On 3440x1440 with a 4080 I get around 50-60 FPS on very high, with DLSS quality.
Comment on Randy Pitchford Snaps Back at Borderlands 4 Criticism: 'Code Your Own Engine'
scrubbles@poptalk.scrubbles.tech 6 months ago
I’ve read reports that people can’t get more than 30fps on low settings on 4000 series cards. I’m definitely not one to expect sweet 120fps on ultra on launch day, but a 4000 card not even getting low settings? They failed. Hard.
shadowedcross@sh.itjust.works 6 months ago
scrubbles@poptalk.scrubbles.tech 6 months ago
They’ve released some updates, I’m not surprised if it’s gotten better
shadowedcross@sh.itjust.works 6 months ago
I’ve been playing since the 12th, it hasn’t gotten better since then and my friend who got it day one hasn’t said anything about updates improving the performance.
sp3ctr4l@lemmy.dbzer0.com 6 months ago
Hey guys, you know what we really need for a IP propertt that is famous for a rather simplistic cel shaded art style?
The most complicated realtime lighting amd rendering engine in the world.
… I could smack him with a fucking book, holy shit this is so stupid.
scrubbles@poptalk.scrubbles.tech 6 months ago
Don’t you know that gamers demand hyper realistic graphics? Even when there is a defined art style it doesn’t matter. Realism.
It’s famously why comic books failed to captivate anyone, and cartoons are never successful.
psx_crab@lemmy.zip 6 months ago
I can’t believe no one buy silksong and cuphead because it is 2d and it isn’t hyperrealistic. Sorry team cherry and MDHR, you guys failed.
NuXCOM_90Percent@lemmy.zip 6 months ago
I mean, Cuphead is one of the more visually impressive games… ever. It has an art style and it works it to the fullest extent. And Silksong is also quite gorgeous.
This comes up every other year or so it seems. People think 2D means “low effort” and get angry that so many fighting games moved on to 3D. But the reality is that actually making sprites is a VERY labor intensive process that often requires a deep understanding of the entire rendering pipeline (including the hardware it is displayed on). So that is why franchises like Street Fighter just have “generic” 3d models.
And ArcSys more or less made their entire model (wait for it) simple-ish 3d models with cell shading and very specific lighting systems to appear 2D even though they aren’t. Which is why stuff like the super attacks always look so impressive as you do the zoom and spin around.
I can’t speak for blands 4 since 3 (and the pre-sequel…) were so aggressively obnoxious that I just replay 2 every 3 or 4 years. But just look at this thread where you have weirdos saying that UE5 games look like they are from 2016. People are deeply stupid and games need to pop and sizzle to stand out. And while I don’t know (or care) if blands 4 succeeded… just look at ArcSys for how you can use modern engines to make cellshaded 3d models look AMAZING.
ICastFist@programming.dev 6 months ago
2D pixel games without realtime raytracing and perfect light simulations never ever sold
bitjunkie@lemmy.world 6 months ago
I fucking am. I didn’t pay $1700 for a graphics card to have potato graphics. I’m glad there’s been plenty of bad press on this, not that I would have bought it this close to launch anyway.
scrubbles@poptalk.scrubbles.tech 6 months ago
No, I disagree with that. It’s always been perfectly normal to have ultra graphics a bit out of reach so that the game will look great on future graphics cards, and 120fps is a ridiculously high number that should never be expected even with top of the line graphics cards for a brand new release. (Assuming 2 or 4k)
However, a 1 generation out of date graphics card should be able to easily play most things on High settings at a decent framerate (aiming for 60) on 4k settings, which Borderlands failed at horribly. Medium to low settings on a 4000 series card sounds like a gutpunch to me.
bitjunkie@lemmy.world 6 months ago
It’s a bit misleading to say “4000 series” like that doesn’t cover 15 different products over a drastic range of intended performance levels