Another one is QTE in the middle of a cutscene, ugh.
Comment on Gaming Pet Peeves
Pika@sh.itjust.works 11 hours ago
unpausable cutscenes. Nothing bugs me more than getting interrupted in the middle of a cutscene and not being able to press escape to pause the cutscene. You’re forced to try to split your attention between what interrupted you in the cutscene or restart and see the cutscene from the beginning again.
altkey@lemmy.dbzer0.com 8 hours ago
SaraTonin@lemmy.world 5 hours ago
For me, it’s cutscenes in general. I know there are people who do care in general, but for me a game where I care about the plot is very rare. And the examples I can think of (Outer Wilds, or Ico, for two examples) either have no cutscenes or very few brief ones, and tell the story in a different, more immersive way.
For me, a general rule is - if the game forces moments on me when I can put the controller down and wander into a different room, then that’s not what I’m interested in. I want to actually play the game.
Doc_Crankenstein@slrpnk.net 11 hours ago
All this. Everyone focuses on not being able to skip a cutscene but not being able to pause it is even worse for me, especially when trying to pause actually does skip the cutscene.
atrielienz@lemmy.world 6 hours ago
Being able to replay a cutscene would also be nice.
Pika@sh.itjust.works 2 hours ago
omg yes, I loved when games gave a replay stories or replay core concepts section of the menu, it’s not that hard to add but it lets you recap as well!
Doc_Crankenstein@slrpnk.net 1 hour ago
Feel like that used to be more common for games to have a “Movie/Cinematics” option in the “Extras” menus, treating cutscenes like unlockables, where you could go back and rewatch everything.
Really disappointing that more games don’t do this. It’s not like it’s a hard thing to add to a game code wise. It’s just a menu to the mp4 files with a “yes/no” check again the save file for if the scene has been unlocked or not.