Doesn’t VTM, the ttrpg the game is based on, use character stats? I see nothing wrong with expecting the videogame to have similar gameplay mechanics to the ttrpg its based on. Especially if the first game did that.
It’s just wild to me that a game straight out of a TTRPG is “light on RPG elements”.
Character stats is just something DnD came up with and everyone goes “character stats = RPG”. DnD had character stats because Gary Gygax and Dave Arneson all played table top war games before creating DnD.
Some of my favorite TTRPGs, don’t have character stats; looking at you Under the Autumn Strangely, Dread, 10 Candles, For the Queen, and that one game were I play tested characters playing Truth or Dare.
At the end of the day, playing a TTRPG is about telling a story. If the Chinese Room can tell a great story with light character customization. I will take that.
TheGreenWizard@lemmy.zip 6 months ago
HeyThisIsntTheYMCA@lemmy.world 6 months ago
ten candles is still my favorite ttrpg, followed closely by fiasco.
Peruvian_Skies@sh.itjust.works 6 months ago
My brother in Christ, you’re the only one who even mentioned character stats.
natecox@programming.dev 6 months ago
[deleted]INeedMana@piefed.zip 6 months ago
pre release reviewers said, too. It’s light on RPG elements
In that context, “RPG elements” means stats and mechanics based on stats. Not roleplaying
Voroxpete@sh.itjust.works 6 months ago
Dread is legitimately one of the best horror RPGs ever created.
For those who don’t know, it’s a game of “Final girl” / “Cabin in the woods” style horror where terrible things happen to a group of people. The only mechanic the game has is a Jenga tower. Every time you want to do a risky action, you pull a brick. If the tower falls, something really bad happens. No other game has ever quite created such a perfect feeling of steadily mounting tension and… well… dread.
CIA_chatbot@lemmy.world 6 months ago
Ok that’s fucking brilliant - I’m looking up this game