I was with you until your last sentence.
Fallout 76 is better now. The monetizing is little ew, but there are lots of content and they fixed a lot of the big caveats i had with the game.
Id put that game just under a Noman sky and Cyperpunk 2077 as a game that turned around.
Also valve did not origaninally make portal. Its roots came from Kim Swifts senior project. Valve gave resurces to add the shine, but the concept did not originate from Valves offices.
They did not invent vr stuff either. First vr stuff crude as it was comes allthe way from the 60’s in the 90’s Sega had their Sega vr in some arcade racings games and oculus rift from Carmack + team was first modern style vr set on the markets.
Lots of games use similar mechanics than left for dead to make the maps and spawns feel different.
Here few from the top of my head: Vermintide 2 (maybe 1, havent played that) Pay day 2 Back 4 blood Ane could argue Alien isolation is similar because it has same kind of game director controlling the game. Remnant 1 & 2 Gunfire reborn.
- games like Helldives 1 & 2 and deep rock galactica where the whole map is generated.
One could argue even most extraction shootters do that because the exctraction zones change place.
Yeah all wants just catcha games. Thats why games like Clair Obscur, Death Stranding and now Dispatch have done so poorly.
nfreak@lemmy.ml 6 hours ago
A bit of a tangent, but tbh I feel like Half-Life Alyx was a perfect example of where they can take the franchise, but being a PC VR title (and one that really leans heavily into the tech and loses a ton if played with non-VR mods), it didn’t have nearly the same impact as the rest of the franchise. It was definitely innovative but not in a way to appeal to the mass market.
sp3ctr4l@lemmy.dbzer0.com 5 hours ago
100% agree!
Its an outstanding achievement… but it just ain’t affordable, ain’t accessible, not unless they can somehow get a Steam Frame to be more like half the cost of an Index, as opposed to about the same price.
On the other hand…
It would maybe be neat if more just games in general were made with the idea of a/many VR player(s) vs a/many kb+m or controller players.
Make asymetrical gameplay that plays to the strenghts of each set up.
Remember Splinter Cell’s old vs mode?
Two FPS heavies vs two TPS sneakybois?
Something like that, but specialized to different control set ups.
Actually balance around different control schemes, but where each control scheme basically is a base player class, something like that.
There are a few games and modes for games that do something like this, but nothing I am aware of thats like… a whole ass game, not just basically a minigame.