Then the AAA studios will use some of their Saudi cash to buy out the most prominent indie developers, only to slowly strangle their products
Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading
CosmoNova@lemmy.world 15 hours ago
I‘m looking forward to next year when AAA studios will continue to disappoint even harder while indie games flourish and gain market share. Maybe the AI bubble pops too. One can only hope.
AllNewTypeFace@leminal.space 5 hours ago
M137@lemmy.world 9 hours ago
Don’t forget AA, doing pretty good too.
kajflsajk@lemmynsfw.com 3 hours ago
When the bubble pops it will be destruction on a scale we’ve never seen before. The size of this mistake is absolutely staggering.
CileTheSane@lemmy.ca 2 hours ago
The later it pops the worse it will be.
Katana314@lemmy.world 8 hours ago
On a pedestrian level, I’ve really liked the slow move from “SNES aesthetic” to “PS1/PS2 aesthetic”. My first console was an N64, so I guess I never had much nostalgia for the 8-bit days, and I feel like 3D gives a lot of opportunities for intelligent asset reuse to give a game lots of content.
Cricket@lemmy.zip 3 hours ago
Genuine curiosity: does 3D really give more opportunities for asset reuse than 2D does?
Katana314@lemmy.world 1 hour ago
Yes! For instance, say you’re making a character action game about big flashy jumping attacks. It took a long time to make the attack animations and now you need to provide the player with unlockables to encourage exploring, or some DLC.
If you have a 2D game, you’d need to do a LOT to integrate any new cosmetics, or characters, into your existing protagonist. But in 3D, if your character finds a hat, it’s very simple to just attach it to the model. Even swapping to a new playable character, you can retarget animations as long as proportions are similar.
Cricket@lemmy.zip 1 hour ago
I’m still not quite getting your point, sorry. Why would 3D make it easier to attach a hat to the character or retarget animations than 2D? That seems like a specific engine feature limitation and not inherently a shortcoming of 2D in general? It sounds like you’re comparing 3D to a primitive 2D engine where you need to manually draw and animate everything on screen instead of to a modern 2D engine with character bones, parenting, etc. Perhaps I’m actually out of the loop regarding the current limitations of 2D game engines and am thinking more in terms of a comparison between 3D and 2D animation software.
meisterah@ttrpg.network 3 hours ago
I suggest you play some classics.
Indie games pale in comparison.
Cricket@lemmy.zip 3 hours ago
What are some examples of classics and indies you have in mind?
meisterah@ttrpg.network 3 hours ago
Play Symphony of the Night instead of the indie knockoff.
The indie market is just another tool to reduce people’s standards.
Cricket@lemmy.zip 2 hours ago
So it sounds like you’re talking about knockoffs and not indies in general. Trying to make them equivalent ignores that the majority of game design innovation has come from indie games for many years.
CileTheSane@lemmy.ca 2 hours ago
Right, Terraria and Stardew Valley constantly releasing new content for free is lowering standards… 🙄