Cricket
@Cricket@lemmy.zip
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 1 day ago:
With 3d you make the model and it’s “naturally” 3d (obviously). If you want to make a 2d sprite have a different perspective, you need to animate (often times draw) it specifically. As they mentioned it before, it’s mostly useful for animations and movement. It may not even be “reusability” as much as “lack of need to think about perspective” or “scalability”.
Oh, absolutely. I was thinking more in terms of 2D doing traditional flat 2D views like side-view platformers or top-down views. I can completely understand that as soon as you try to emulate 3D with even something as simple as an isometric view it’s going to be much more work than just doing straight 3D.
Another point is that with a 3d engine under low-storage concerns (like say, the N64) you can do a lot of fuckery like having a total of ~10 textures and just apply various color tints (and maybe a blur here and there) to make it seem like there’s more. While 2d engines do support this nowadays, it’s still hard for artists to “fake” such a wide gamut of sprites, just by the nature of the medium. There’s no model to apply a texture to, so you’re limited to having a base sprite and recoloring it.
I can understand this too.
You could do a modular approach in 2d. For example, a character is built of the body (arms+face), hair, pants, shirt and shoes and change them individually. Same for houses with roofs, doors, windows and walls, etc.
I imagine that a lot of 2D games use these kinds of techniques.
However, as already said, you’re limited by perspective a lot. Each new perspective requires almost double the sprites.
Got it, thanks!
- Comment on Refrigerator ads are finally here! 2 days ago:
Completely agree. Not only for appliances but computers and smartphones too, including security updates.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 2 days ago:
I appreciate your more detailed description. I think I get what you’re trying to explain. It just seems to me (at a very shallow level, I’m no expert) that all else being equal, 2D should be able to do just about anything that 3D can, but more simply (with some exceptions, of course - trying to reproduce a 3D look and behavior in 2D would obviously be an order of magnitude more work than just doing it in 3D).
To your point, I’ve generally noticed that bone-driven 2D animations tend to look kind of janky, like marionettes, but I didn’t think that it was a technical limitation as much as just the animators taking a lot more shortcuts. In other words, why would limb tweening be inherently more overly visible in 2D vs. 3D? It seems that it would be hard to do a pure comparison that controlled for other variables, but intuitively it seems to me that in a comparison that did control for those 2D would turn out easier to produce content for than 3D.
Again, to your point, I can understand that if we compared popular hand-drawn or pixel art 2D assets and environments with popular styles of 3D assets and environments in common usage, especially across indie games, 3D could very likely come out ahead in productivity.
Sorry if I have dragged this conversation out too long. I have an interest in game design/development and game art and hope to some day get into both myself with some small games, so this is a topic that I would very much like to have a solid understanding of so I can make the most efficient use of my time.
- Comment on Refrigerator ads are finally here! 2 days ago:
I’ve heard that appliances in general and refrigerators specifically, from the last many years are crap. I don’t know what the cut off date is, but I hear that they’re generally made to break after a few years now and don’t have replacement parts for very long. @mechoman444@lemmy.world may have a more informed answer, but it seems to me that people are better off buying old fridges used from friends or relatives.
- Comment on Refrigerator ads are finally here! 2 days ago:
Start with the example of the city of São Paulo, the 4th largest city in the world, which banned all outdoor advertising many years ago: en.wikipedia.org/wiki/Cidade_Limpa
- Comment on Refrigerator ads are finally here! 2 days ago:
One of the ideas I recall hearing about in relation to fridges with screens was that it could show you the inside of the fridge without you having to open it. That might be slightly useful. Even more interesting would be if the fridge could somehow determine the status of the foods inside and let you know (produce rotting, etc). But of course, capitalism’s ideas of how to use a screen is ads. That’s it. The only legitimate use for screens.
- Comment on Refrigerator ads are finally here! 2 days ago:
volume pumped up to a crazy level too.
Yes, and through terrible, tiny speakers.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 3 days ago:
I’m still not quite getting your point, sorry. Why would 3D make it easier to attach a hat to the character or retarget animations than 2D? That seems like a specific engine feature limitation and not inherently a shortcoming of 2D in general? It sounds like you’re comparing 3D to a primitive 2D engine where you need to manually draw and animate everything on screen instead of to a modern 2D engine with character bones, parenting, etc. Perhaps I’m actually out of the loop regarding the current limitations of 2D game engines and am thinking more in terms of a comparison between 3D and 2D animation software.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 3 days ago:
So it sounds like you’re talking about knockoffs and not indies in general. Trying to make them equivalent ignores that the majority of game design innovation has come from indie games for many years.
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 3 days ago:
Maybe the dog ate their homework?
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 3 days ago:
What are some examples of classics and indies you have in mind?
- Comment on Uh oh: Ubisoft postpones its quarterly financial report at the last minute and halts stock trading 3 days ago:
Genuine curiosity: does 3D really give more opportunities for asset reuse than 2D does?
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 3 days ago:
Yes, I recall that one developer saying that Linux users provided ultra-detailed, highly technical bug reports that helped immensely in finding and fixing bugs for everyone, or something like that. I think they even said that Linux users were in a way providing free QA.
- Comment on While we eagerly await the second coming of Steam Machines, it's worth remembering what a gloriously awful mess Valve got itself in over a decade ago 3 days ago:
Yes, this is exactly the analysis that I read back then. The Windows Store presented a clear and present danger to Valve’s business model, so it seems that he concluded that the best way to attack it was to make Linux a viable competitor. That’s some long-term thinking right there, which seems to be rare in corporate leadership for a while now.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 3 days ago:
Thanks for replying. It made me realize that I had completely misread the post I replied to, thinking they were asking if the Frame ran on Android. I going through a lot of comments quickly yesterday. I’ve edited my post to clarify.
