I’ve occasionally tried using Linux in the past as my main desktop, because I think Windows as an OS is inferior, and lately because Linux’s UI actually seems superior, but I always got suckered back into Windows because I wanted to play certain games.
I tried again last month, and this time, it’s different. The games that I want to play work well enough in Linux. Some of them have native Linux builds. Others work well enough in Proton, which is Valve’s version of Wine, a Windows emulation layer that can run Windows games in Linux.
I don’t see any reason that I’d ever go back to Windows again.
prole@lemmy.blahaj.zone 20 hours ago
People who haven’t tried Linux in a couple of years need to read this.
The amount of progress that has been made with respect to Linux gaming over the past few years has been astonishing.
Damage@feddit.it 20 hours ago
Now if only big software developers understood this and released business software for Linux…
Smoogs@lemmy.world 6 hours ago
Much of the businesses in media already do. EG: Maya was released for Linux. Its predecessor ‘ALIAS power animator’ was a Unix based program and ran on SGI.
You’d be hard pressed to find a studio involved in fx or 3D or any function of post production not running on Linux.
curbstickle@lemmy.dbzer0.com 17 hours ago
Depends on what you’re looking for, for some fields there are fantastic options already.
The others… Well considering the trajectory I’m seeing now (as a multiple decade Linux user), I think a lot more will start building for it. Maybe one flavor to start, but I do think it will be much more common.
I’m seeing it with some of my clients already.
Damage@feddit.it 12 hours ago
CAD/CAM, PLC IDEs
logicbomb@lemmy.world 20 hours ago
My understanding is that a lot of it has to do with the Steam Deck, which is Valve’s handheld gaming platform. Valve wanted it to run most of their catalog, but they also decided to use Windows emulation rather than Windows, so they forked Wine and put some money and effort into improving it.
But some games are harder to run than others.
If you use Steam, it might be as easy as installing it from Steam, because sometimes the games are multi-platform. FTL is an example of this that I currently have installed. But it seems like more and more game developers want their games to run on the Steam Deck, so they release native Linux versions. (Ironically, I think FTL doesn’t run well on the Steam Deck.)
Some games run simply by telling the Steam launcher to use Proton as a compatibility tool. So, the only hard part is choosing which version of Proton to run, which involves picking it from a list inside of Steam, and then downloading that version of Proton, and then trying the game. And if it doesn’t run well, then try a different version of Proton and iterate. IIRC Rocket League is a game like this. On my computer, it seems to run best with the latest Proton beta. For me and my 5 year old computer, it doesn’t run as perfectly as well as it did in Windows, as it can stutter a bit when there are explosions on screen, but for me, it doesn’t seem to impact my play. And it takes longer to load, but I don’t think it’s possible for an emulated game to load faster on the same hardware.
And some games require you to look up how to install them, and you end up having to install some Windows things into your Proton runtime using something called Protontricks. Skyrim is an example. It took a lot of fiddling to get it set up and the audio working correctly. But now I can’t really tell the difference between how it runs in Windows vs. Linux, except that it takes longer to load in Linux.
prole@lemmy.blahaj.zone 18 hours ago
Yeah I’m familiar with all that… Though one correction, Proton is a “translation layer,” not an emulator. Same with wine (it’s right in the name).
My experience has been that, often, the Windows version with Proton works better than the native Linux version.
FauxLiving@lemmy.world 15 hours ago
They also give a lot of money to Codeweavers, the developers of WINE, so that WINE can have enough developers to support it.