So, a 55-inch TV, which is pretty much the smallest 4k TV you can get, has benefits over 1080p at a distance of 7.5 feet. And that is the smallest, and thus closest for the benefits… how far away do people watch their TVs from? Am I weird?
And at the size of computer monitors, for the distance they are from your face, they would always have full benefit on this chart. And even working into 8k a decent amount.
And that’s only for people with typical vision, for people with above-average acuity, the benefits would start further away.
But yeah, for VR for sure, since having an 8k screen there would directly determine how far away a 4k screen can be properly re-created. If your headset is only 4k, a 4k screen in VR is only worth it when it takes up most of your field of view. That’s how I have mine set up, but I would imagine most people would prefer it to be half the size or half the distance away, or a combination.
So 8k screens in VR will be very relevant for augmented reality, since performance costs there are pretty low anyway. And still convey benefits if you are running actual VR games at half the physical panel resolution due to performance demand being too high otherwise. You get some relatively free upscaling then. Won’t look as good as native 8k, but benefits a bit anyway.
There is also fixed and dynamic foveated rendering to think about, with an 8k screen, even running only 10% of it at that resolution and 20% at 4k, 30% at 1080p, and the remaining 40% at 540p, even with the overhead of so many foveation steps, you’ll get a notable reduction in performance cost. Fixed foveated would likely need to lean higher towards bigger percentages of higher res, but has the performance advantage of not having to move around at all from frame to frame. Can benefit from more pre-planning and optimization.
Credibly_Human@lemmy.world 1 day ago
Seriously, articles like this are just clickbait.
They also ignore all sorts of usecases.
Like for a desktop monitor, 4k is extremely noticeable vs even 1440P or 2k/1080P
Unless you’re sitting very far away, the sharpness of text and therefore amount of readable information you can fit on the screen changes dramatically.
cmnybo@discuss.tchncs.de 1 day ago
The article was about TVs, not computer monitors. Most people don’t sit nearly as close to a TV as they do a monitor.
Credibly_Human@lemmy.world 1 day ago
Oh absolutely, but even TVs are used in different contexts.
Like the thing about text applies to console games, applies to menus, applies to certain types of high detail media etc.
Rai@lemmy.dbzer0.com 1 day ago
Complete bullshit articles. The same thing happened when 720p became 1080p. So many echos of “oh you won’t see the difference unless the screen is huge”… like no, you can see the difference on a tiny screen.
We’ll have these same bullshit arguments when 8k becomes the standard, and for every large upgrade from there.
CybranM@feddit.nu 11 hours ago
I agree to a certain extent but there are diminishing returns, same with refreshrates. The leap from 1080 to 4k is big. I don’t know how noticeable upgrading from 4k to 8k would be for the average TV setup.
For vr it would be awesome though