- Comment on Steam Hardware [new Steam Controller, Steam Machine, and VR headset Steam Frame, coming in 2026] 4 days ago:
Not Android, it’s straight up Linux, I believe Arch-Based like the Deck is and the Machine will be, but on ARM.
- Comment on The problem of cross-community posting 1 week ago:
Good to know, thanks! Also, good idea on the opt-out.
- Comment on The problem of cross-community posting 1 week ago:
From what I recall, I believe that Reddit handles crossposts in a similar manner, that is, comments in one crosspost in one subreddit don’t show in other crossposted subreddits.
Like Blaze mentioned in another comment, one of the problems with putting all the comments together is that different communities have different rules, so a comment that would be fine in one community might get you in trouble in a different community. People already get confused by this as it is. If all the comments from different crossposts get aggregated in one place, I think it would cause complete confusion and more work for mods.
- Comment on FBI Tries to Unmask Owner of Infamous Archive.is Site 1 week ago:
From what I recall, at the time that it detects that it already has an archive copy of the page you’re requesting, it will tell you that it has an existing archive and ask you if you want to see that one or create a new one. They may also show the date and timestamp of the existing archive. This is all from memory and it’s been at least a few weeks since I saw it, so my description may not be entirely accurate.
- Comment on Why do seemingly all politicians (and no one else) do that hand gesture when they talk, the one where it looks like they're holding an invisible fishing rod? 2 weeks ago:
Thanks for posting that quote from the article.
- Comment on Why do seemingly all politicians (and no one else) do that hand gesture when they talk, the one where it looks like they're holding an invisible fishing rod? 2 weeks ago:
It’s one of many gestures that are used by trained public speakers as non-verbal communication cues. Here are some examples, including the one you asked about: qz.com/…/a-guide-to-ted-talk-hands-seven-signatur…
There are many more beyond those. Using hand gestures in public speaking has been around since at least classical times.
- Comment on Day 468 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
Awesome, you’re welcome, and I hope you enjoy it! People who mesh with it tend to get pretty deep into it and put in hundreds or even thousands of hours of play. I’m not a dedicated gamer, but I have more time in this game than any other. It may be worth watching some trailers and tutorials for it too.
- Comment on Day 468 of posting a Daily Screenshot from the games I've been playing 2 weeks ago:
It’s a great game that gets even better when you play co-op in a group. I’ve also heard of some amazing scenarios in PVP public servers.
- Comment on As Microsoft Forces Users to Ditch Windows 10, It Announces That It’s Also Turning Windows 11 into an AI-Controlled Monstrosity 3 weeks ago:
No problem, thanks too! :)
- Comment on As Microsoft Forces Users to Ditch Windows 10, It Announces That It’s Also Turning Windows 11 into an AI-Controlled Monstrosity 3 weeks ago:
If you replace the c/ with ! it will become a clickable link that will take the visitor to their local instance’s copy of that community.
- Comment on Peter Thiel Antichrist lecture: We asked guests what the hell it is 1 month ago:
Now comic books are kinda out of date, they used to assume you couldn’t be that evil and say you are while no one stops you from your plan while you talk about it non stop.
I don’t have an answer for your first two questions, but I hear you on your comic book take.
- Comment on Campaigners urge EU to mandate 15 years of OS updates 1 month ago:
Got it, thanks for the clarification.
- Comment on Peter Thiel Antichrist lecture: We asked guests what the hell it is 1 month ago:
Thiel’s Antichrist scenario is one in which a unified government suppresses technology to impose order, or armageddon, wherein AI takes over and ushers in the end of the world.
Another attendee said the talk revealed a less well-known, more scholarly side of Thiel.
Scholarly, lol. What is it that makes people think that billionaires are more intelligent than they really are, while those billionaires are actually going off the deep end?
- Comment on Chairman Comer Invites CEOs of Discord, Steam, Twitch, and Reddit to Testify on Radicalization of Online Forum Users - United States House Committee on Oversight and Government Reform 1 month ago:
Who knew that the Twitch CEO was actually the blonde bearded guy from the meme? TIL
- Comment on Campaigners urge EU to mandate 15 years of OS updates 1 month ago:
Ten years is a very long time for support. If you need support past that length, you need a different OS.
I strongly disagree. Ten years should be the bare minimum required. Windows used to support hardware way longer than 10 years and probably more than 15, until Windows 11 came out.
The older hardware gets the harder it is to keep supporting it. Case in point, there reason you can’t get TLS 1.2 that pretty much every site now requires onto Windows 95 era machine is the underlying hardware cannot keep up with the required computational needs to support that encryption. And if you happened to install Windows 95 onto modern hardware, the number of changes to the OS to get access to the underlying hardware is pretty much an upgrade to Windows 7.
Windows 95 is a bad example since it’s a 30 year old OS. It’s a completely different era with different OS architecture and different OS environment. Let’s instead use an example of an OS from the time frame being discussed: Windows 7, released a little over 15 years ago. There’s very little reason why a computer that was made since Windows 7 was released shouldn’t be able to run Windows 11. I think that this is a profit maximization decision on Microsoft’s part (less hardware support, less development and testing cost). They basically said screw the customers and screw the environment.