publicly documented.
Prominent example is to look at the state of OG XBOX emulation vs PS2. Based on a Pentium 3 and some semi custom Nvidia GPU of that time and you would expect it to be perfectly emulateable. But even after almost 25 years xbox emulation is still in a rough spot. While PS2 emulation with its weird custom architecture thrives.
Widespread interest in a plattform is probably a far more important factor.
With that said PS4 emulation is already pretty mature considering how young the shad4 project is. Even though its also x86, but they’re using an approach more like WINE i think(!).
PS5 has almost no exclusives though. Like GT7, Astrobot aaand uh? I dont see put effort into it too soon.
ShinkanTrain@lemmy.ml 2 days ago
That’s a lot of work to play the like two games that aren’t already on PC
altkey@lemmy.dbzer0.com 2 days ago
Some of those on PC are under Denuvo, are different versions than console releases, not to say PS5 plays PS4 games too.
One of my main gripes with PC releases is that they almost never translate offline co-op playability, from GTA San Andreas (yeah) to recent Borderlands titles.
Besides, I do love a chance to deny temporal/permanent exclusives and half-baked ports my money, not for I’d play them, but for Sony and the likes knowing this tactic is not working anymore.
Ah, and Bloodborne. I hated Dark Souls, but the drive of that game is wild.
ShinkanTrain@lemmy.ml 2 days ago
If you aren’t aware, ShadPS4 is advancing at a bonkers rate. I did a full Bloodborne playthrough at 4K60 with very little friction.
Anivia@feddit.org 1 day ago
We already have PS4 emulation thanks to Bloodborne enthusiasts.
youtu.be/McimlYZpByY