Comment on Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'
sp3ctr4l@lemmy.dbzer0.com 16 hours agoHey guys, you know what we really need for a IP propertt that is famous for a rather simplistic cel shaded art style?
The most complicated realtime lighting amd rendering engine in the world.
… I could smack him with a fucking book, holy shit this is so stupid.
scrubbles@poptalk.scrubbles.tech 15 hours ago
Don’t you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn’t matter. Realism.
It’s famously why comic books failed to captivate anyone, and cartoons are never successful.
psx_crab@lemmy.zip 14 hours ago
I can’t believe no one buy silksong and cuphead because it is 2d and it isn’t hyperrealistic. Sorry team cherry and MDHR, you guys failed.
NuXCOM_90Percent@lemmy.zip 1 hour ago
I mean, Cuphead is one of the more visually impressive games… ever. It has an art style and it works it to the fullest extent. And Silksong is also quite gorgeous.
This comes up every other year or so it seems. People think 2D means “low effort” and get angry that so many fighting games moved on to 3D. But the reality is that actually making sprites is a VERY labor intensive process that often requires a deep understanding of the entire rendering pipeline (including the hardware it is displayed on). So that is why franchises like Street Fighter just have “generic” 3d models.
And ArcSys more or less made their entire model (wait for it) simple-ish 3d models with cell shading and very specific lighting systems to appear 2D even though they aren’t. Which is why stuff like the super attacks always look so impressive as you do the zoom and spin around.
I can’t speak for blands 4 since 3 (and the pre-sequel…) were so aggressively obnoxious that I just replay 2 every 3 or 4 years. But just look at this thread where you have weirdos saying that UE5 games look like they are from 2016. People are deeply stupid and games need to pop and sizzle to stand out. And while I don’t know (or care) if blands 4 succeeded… just look at ArcSys for how you can use modern engines to make cellshaded 3d models look AMAZING.
ICastFist@programming.dev 14 hours ago
2D pixel games without realtime raytracing and perfect light simulations never ever sold